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  1. #8561
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,314
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    If their complaint is that bad healers have a hard time healing, maybe they should ask how to get good players into playing the role.
    (4)

  2. #8562
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,020
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'll be blunt. If you design a job for stupids, you're naturally going to end up with mostly stupids within its playerbase. That's given & should not come off as a surprise: modern XIV healers are like that.
    (16)

  3. #8563
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    Either role should be such that a sprout can pick it up and perform well
    This is exactly how we got here in the first place.

    Quote Originally Posted by Somnolence View Post
    dps/tank player would be incentivized to switch
    I'll be blunt here. There is absolutely no way they can do this.

    If someone plays a tank, they're probably looking to be a leader, a protector, there's no way to entice them to play a squishy job that supports people. Same for DPS, they probably want big numbers and low responsibility, there's no way to make them pick up a healer.

    If they really want to boost healer numbers back up, they should start catering to people who want to play healer, not rework the entire role to try and lure people who aren't interested in healing.
    (14)

  4. #8564
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,314
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    they're probably looking to be a leader, a protector
    Unironically, Healers if they were well designed would fit that particular role better... Their entire job is supposed to protect everyone and keep them alive...
    (1)

  5. #8565
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,184
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Unironically, Healers if they were well designed would fit that particular role better... Their entire job is supposed to protect everyone and keep them alive...
    They cannot heal stupid and backflipping/stepping dragoons/redmages/reapers that go over the edge with it just because they received a AoE marker.

    Or players running away from everyone else with the stack marker.
    (9)

  6. #8566
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    I'll be blunt here. There is absolutely no way they can do this.

    If someone plays a tank, they're probably looking to be a leader, a protector, there's no way to entice them to play a squishy job that supports people. Same for DPS, they probably want big numbers and low responsibility, there's no way to make them pick up a healer.

    If they really want to boost healer numbers back up, they should start catering to people who want to play healer, not rework the entire role to try and lure people who aren't interested in healing.
    People care more about gameplay loop than role fantasy. Its not like all DPS players like all DPS jobs equally.

    Healer gameplay loop sucks and they have only one.

    My primary experience with the other jobs atm is via leveling them. And healers without a doubt are ultra boring when spamming Aglaia. Knowing that this glare spam is the healer optimization endgame does not make one keen in playing them.
    (4)

  7. #8567
    Player
    BoneAppleTea's Avatar
    Join Date
    Aug 2024
    Posts
    7
    Character
    Imp'ress Typrop
    World
    Maduin
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Arrius View Post
    They cannot heal stupid and backflipping/stepping dragoons/redmages/reapers that go over the edge with it just because they received a AoE marker.

    Or players running away from everyone else with the stack marker.
    I can't speak on the matter of motion actions like backflipping as im unsure if it works for that. However using rescue on people with stack markers who run away from everyone is hilarious. I've done this a couple of times and luckily i think the person understood "hey stand here!" but lol
    (1)

  8. #8568
    Player
    Benjo's Avatar
    Join Date
    Dec 2015
    Location
    Shirogane
    Posts
    191
    Character
    Gosetsu Daito
    World
    Odin
    Main Class
    Viper Lv 100


    (0)

  9. #8569
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Somnolence View Post
    People care more about gameplay loop than role fantasy.
    This right here. Gameplay is what we mostly engage in when playing a class, and a solid fun gameplay loops can make even boring or tedious fights kinda enjoyable.
    (5)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  10. #8570
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    People care more about gameplay loop than role fantasy. Its not like all DPS players like all DPS jobs equally.

    Healer gameplay loop sucks and they have only one.

    My primary experience with the other jobs atm is via leveling them. And healers without a doubt are ultra boring when spamming Aglaia. Knowing that this glare spam is the healer optimization endgame does not make one keen in playing them.
    I'm not talking about role fantasy, I'm talking about player preference.

    If a player prefers to lead, they won't play a healer. If a player prefers low responsibility, they won't play a healer.

    There's nothing they can ever do to the healer role to make these types of players play a healer.
    (12)
    Last edited by Aravell; 08-17-2024 at 12:46 AM.

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