

Yeah every 2 mins but due to how boss damage is regulated it's rare that this isn't an overheal since it's not like you can save it to heal. It's a very pointless attachment tbh especially with the group shield already being good enough.




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Raid tiers don't fix how boring leveling roulette is, sadly
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
"Glare" count is a way to determine how much healing downtime there is.Of course it's not an absolute mesurement, because it doesn't take into account the wether the healing you actually is interesting, intense or "fun". It just tells you how much non healing GCDs you can get away with and from that, how supposedly involved/repetitive the gameplay feels.
So, it's kind of a "gotcha", unless of course you don't mind casting the same spell over and over or that you feel that the morsels of interesting healing make up for the 150+ uses of the same inane ability.
That's the thing though. I do think it's great. If you think it's "morsels" then I encourage you to go clear the savage tier too and come back with your opinion on how it went also."Glare" count is a way to determine how much healing downtime there is.Of course it's not an absolute mesurement, because it doesn't take into account the wether the healing you actually is interesting, intense or "fun". It just tells you how much non healing GCDs you can get away with and from that, how supposedly involved/repetitive the gameplay feels.
So, it's kind of a "gotcha", unless of course you don't mind casting the same spell over and over or that you feel that the morsels of interesting healing make up for the 150+ uses of the same inane ability.


Today almost me hung up healing.
I was doing a low level dungeon with some level 100 VPR.
The guy wasn't doing any mechanics and didn't make any effort to avoid AOE... After a while i asked him to do it.
The answer was "fabulous" : who care you will heal me.
After that the only "healing" he got was rez....He got peeved and began to becoming agressive.
i answered to him that i'm not a heal bot and he should be carefull to not make the healer angry... He left and was very quickly replaced by a very good SAM.
This is becoming absurd.... Between entitled DPS, Tank thinking they are invicible (Except DRK ^^), and the overall lower skill level and politeness.... It's becomming rather bad to be healer.
Last edited by Lorika; 08-04-2024 at 10:23 PM.





Although I am happy for you, you enjoying healing despite glarespam doesn't make me enjoy it. Not having to press the same button over and over would make me enjoy healing. People tell me to do different content. Does that content change my rotation to have less glarespam and more GCD healing? I'm asking you since you said you completed the tier. I won't waste my time healing anything if it's not fun for me.This is not the gotcha that you think it is. For starters, healing is at its most interesting when we're going in there with minimum vit and minimum mind, and both I and my cohealer rate the pacing highly.
The tier is substantially more recoverable with the punish for failures being things like dots, or not killing all 8 people, and with reasonably easy to hit dps checks you can take a few of these deaths and failures and be okay. Further, both my m3s and m4s clears were on the back of my lb3, with the m4s clear being extremely clutch and sending my friend's stream chat over the moon.
My experience was intense, dynamic, and clutch, and my peers told me that they felt that I was playing out of my mind. It was a lot of fun and it rewarded what I see as my strength which is thinking quickly and triaging problems and finding the way through a mech going sideways, which was not a muscle I got to flex much in endwalker because of the high percentage of body check mechanics, but dawntrail has been really leaning into. I also had a blast doing other cute utility things like dashing forward to give our black mage an am target in some spots.
The notion that all of that is invalid because I cast some glares as filler between intense healing spikes and clutch recoveries makes me really roll my eyes.
Last edited by Reinha; 08-04-2024 at 10:26 PM.
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