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  1. #8681
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    It's kind of the end result of Square driving people who want to heal out of the role that those healers become more common.
    probably true. Most healers who play healer nowdays just want the benefit of the fast queue time. I for myself made challenges for me to see how much I can do while a fight, but i knew i have to heal the party or they will die. Well people who dont care and just want a fast queue time and then spamming glare the hole dungeon forget that they are actually a healer. Long story short healers nowdays are split into people who actually want healing which is in the name and people who want to do dmg with small queue times. There are 2 solutions make enemys hit so hard that healing is neccesarry and the dps healer will drop it like in p8s or expand the grp size to 5 / 10 make one support dps role and create dungeons for the roles. example Boss X starts casting big AoE and spawning 3 towers 2 have to be dpsed down one have to be healed at top. i dont know maybe its just me but i would like content like this even more then just spamming glare while Assize is more then eough to heal my party
    (1)

  2. #8682
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wolf_Necros View Post
    I understand why people are striking over this but like Can I not get a healer that refuses to heal? I'm honestly heated over healers that can't keep the party alive and allow the entire party and their mom to die.
    if the developers make the role so braindead and boring that people who feel no responsibility can pick up the job and get quick queue times to fill a spot, this is the type of people you get.

    if you have 2 or maybe three buttons that are dps and tHE entire rest of the kit is for healing.... And nothing ELSE, AND THEY REFUSE TO HEAL? according to SE, they made the job right.. so whats the problem?

    the problem is obviously... that anyone who wants to have fun in their job.. would play dps or tank.
    (13)
    #FFXIVHEALERSTRIKE

  3. #8683
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    AND THEY REFUSE TO HEAL? according to SE, they made the job right.. so whats the problem?
    Gameplay disruption, griefing. Report as it's a bannable offense. You can tone down the dooming as it doesn't help with the problem.
    (2)

  4. #8684
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aravell View Post
    And I'm pointing out that it's a big mistake to care about player-created metas. If every job is viable, people that lock out certain jobs in regular PF would be seen as the memes that they are, as long as the jobs are reasonably balanced.

    So someone will lock out jobs that aren't optimal, so what? WHM was never optimal except for 1 patch and nobody really locks out WHM. You can't achieve a balance that can completely break a player-created meta unless every job does the exact same things with different skins, and I don't have to point out why that's a bad idea.
    That "so what" seems to be a crux of SE design philosophy. To get that SE to change from that philosophy a major shift would have to happen within the community. Their track record has shown they are not a fan of player created meta that excludes certain jobs, at one point they were sure but the community did speak out against such metas.
    (3)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  5. #8685
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    Gameplay disruption, griefing. Report as it's a bannable offense. You can tone down the dooming as it doesn't help with the problem.
    it is completely griefing, but people still do it so I doubt they are being reported. its not dooming to say that this is how the role has been designed by SE. because.. it is.

    the problem is the people who are doing only dps as a healer. thats who SE designed it for...
    (4)
    #FFXIVHEALERSTRIKE

  6. #8686
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    it is completely griefing, but people still do it so I doubt they are being reported. its not dooming to say that this is how the role has been designed by SE. because.. it is.

    the problem is the people who are doing only dps as a healer. thats who SE designed it for...
    You are dooming. Average DF run will have a lot of healing and speedruns aren't that common with randoms - maybe if you get a dream-team for level 100 dungeon resulting in no need to GCD a heal through the entire super quick run. I spammed a lot of dungeons to level few healer and tank jobs and the only healer problems were sprout healers relatively new to burst aoe damage or some mechanics or a rare, but still present cure I healer in EW or DT content. And that's just dungeons.

    Healers have a meta problem of what makes them fun/un-fun to play. The game isn't imploding today, it's rotting slowly through patches and expansions.
    (3)

  7. #8687
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by sharknado View Post
    maybe if you get a dream-team for level 100 dungeon resulting in no need to GCD a heal through the entire super quick run. .
    And yet somehow that’s literally every dungeon as a healer. I still cannot even get Excogitation to activate on tanks during mass pulls, they simply do not go below 50% lol. The DPS I get do pretty much every mechanic properly and rarely mess up it at all. Hell in my experience the only time someone ever dies, it’s me lol (yes it is humiliating lol). I honestly think I could probably could get away with not even using a single Aetherflow heal if I wanted to (instead I do Protraction shields and pretend to myself I didn’t just waste 300 potency lol). Hell Eos alone could probably do it with just Embrace and some Fey Union ticks. And I’m not even a good healer lol, just a casual

    Speed, actual dps output from them, I have no idea about. But in ‘average DF’ I find it extremely rare to have to heal, and for unavoidables we have a large number of dps-neutral completely resource free skills. Maybe it’s just a EU server thing but I rarely ever see these ‘DF parties’ where everyone is taking tons of avoidable damage and I actually have to put thought into what I’m using. Only time I’ve come close to week 1 of the raid, and that was short lived.

