An ocean of open green slots, ya love to see it




An ocean of open green slots, ya love to see it


I had a slip where I thought that maybe what people were saying about DT's dungeons was right. I thought it would actually require some healing for once. So I queued into the first couple ones as Scholar finally bringing it up from 90.
Nope, more of the same. Not even surprised. but wow, I can press chain stratagem twice now, and for 15 whole seconds I can pretend like I've got two actual DoTs.
Hey, why did they remove Noxious Gnash again? Something about a debuff limit? Why does Scholar get to have three during burst windows, but viper can't have one?
Anyway, I've discovered a new love of Scholar through PvP, and I've been exclusively leveling through frontline and CC for the past few days.
There is an interesting claim being made.
Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.
So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.




Using the example of wicked thunder the difference between a grey SGE and a gold AST is about 6k DPS but that’s not really unique to healers, all the roles besides tanks have that sort of internal varianceThere is an interesting claim being made.
Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.
So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
When you are a role that relies strongly on party performance (healers or physical ranged) or a role that has large variance in class complexity (casters or melee) that level of variance isn’t really that strange
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Pf is struggling because it’s pf doesn’t matter if it’s tanks/healer or dps I had pictos deal 18 k or viper 17 k or tank and healer doing way less then they should from the few times I tried helping last day kill parties. I argue it’s even more noticeable for healer because they are rare in pf and if you have a bad one you gonna notice it quick.There is an interesting claim being made.
Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.
So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.


A new healer might think all your like 28 heal skills mean something in savage when in reality you fluxate between using the same 10 abilities and basically no GCD heals. They'll learn that once they look at any guide for their job.



9 Probably, I've already done the msq and savage tier as dps and plan on doing FRU as one too while I'm not thinking about touching any of my shield healers anytime soon.
I'm tired of SE butchering everything that made this game good, especially when it comes to healers, doing the msq as that role feels like chore, raiding starts mildly interesting but quickly devolves into boredom and 1 button spam and lets not talk about anything below savage where we are, at best, vestigial. Said it back in Shb and I repeat again, in XIV healers arent a role to enjoy, they are a slot that needs to be filled... and that second part is starting to matter less and less as time goes on



I'm somewhere around 7 or 8, I think.Even though your post was directed as Snarknado, I think you asked a great question. I'll paraphrase it. Where are we on a scale between 1-10 regarding healers? 1 being you don't like the current state of healers but still heal. 10 being you have changed jobs and never healing again.
I'd say I'm a 2. I'm participating in #FFXIVHEALERSTRIKE; but, enjoy being healer enough that I'm leveling white mage to heal friends and FC members.
I was massively burned out on FFXIV for months. Or so I thought until I picked up Dancer and realised that I just really, really hated the constant monotony of healing when I wasn't progging a new fight. The last thing holding me to the healer role was Astrologian because it gave me something to focus on besides spamming Malefic/Gravity. Then, in Dawntrail, they changed it and it's no longer the busy, high APM job I loved.
I still leveled WHM and occasionally use it when doing roulettes with friends but I don't enjoy it. I don't think I will go back to maining healers unless something radially changes. And it won't. I have zero faith left after the massive letdowns that were Endwalker and the Dawntrail MSQ.




If anyone here plays or has played RS3 I’m at “harvesting incandescent wisps for energy to make the money to level herblore on my second screen while healing”
If that counts as a number
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




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