Page 865 of 1125 FirstFirst ... 365 765 815 855 863 864 865 866 867 875 915 965 ... LastLast
Results 8,641 to 8,650 of 11247
  1. #8641
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kes13a View Post
    as much as I hate to disagree... but you are wrong.

    you are trying to say, that the high end elite people who blast through content like their house is on fire, and stop playing for months until the next patch/expansion... ARE CASUALS?

    thanks for the laugh. thats a good one. not sure what game you have played where that happened, but I would love to know. but I seriously think you have it VERY backwards.
    Agreed. My experience with PvP games being balanced for the top players has been nothing short of horrible. In games where roles exist, the vast majority of them are DPS mains and that leads to every other role being nerfed to the ground, which in turns alienates large parts of the playerbase.
    (3)

  2. #8642
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,128
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    For anyone keeping track we've hit over 1,000,000 views now for this thread. Like holy moly.

    I really hope we get something, anything, in terms of recognition out of this from SE. Even if it doesn't come until the next expansion. Something's gotta give.
    Nothings going to give until enough players quit the game.

    Sorry, but that's just the way business works. People pay, business is good. People stop paying, business make changes so they're willing to pay again.

    At this point, no one is quitting. They're switching to other jobs at most.

    Tired of healer design? Play tank. A tank not using their stance is a very sturdy DPS with healing and mitigation utility. If the amount of DPS a group of tanks can put out is sufficient to beat DPS checks, there is no reason to play anything else.
    (1)

  3. #8643
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,105
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    Nothings going to give until enough players quit the game.

    Sorry, but that's just the way business works. People pay, business is good. People stop paying, business make changes so they're willing to pay again.

    At this point, no one is quitting. They're switching to other jobs at most.

    Tired of healer design? Play tank. A tank not using their stance is a very sturdy DPS with healing and mitigation utility. If the amount of DPS a group of tanks can put out is sufficient to beat DPS checks, there is no reason to play anything else.
    The healer shortage has ground PF to a halt, people are reporting 4 hour waits for healers and paying grey healers millions of Gil hush to fill their parties

    A massive loss of subscribers would have the most noticeable effect but I can’t imagine they will just gone ignore the whole built in trinity in PF and DF grinding to a halt
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #8644
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by PercibelTheren View Post
    Agreed. My experience with PvP games being balanced for the top players has been nothing short of horrible. In games where roles exist, the vast majority of them are DPS mains and that leads to every other role being nerfed to the ground, which in turns alienates large parts of the playerbase.
    It depend what you mean by ''balanced for the top player'' I've never really seen a game like that at all tbh.

    WoW raid design was balanced for top player, but not the classes. You could clear contents even with hillariously bad classes or spec. Hell I did some legion raid on dps feral, during the time it was extremly weak due to the last rework gutting it energy management and lowering it dps greatly.

    League of Legend don't balance for top player especially either. They mostly ignore the ''casual'' meta and focus more on midcore meta, all while just nerfing/buffing random stuff around to shake the Meta up.

    I don't think those 2 games are near perfection in term of balancing, but I rarely see people bringing real proof that some game are balanced around top player.
    (1)

  5. #8645
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I suppose I am now fitting into the camp of trying other job classes now that all 4 of my healer classes are capped. Normally I didn't notice much troubles when I was levelling as a healer, but my stories change for a few parties as DPS. Just recently for one of the (spoiler) 90 trial fight, we had troubles with the Doom mechanic for a few pulls. Some of the players were only healed to around 80 - 95% HP when we need 100% to drop the debuff and prevent death. I had to use Second Wind to get to my full health state several times. The DRK tank was not so lucky. I mentioned this bit of trouble only to get a remark from one saying they are the only one trying to heal it. The tanks were also immediately pulling before I could make any suggestions on what cooldowns could help.

    I don't know how often this happens though for others currently. Although I am seeing some ripple effects with what appears to be less veteran players healing. A few other friends levelling up from the expansion start did notice a sharp decline in the quality of healers for some of their 90 - 100 dungeon runs. When said spoiler trial raid was current, there was never a problem with the Doom mechanic being respected from what I could recall.

    I am not trying to brand anyone forever with these mistakes. Although I can only help if the new players are willing to listen. It also helps to stop pulling so suddenly to let the mentors teach the sprouts with obvious problems. After all. Once the new players know our tricks of the trade, they may eventually notice our Glare spam too and chime in with feedback as well.
    (3)

  6. #8646
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The continuous reduction of veteran healers is an inevitable consequence of the current design direction. You cannot design a job that can be mastered in 30 minutes and expect people to stick with it long-term.

    As a result, there's not going to be a lot of people that want to stick to the role for a long time once they realise how there's nothing to strive for or improve, people don't tend to like playing a job where they can't get any better after a short period of time.

