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  1. #8711
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,976
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Oh, but we know these are the same devs that have a knacks to listen to players who happen to not enjoy X job because they do want to attract more players to play their job :P I'll continue b!tching about the role until they tell me to shutup. It's not you white knights who needs to read these.

    I'm anywhere between 6 to 8 in the scale. Can't fully participate in #HEALERSTRIKE as being healer itself is already like an identity to me who had been maining the role for over 15 years. I dabble onto other roles sometimes but they just never scratch 'the itch' good enough to make me want to stay - no matter how well I play them. I'll still run some casual contents as one, although I've been splitting that between playing tanks. I do however refuse to participate in 'community service' such as filling up those vacant healer slots in PF. They can rot away with their supplies of Sylphies, or pay millions of gil to get people into playing the garbage role.
    (1)

  2. #8712
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Packetdancer View Post
    Really, the only way you can truly "balance" a wide variety of distinct classes/jobs/whatever is to simply stop caring about making them all equally viable and just lean into making them all equally interesting. Which can work, but I'm not going to pretend like I've seen it work well often. Meanwhile, we as a community—at least at the high end—have also demonstrated if something is not "optimal" it may be shunned compared to optimal compositions; witness MCH being locked out of some PF groups back during Abyssos initially, which suggests "prioritizing unique play above balance and equal viability" may not be a strat that would work for this particular game.

    I don't entirely like where things are at—leastwise for healers—as a player, but putting on my game dev hat, boy can I agree that this makes actually making things (mostly) equally viable at endgame a much less horrible task to tackle.
    Let’s be real here it’s not rocket science to bumb up ability numbers when the job is at the bottom barrel. Like the player base does gather free data for Square all the time and they still can’t use it for good job balancing. Same with the new jobs. It’s kinda insane how they had to tune the raid for the worst of the worst raid comp and the moment people played good jobs the entire dps check even with deaths in week 1 runs was a joke. Like smn has no identity this raid tier. Has less utility then red mage and less dmg then red mage. And even redmage has no utility expect rezz for 2 of the 4 fights cause physical aoe. Or this raid tier has meele down time something that is pretty cool after the fluff fest that was pandemonium 5-8 and 9-12 and then they give the new meele job by far the best tool for range downtime in the shape of a stackable 3 sec gcd range attack with over 1000 k potency while all other meeles have 150 stuff.
    (0)

  3. #8713
    Player
    Naouu's Avatar
    Join Date
    Feb 2018
    Posts
    13
    Character
    Mamaki Maki
    World
    Sephirot
    Main Class
    Dark Knight Lv 72
    Either y'all are just talk and not actually striking or the state of the job isn't that bad bc I be getting queue times on healer to this day and healer spots in PF always taken lol
    (0)

  4. #8714
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Naouu View Post
    Either y'all are just talk and not actually striking or the state of the job isn't that bad bc I be getting queue times on healer to this day
    Fast queues on healer would indicate that there are fewer healers, not more.

    and healer spots in PF always taken lol
    I have trouble believing the healer slots are never the last to fill.
    (4)

  5. #8715
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,737
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Naouu View Post
    Either y'all are just talk and not actually striking or the state of the job isn't that bad bc I be getting queue times on healer to this day and healer spots in PF always taken lol






    Yeah so healthy PF
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #8716
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    An ocean of open green slots, ya love to see it
    (3)

  7. #8717
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    I had a slip where I thought that maybe what people were saying about DT's dungeons was right. I thought it would actually require some healing for once. So I queued into the first couple ones as Scholar finally bringing it up from 90.
    Nope, more of the same. Not even surprised. but wow, I can press chain stratagem twice now, and for 15 whole seconds I can pretend like I've got two actual DoTs.

    Hey, why did they remove Noxious Gnash again? Something about a debuff limit? Why does Scholar get to have three during burst windows, but viper can't have one?

    Anyway, I've discovered a new love of Scholar through PvP, and I've been exclusively leveling through frontline and CC for the past few days.
    (4)

  8. #8718
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    (2)

  9. #8719
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,737
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Somnolence View Post
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    Using the example of wicked thunder the difference between a grey SGE and a gold AST is about 6k DPS but that’s not really unique to healers, all the roles besides tanks have that sort of internal variance

    When you are a role that relies strongly on party performance (healers or physical ranged) or a role that has large variance in class complexity (casters or melee) that level of variance isn’t really that strange
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #8720
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Somnolence View Post
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    Pf is struggling because it’s pf doesn’t matter if it’s tanks/healer or dps I had pictos deal 18 k or viper 17 k or tank and healer doing way less then they should from the few times I tried helping last day kill parties. I argue it’s even more noticeable for healer because they are rare in pf and if you have a bad one you gonna notice it quick.
    (1)

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