I think, if I am understanding you correctly, that you want unavoidable damage to be higher and avoidable damage to be lower. Is that correct?
If so, then that's not necessarily a bad idea, but I that if you do that, you'll end up with DPS who don't see the need to respect mechanics. I actually wish that DPS got damage downs in normal content as well as Savage/EX, because a vuln stack really is more of a punishment to the healer than the player who messed up. Regardless, I do think that there needs to be felt consequences for failing mechanics in normal content. They gotta learn somehow.
Hmmm but I think you could balance the tax damage a little higher and still have a good difficulty level. At least take away some of the overpowered tank healing and mitigation, so that we don't have literally nothing to do during pulls if we have certain tanks in the party. Although the tax aoe's in some pulls, like the last pull of Strayburough, are a good idea. I'm not 100% happy with the execution but I like that they did something different with the pulls. But at any rate, I think there needs to be a good balance between tax damage and mistake damage, so that there's room for some mistakes in a run with a new healer.
It's just a struggle to find ways to add challenge without overburdening new healers too much.


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