Quote Originally Posted by Somnolence View Post
But isn't the solution to that the same, to lessen the fail condition of healing?
By giving to the other roles so they can do the healing to the point you can exclude the healer if your party does really well?
Instead of just improving healer gameplay in all aspects?

Well, that is certainly a take. I would've seen this as the last resort kind of situation had they already tried buffing healers immensely in both dps / healing and condensing a bunch of their toolkit into a couple of simpler but more effective healing skills (like how tanks get a 25s cd with ridiculous amounts of mit) but those would then cost GCDs to activate to offset the DPS cost.

But nah, let's just make other roles stronger so healers can swap out to dps/tanks instead.