    That said, if we go by PF trends, the role seems to also be failing to draw very many people into it.
    (7)

  7. #8647
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Magikazam View Post
    It depend what you mean by ''balanced for the top player'' I've never really seen a game like that at all tbh.
    WildStar.

    Sort of.

    To elaborate: WildStar was made by a bunch of the original WoW devs and a bunch of the original Everquest devs. And there were a lot of old-school raiders who were like "oh man, it would be amazing if you had those 40-man raids like in the old days, that you really had to work to unlock and clear!" And the devs listened, and they tuned the entire endgame around those (loud) requests. Moreover, the fact that they made the endgame combat pretty tricky led to a rather dramatic difficulty curve that was more like a difficulty cliff after a certain level.

    As you might guess from the fact that WildStar is not still around, this did not end well.

    Because it turned out that:
    1. The loud old-school raiders were vastly outnumbered by people who just wanted to play an MMO, and when they suddenly slammed into a difficulty wall where the combat difficulty suddenly scaled dramatically upwards, many went "nope."
    2. Those who stuck around past the difficulty increase got to endgame, and found there was little to do but the large-scale raiding, so then many of them noped out.
    3. And even the loud old-school raiders had things like "jobs" and "families" and "social obligations" and it turned out that a solid chunk even of that group didn't actually want what they said they wanted.

    Mind you, the focus on Serious Endgame Raiding to the exclusion of everything else was not the only decision that led to WildStar's downfall, but it was sure a contributing factor. And while it wasn't exactly "balancing for this specific group," it is sure an example of "heeding the requests of the 'top players' to the exclusion of all else can be harmful."

    (Despite its flaws, I do miss WildStar, though.)
    (6)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #8648
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,204
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Even if a shortage of competent healers leading to longer waiting times was true, and not some confirmation bias of some people seeing only what they want to see, wouldn't that be a risk of SE, looking at their metrics, thinking "omg making the fights harder was such a mistake ! We have to make everything easier again, nobody want to be accountable for healing these things", "there is so many wipes because of doom debuffs... seems like we can not use this mechanic anymore, the players are not gifted enough to handle it" or "the healers are struggling so much to heal people this xpac, we have to make GNB and DRK on par with the other tanks when it comes to healing, and add more survivability tools to dps jobs !" ?

    You know, exactly the contrary of what the #healerstrike is asking for XD

    Joke aside, WAR's survivability is not always a bad thing. I did some treasure maps yesterday, and because of bad RNG it did take more than three hours to end up in the final room only one time. Most of the group, not knowing the encounter, did die right at the beginning of the fight, including the only healer, letting only me (as the tank) and one dps alive. If i wasn't on WAR we wouldn't have get the clear, and people would have been so pissed off that some of them would have think twice before wanting to do some maps again, instead of ending up thinking that doing all these efforts did end well.
    (1)

  9. #8649
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Magikazam View Post
    I don't think those 2 games are near perfection in term of balancing, but I rarely see people bringing real proof that some game are balanced around top player.
    Idk about league but at least for WoW they do have a massive bias for top players. It's been known for years the team purposely overtune the mythic raids so streamer raid teams can have a more interesting race which makes anyone below this group suffer because it's literally unplayable until after the race is done when it gets nerfed down for the normal mythic players to play.
    They also do take suggestions from these players on how to balance their game but mostly specifically for raiding which can have some drop down effects that leads to the balance of a class sucking.
    (3)

  10. #8650
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,105
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kleeya View Post
    Even if a shortage of competent healers leading to longer waiting times was true, and not some confirmation bias of some people seeing only what they want to see, wouldn't that be a risk of SE, looking at their metrics, thinking "omg making the fights harder was such a mistake ! We have to make everything easier again, nobody want to be accountable for healing these things", "there is so many wipes because of doom debuffs... seems like we can not use this mechanic anymore, the players are not gifted enough to handle it" or "the healers are struggling so much to heal people this xpac, we have to make GNB and DRK on par with the other tanks when it comes to healing, and add more survivability tools to dps jobs !" ?

    You know, exactly the contrary of what the #healerstrike is asking for XD

    Joke aside, WAR's survivability is not always a bad thing. I did some treasure maps yesterday, and because of bad RNG it did take more than three hours to end up in the final room only one time. Most of the group, not knowing the encounter, did die right at the beginning of the fight, including the only healer, letting only me (as the tank) and one dps alive. If i wasn't on WAR we wouldn't have get the clear, and people would have been so pissed off that some of them would have think twice before wanting to do some maps again, instead of ending up thinking that doing all these efforts did end well.
    If there is a healer shortage in PF and at the same time there is a big thing about healerless week 2 clears and mountains of feedback about healers and square still responds by making them easier then it shows 2 things

    1) square are utterly incompetent in every sense of the word
    2) it’s final confirmation they don’t care about healers so we may as well abandon the role now
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Page 865 of 1125 FirstFirst ... 365 765 815 855 863 864 865 866 867 875 915 965 ... LastLast