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  1. #1
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Basteala View Post
    You know, in a weird, ironic way, healing is both more difficult for new healers than ever before, yet more mind numbingly boring for any healer with experience.

    Why? It comes down to tax damage.

    Tax damage in this case being the unavoidable. The inevitable nickle and dimes taken out of your tank's hide. The mild to moderate predictable damage that needs to be healed that the tank simply can't shrug off. Unlike the real world, low taxes aren't desirable here because it means that healing goes from 0 to 100 when some chucklehead picks up three vuln stacks out of left field, and the healer has to go from mindlessly DPSing to snap healing someone almost dead, or simply globalled due to their own ignorance.

    Of course, any skilled healer will probably know to throw some OGCD at the derpy DPS or whoever screwed up, but that's the other thing: there's too many buttons for good healers to really actually use what makes the core class feel like the core class, and too many buttons to *not* overwhelm new healers.

    Bring back actually threatening auto attacks. Cut back on the arbitrary invisible walls. Cut down on healing CD bloat by like a third. You'll see change.
    I think, if I am understanding you correctly, that you want unavoidable damage to be higher and avoidable damage to be lower. Is that correct?

    If so, then that's not necessarily a bad idea, but I that if you do that, you'll end up with DPS who don't see the need to respect mechanics. I actually wish that DPS got damage downs in normal content as well as Savage/EX, because a vuln stack really is more of a punishment to the healer than the player who messed up. Regardless, I do think that there needs to be felt consequences for failing mechanics in normal content. They gotta learn somehow.

    Hmmm but I think you could balance the tax damage a little higher and still have a good difficulty level. At least take away some of the overpowered tank healing and mitigation, so that we don't have literally nothing to do during pulls if we have certain tanks in the party. Although the tax aoe's in some pulls, like the last pull of Strayburough, are a good idea. I'm not 100% happy with the execution but I like that they did something different with the pulls. But at any rate, I think there needs to be a good balance between tax damage and mistake damage, so that there's room for some mistakes in a run with a new healer.

    It's just a struggle to find ways to add challenge without overburdening new healers too much.
    (0)

  2. #2
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    630
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    And above all, #make-tank-buster-hurt-again
    (2)

  3. #3
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by miraidensetsu View Post
    And above all, #make-tank-buster-hurt-again
    I can get behind that!
    (0)

  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    593
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by miraidensetsu View Post
    And above all, #make-tank-buster-hurt-again
    Yes! I was doing EX3 prog the other day and watched a tank die repeatedly to the tank busters and thought "This is what all tankbusters should be like".
    (4)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,226
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by YarnMage48 View Post
    you'll end up with DPS who don't see the need to respect mechanics. I actually wish that DPS got damage downs in normal content as well as Savage/EX, because a vuln stack really is more of a punishment to the healer than the player who messed up. Regardless, I do think that there needs to be felt consequences for failing mechanics in normal content. They gotta learn somehow.
    Sometimes cheesing a mech is fine, maybe even the better strat because it's safer than trying to coordinate the ddr at times, like many of the double tankbusters and forced swaps being cheesed with invulns or hypermitigating Sphene Ex's Royal Authority.

    Hmmm but I think you could balance the tax damage a little higher and still have a good difficulty level. At least take away some of the overpowered tank healing and mitigation, so that we don't have literally nothing to do during pulls if we have certain tanks in the party. Although the tax aoe's in some pulls, like the last pull of Strayburough, are a good idea. I'm not 100% happy with the execution but I like that they did something different with the pulls. But at any rate, I think there needs to be a good balance between tax damage and mistake damage, so that there's room for some mistakes in a run with a new healer.
    I really liked healing through that pull when it was new. It showcased the shiny new lv100 skills pretty well at the time but it unfortunately didn't take too long to get outgeared. Same goes for the M4N laser spam at the end.
    (0)

  6. #6
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Sometimes cheesing a mech is fine, maybe even the better strat because it's safer than trying to coordinate the ddr at times, like many of the double tankbusters and forced swaps being cheesed with invulns or hypermitigating Sphene Ex's Royal Authority.


    I really liked healing through that pull when it was new. It showcased the shiny new lv100 skills pretty well at the time but it unfortunately didn't take too long to get outgeared. Same goes for the M4N laser spam at the end.
    I do agree that sometimes cheesing a mech is fine and even more fun, but that's something that you learn to do after you've learned to respect mechanics. I'm more talking about DPS who think that "mechanics are for cars lol". That being said, I actually don't like tanks being able to ignore tankbuster mechanics through invulns. I rather like it when a tankbuster mechanic can't be cheesed by an invuln. As miraidensetsu said, make tankbuster hurt again.

    But yeah I hope that we see more unique things during dungeon pulls. They did well with the concept, now they just have to take it farther.
    (0)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,065
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Something that I love about cheesing -some- mech, they allow a little bit of knowledge/skill expression, letting people get a bit creative with their use of actions.