    I think the fact that even the ‘average DF healer’ is finding healing so unnecessary suggests there’s some truth to what the previous poster said. This system is designed for literally nobody’s enjoyment anymore, except maybe people who would never have enjoyed it to begin with
    (9)
    Last edited by Connor; 08-20-2024 at 03:33 AM.

  8. #8688
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    And yet somehow that’s literally every dungeon as a healer. I still cannot even get Excogitation to activate on tanks during mass pulls, they simply do not go below 50% lol
    From leveling Astro today in Holminster Switch - first run WAR, he sniped most heals he would need, DPS took more damage, few vuln stacks but nothing major. Lots of gravity and a nice run... Second run sprout WAR tank - gets instantly deleted on first pull, gets 4 vuln stacks at first boss, has to be babysit on trash pulls as he barely hits his heals or mits if at all. Dohn Mheg Pala - does first pull, melting like candy, had to spam heal but aside from that it's chill, everyone knows what to do. 4-mentor Switch - hard chill... and 2 casters so the red card is meh :P

    Had Tender Valley run when the last boss didn't even started the blob mechanic... or a 4-mentor run in which we even managed to screw up arrows

    The problem is that the variety is extremely high and the game "has to" support it. The game assumes that it's "fine" that you are in SHB and don't know how to wall pull with heal and mit as WAR... And in Dawntrail they only added "have a one-shot if you don't know the thing" which isn't much (and it's vastly easier to KO a healer than even a noob tank).
    (3)
    Last edited by sharknado; 08-20-2024 at 03:58 AM.

  9. #8689
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by sharknado View Post
    From leveling Astro today in Holminster Switch - first run WAR, he sniped most heals he would need, DPS took more damage, few vuln stacks but nothing major. Lots of gravity and a nice run... Second run sprout WAR tank - gets instantly deleted on first pull, gets 4 vuln stacks at first boss, has to be babysit on trash pulls as he barely hits his heals or mits if at all. Dohn Mheg Pala - does first pull, melting like candy, had to spam heal but aside from that it's chill, everyone knows what to do. 4-mentor Switch - hard chill... and 2 casters so the red card is meh :P

    Had Tender Valley run when the last boss didn't even started the blob mechanic... or a 4-mentor run in which we even managed to screw up arrows

    The problem is that the variety is extremely high and the game "has to" support it. The game assumes that it's "fine" that you are in SHB and don't know how to wall pull with heal and mit as WAR... And in Dawntrail they only added "have a one-shot if you don't know the thing" which isn't much (and it's vastly easier to KO a healer than even a noob tank).
    I'm sorry, there's a whole mixture of things here, which I understand is your point - but half of them are for people who are at levels where they either boosted or should know better. For example, you're saying that by level 70 it's *fine* that the games should be designed for someone who wouldn't use their core skills? I would disagree. If they haven't learned, either the game isn't teaching them, or they don't or can't learn, but some jobs (and we're talking about healers) have suffered as a result. Healer design shouldn't be based upon a level 70+ tank that needed to be "babied" because don't know their skills.
    (11)

  10. #8690
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    For example, you're saying that by level 70 it's *fine* that the games should be designed for someone who wouldn't use their core skills? I would disagree. If they haven't learned, either the game isn't teaching them, or they don't or can't learn, but some jobs (and we're talking about healers) have suffered as a result. Healer design shouldn't be based upon a level 70+ tank that needed to be "babied" because don't know their skills.
    I don't agree but the game does. You don't need your job stone, job quests, proper skill usage to get into higher level instances. You can't even report no-stone, only if they explicitly do something bad like no-tanking or no-healing.

    The game isn't teaching much. Sprout will run through absurd amount of dungeons and trials, slowly getting all the core mechanics but like there is no direct feedback, no do-mechanic-or-wipe in leveling content, they can get battle rez, hard carry through experienced tank or healer and so on. And "you don't pay my sub" people And you can't publicly parse or comment about it, logging is through obnoxious third party setups.

    Thats the problem current tanks and healers look like they look. From one side they have to hard carry from the other they have to be more noob-proof and if you don't get noobs in group it's broken overpowered and healer can get semi-redundant. They spent Endwalker adding solo trust and fighting for those alleged solo FF players afraid of multiplayer... but they will hit multiplayer content anyways and I didn't saw any rush of some new type of sprouts.
    (0)

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