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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Packetdancer View Post
    I would argue (and have argued) that viability alone is not enough for how this community optimizes fights, and that need to have things not just viable but more or less functionally equivalent in overall damage contribution (within a certain margin of error, anyway) introduces a significant limiting factor on how distinct and different from each other you can make jobs within a role.
    And I'm pointing out that it's a big mistake to care about player-created metas. If every job is viable, people that lock out certain jobs in regular PF would be seen as the memes that they are, as long as the jobs are reasonably balanced.

    So someone will lock out jobs that aren't optimal, so what? WHM was never optimal except for 1 patch and nobody really locks out WHM. You can't achieve a balance that can completely break a player-created meta unless every job does the exact same things with different skins, and I don't have to point out why that's a bad idea.
    (6)

  2. #2
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aravell View Post
    And I'm pointing out that it's a big mistake to care about player-created metas. If every job is viable, people that lock out certain jobs in regular PF would be seen as the memes that they are, as long as the jobs are reasonably balanced.

    So someone will lock out jobs that aren't optimal, so what? WHM was never optimal except for 1 patch and nobody really locks out WHM. You can't achieve a balance that can completely break a player-created meta unless every job does the exact same things with different skins, and I don't have to point out why that's a bad idea.
    That "so what" seems to be a crux of SE design philosophy. To get that SE to change from that philosophy a major shift would have to happen within the community. Their track record has shown they are not a fan of player created meta that excludes certain jobs, at one point they were sure but the community did speak out against such metas.
    (3)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.