A new healer might think all your like 28 heal skills mean something in savage when in reality you fluxate between using the same 10 abilities and basically no GCD heals. They'll learn that once they look at any guide for their job.


A new healer might think all your like 28 heal skills mean something in savage when in reality you fluxate between using the same 10 abilities and basically no GCD heals. They'll learn that once they look at any guide for their job.



9 Probably, I've already done the msq and savage tier as dps and plan on doing FRU as one too while I'm not thinking about touching any of my shield healers anytime soon.
I'm tired of SE butchering everything that made this game good, especially when it comes to healers, doing the msq as that role feels like chore, raiding starts mildly interesting but quickly devolves into boredom and 1 button spam and lets not talk about anything below savage where we are, at best, vestigial. Said it back in Shb and I repeat again, in XIV healers arent a role to enjoy, they are a slot that needs to be filled... and that second part is starting to matter less and less as time goes on



I'm somewhere around 7 or 8, I think.Even though your post was directed as Snarknado, I think you asked a great question. I'll paraphrase it. Where are we on a scale between 1-10 regarding healers? 1 being you don't like the current state of healers but still heal. 10 being you have changed jobs and never healing again.
I'd say I'm a 2. I'm participating in #FFXIVHEALERSTRIKE; but, enjoy being healer enough that I'm leveling white mage to heal friends and FC members.
I was massively burned out on FFXIV for months. Or so I thought until I picked up Dancer and realised that I just really, really hated the constant monotony of healing when I wasn't progging a new fight. The last thing holding me to the healer role was Astrologian because it gave me something to focus on besides spamming Malefic/Gravity. Then, in Dawntrail, they changed it and it's no longer the busy, high APM job I loved.
I still leveled WHM and occasionally use it when doing roulettes with friends but I don't enjoy it. I don't think I will go back to maining healers unless something radially changes. And it won't. I have zero faith left after the massive letdowns that were Endwalker and the Dawntrail MSQ.




If anyone here plays or has played RS3 I’m at “harvesting incandescent wisps for energy to make the money to level herblore on my second screen while healing”
If that counts as a number
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess






Might want to consider the possibility that healer design principles we previously had (EG SB, HW etc) were more appealing to us, hence why we started playing healer in the first place at that time. Might want to consider the possibility that it's entirely possible to design a healer that not only is accessible to newcomers, but also has some more depth for those that want to push their gameplay as far as they can.
Why is it that 'it's not what you want' is a valid line to deploy when we criticize the current 'slop' (which is so 'slop' that even new players note that it feels very shallow), but 'it's not what you want' doesn't apply to those who clamour for ever more simplification? Why is there this double standard, where constant sanding down of any challenge the job's kit might offer is apparently completely acceptable, but if you dare say 'hey maybe we went too far here', oh suddenly we see BS like 'maybe the role isn't for you'? I know someone who's been a SCH main since SB. They cannot bring themselves to play it in 100 content because they hate Seraphism's VFX that much. Are you really going to try and tell us that 'maybe the role just isn't for you anymore'? That 'Seraphism is simply 'not what we want''? Because yeh, it sure as hell isn't what we wanted from the military/combat tactician healer.
The fact that we had a clear of the current tier without healers, on day ELEVEN of the tier being out, shows that yes, the devs do need to 'get a clue'. Previously 'no healer runs' of Savage 4th fights would be done in BIS gear. This one was in 'gear that was scraped together by week 2'. The problem isn't just continuing, it's actively getting worse. The PFs are full of 'green river' even in JP where they're supposedly happy with the current state of healer design. And we get radio silence from the dev team about any of it
Also, it is pretty early atm so there's not many reclear parties up atm on my DC, but of those that are...
At least 1 has a fair amount of healers. But if they're doing reclears of 1, but aren't in reclear parties for 2 and onwards... surely that indicates that something about these 'new healers', is not adding up when compared to the healer players from previous tiers. So, the question is, is it worth it to alienate the veterans in favour of trying to appeal to a 'new audience', when all it seems to have done is hurt engagement in content, hurt healer playerbase numbers, and hurt the playerbase's appreciation/respect for the role itself when they're having to literally pay to get someone to play the role?
Though reclears may take hours longer I'm proud that people who are sick of the state of healing are finally taking action and just not playing them


Heres the issue with this, SE doesnt really see "too easy or too boring " as a problem... So the lack of healers in PF is going to backfire so hard im almost 100% theyll deem it as healing being too difficult in the content and nerf it into the ground yet again... Really only viable way of making a point is by still clearing content with 1 healer if any at all...




Okay they can make healers easier—————-then have this repeat again till they get the message that it isn’t helpingHeres the issue with this, SE doesnt really see "too easy or too boring " as a problem... So the lack of healers in PF is going to backfire so hard im almost 100% theyll deem it as healing being too difficult in the content and nerf it into the ground yet again... Really only viable way of making a point is by still clearing content with 1 healer if any at all...
Even square isn’t sense enough to believe a 5th nerf to healer complexity will actually fix this problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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