I think optimizing for hypotheticals is fun. Like "oh if RNG is in our favor with these mechs and we get full uptime, this is what we could do." But I don't like running the nearly exact same instance over and over again with only slight variations. I'd rather have runs where things can go pear shaped just because RNGesus isn't in our favor which leads to almost never having the opportunity for optimized runs.



It's all just preference in the end. I just wish that the dev team would design the jobs to cater to more than just the "optimisation bad and not fun" crowd.I think optimizing for hypotheticals is fun. Like "oh if RNG is in our favor with these mechs and we get full uptime, this is what we could do." But I don't like running the nearly exact same instance over and over again with only slight variations. I'd rather have runs where things can go pear shaped just because RNGesus isn't in our favor which leads to almost never having the opportunity for optimized runs.
Also, there's nothing wrong with RNG in optimisation. There'll just be more forks in the spreadsheet to account for such. Optimisation isn't purely "100% uptime, 0 wasted GCDs", if for example, a fight requires all the melee to disengage for 2 GCDs and there's no way around it, a fully optimised melee run would have 2 GCDs out of melee range because everyone has that same disadvantage.
Optimisation has always been about doing the best you can with the tools and circumstances available, and that's fun to me.

I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.
I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.
The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.



Well said! The FFXIV is a game. Players should enjoy every aspect of gameplay. At this point, many healers aren't. They aren't even enjoying the majority of our gameplay because most of it is pushing one button repeatedly.I mean, I get the point that an activity logically gets easier when we master it and get good with it. However, when we are saying an important part of gameplay is never fun... We are kind of forgetting the whole point to playing a game.
I could even use FF9 as an example. Players have found using Zidane, Freya and Quina can be broken due to them having moves that can completely ignore defense with 9999 damage. You just need to grind using Steal / Mug, catching frogs and killing dragons to make them good. Quina is broken for a second reason, but that starts to get into more major spoiler turf on the final boss. Although despite this, I still use Garnet and Eiko summons and Amarant keeps their mana up easily with Trance Chakra. I think Vivi and Steiner can work too using dark absorb gear to change the Doomsday recoil damage into healing. Have to test that out if the game gives the gear to do that for all 4 party members.
The reason for these choices? Because it's fun to burn the enemies with laser beams, meteors and judgment rays. As long as the animations and sound effects have a strong impact. The ones using Freya and Quina for level 1 runs have fun too since it tests how well they can use equipment stats and the virus debuff to their advantage.




Not quite. The roles are designed to be different, and I don't see it as reasonable to think every player should enjoy every single aspect of gameplay. The objective is to have a variety of said aspects so that every player will likely enjoy some aspect of the gameplay and thus have fun playing the game. It doesn't have to be this specific aspect for any one person. There are presently many healers who do enjoy how the Healer role plays now. There are also others who used to enjoy healing that have reported in this thread that they're having a lot of fun playing other roles now. Those are all good things.




Why do we have 4 healers if every healer only appeals to one very specific audience that actually likes the modern healersNot quite. The roles are designed to be different, and I don't see it as reasonable to think every player should enjoy every single aspect of gameplay. The objective is to have a variety of said aspects so that every player will likely enjoy some aspect of the gameplay and thus have fun playing the game. It doesn't have to be this specific aspect for any one person. There are presently many healers who do enjoy how the Healer role plays now. There are also others who used to enjoy healing that have reported in this thread that they're having a lot of fun playing other roles now. Those are all good things.
Concentrating the enjoyment of healers into a very specific group then acting like everyone else who got shoved out to other roles and accidentally ended up liking some of those roles is a victory in design is just bad design
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



It's funny how no one has ever answered this, they always deflect with "the role isn't for you anymore", well why does an entire role have to be designed to cater to one type of player anyway?
No one ever could answer that.
I don't think the dev team can answer that either.




you keep saying this, but that is not a fact. fact is YOU enjoy how they play now. you are not "many". it is your opinion that healers are fine now.
I accept that it is your subjective opinion that healers are fine now and you dont want them to change. and good for you. glad you like them. until I can see objective facts that say "many healers" do actually enjoy have 4 jobs that are exactly the same in terms of healing, then I, and others, will dismiss your purported "facts" as mere opinions.
#FFXIVHEALERSTRIKE
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