    But over time I came closer to a conclusion that SE doesn't like their player to get creative so... /shrug
    (1)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think one problem with the doll AOE’s in staryborough they have yet to properly come up with a rectification for is for the shield healers a vast majority of what they use to heal the tank is already AOE

    Like WHM and AST between solace, bension, tetra and Bene for WHM and non damage cards, exaltation, intersection and ED for AST the regen healers have a varied array of single target healing that forces you to consider the proper use of your more limited AOE kit when the party is also taking damage (especially WHM as solace and rapture share resources)

    Meanwhile the shield healers single target kit is weak and functionally vestigial outside of the fairy/kardia. Your primary healing tools for tank only healing in a dungeon are soil/kerechole physis/whispering dawn and seraph/panhiama with really only excog/taurochole being dedicated common use single target heals (and I guess seraphic veil/haima). So in the situation with the dolls I recite excog the tank then throw down soil and whispering dawn, if the dolls didn’t AOE I would………..recite excog the tank then throw down soil and whispering dawn
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    snip
    I knew we’d finally reach this point. The “SGE has to be a copy of SCH because otherwise it wouldn’t be able to function as a job”. This isn’t a reason, this is playing into squares lazy and excessively restrictive design. SGE only has to excessively blatantly copy SCH because square has no job design creativity. Reiner didn’t say that holos needed a mit, Reiner pointed out that SGE was struggling in DSR because SCH could cheese mechanics in DSR with spreadlo, it had nothing to do with holos mitigation. But that doesn’t mean you just homogenise them further to make SGE broadly functional, you give people an actual strength of SGE to play it that dominates SCH. You differentiate not homogenise You even point to astral/umbral draw. Let me remind you THAT WAS MADE IN DT AND AST HAS FUNCTIONED FINE FOR 4 EXPANSIONS. There isn’t any sort of necessity behind squares actions, it’s laziness and limited design creativity. You can notice this with the regen healers. They simply do not have remotely close to the kit overlap the shield healers have and they still function as they are. Similarities should exist but there is no excuse for having a near one to one analogue of almost every skill

    And again with your philosophia example that’s the way you solved it with your mit plan. A use case of a skill in a mit plan is not a niche (unless it’s a hyper specific example like macrocosmos in P3). You may have consumed kerechole in close proximity so you couldn’t use kerechole but that doesn’t mean everyone did. “Another regen” isn’t a niche. I don’t know how to make this clearer. Your personal mitigation plan can’t be extrapolated as core game design which is why the “700 potency” example is not extrapolable. Did I use oppisition in my mit plan and not use the remaining healing because it wasn’t needed……yes. Does that actually mean anything outside of being an individual mit plan as our AST oppisitoined there regardless of which shield healer I was on. It doesn’t change my original overarching point that my SCH mit plan shouldn’t functionally work on SGE. Like I said in an earlier post, if I was actually trying on SGE I would have told our AST “don’t opposition there I can cover this with holos” but I’m not claiming my SCH mit plan is perfect on SGE, I’m claiming it’s broadly functional (90-95% of the way there) which IS a problem

    I also have no idea why you think “crisis management” gets higher, if you die above 82 the tank can just leave you dead on the floor while they play the party healer. Dungeon healing is literally a reverse curve being hardest at the very early levels
    (11)
    Last edited by Supersnow845; 02-26-2025 at 04:31 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    snip
    I literally listed off several examples of how Sage is unique from Scholar, so if you reached the conclusion that I was saying that Sage "has to be the same as Scholar" then I can only conclude that you really aren't reading what I'm writing.

    I'm done going in circles about this. You aren't listening to what I'm saying so there's no point in continuing this any further.

    You say that you aren't feeling heard either. Well I'm sorry but your spelling and grammar makes it very difficult to have any idea what you are saying. I don't know what "extrapolable" is supposed to mean and I can't even make a guess. At the very least you could look through your post for the red squiggly lines before hitting reply. There was also that one time I asked for additional details, in response to which to made a different claim entirely and then said "I don't know how to make it any clearer". If you aren't going to put effort into communicating your ideas clearly, well, you might not be understood. And that's a problem you are just going to have to figure out for yourself.

    "If I was actually trying on Sage". That's uh... that's a pretty incredible statement to make there. At this point I'm starting to wonder how much of you heal plans being "functional" was just your Astro being really good at healing.

    Actually, from the way you talk about healing Strayborough, it seems like you really aren't playing Sage to its potential. I really get the impression that you don't want to like Sage. And because you don't want to like it, well, you don't. Maybe I'm off base, but I don't see any other reason for not engaging with the class, and then saying that it's bad.

    Well, if it is the case that you don't want to like Sage, I certainly can't stop you. Anything more I have to say is going to fall on deaf ears. So. Enjoy being unhappy.

    I will go back to enjoying the game.

    Oh, since it needs to be spelled out, crisis management is keeping other players alive through mistakes, or rezzing them after too many mistakes. Why you think this would have something to do with healers dying I have no idea.
    (1)

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