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  1. #1
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    And people keep falsely proclaiming that "JP loves modern healers!", well why are they having this problem then?
    Read the comments in the linked thread, JP is complaining that healing is too hard.

    What Yoshi-P is supposed to do in such situation and with such feedback?

    I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.
    (0)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,005
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    Read the comments in the linked thread, JP is complaining that healing is too hard.

    What Yoshi-P is supposed to do in such situation and with such feedback?

    I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.
    Having played on JP for 9 years, no, they're not complaining that healing is too hard. They're complaining that a lot of healers are unable to handle the healing in PF parties.

    There's a big difference between "healing is too hard" and "a lot of healers are bad at healing".
    (8)

  3. #3
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    There's a big difference between "healing is too hard" and "a lot of healers are bad at healing".
    But isn't the solution to that the same, to lessen the fail condition of healing?
    (0)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,005
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    But isn't the solution to that the same, to lessen the fail condition of healing?
    Not really, the solution to the latter problem can also be to kick and blacklist the ones not up to snuff.
    (6)

  5. #5
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Not really, the solution to the latter problem can also be to kick and blacklist the ones not up to snuff.
    But this does not help with healer shortage.

    Either role should be such that a sprout can pick it up and perform well

    or

    dps/tank player would be incentivized to switch.

    For the latter no way around it, healer role must be made more diverse as right now its only one playstyle and if you don't like it you only play healer for social reasons.
    (0)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,005
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    Either role should be such that a sprout can pick it up and perform well
    This is exactly how we got here in the first place.

    Quote Originally Posted by Somnolence View Post
    dps/tank player would be incentivized to switch
    I'll be blunt here. There is absolutely no way they can do this.

    If someone plays a tank, they're probably looking to be a leader, a protector, there's no way to entice them to play a squishy job that supports people. Same for DPS, they probably want big numbers and low responsibility, there's no way to make them pick up a healer.

    If they really want to boost healer numbers back up, they should start catering to people who want to play healer, not rework the entire role to try and lure people who aren't interested in healing.
    (14)

  7. #7
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    they're probably looking to be a leader, a protector
    Unironically, Healers if they were well designed would fit that particular role better... Their entire job is supposed to protect everyone and keep them alive...
    (1)

  8. #8
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    I'll be blunt here. There is absolutely no way they can do this.

    If someone plays a tank, they're probably looking to be a leader, a protector, there's no way to entice them to play a squishy job that supports people. Same for DPS, they probably want big numbers and low responsibility, there's no way to make them pick up a healer.

    If they really want to boost healer numbers back up, they should start catering to people who want to play healer, not rework the entire role to try and lure people who aren't interested in healing.
    People care more about gameplay loop than role fantasy. Its not like all DPS players like all DPS jobs equally.

    Healer gameplay loop sucks and they have only one.

    My primary experience with the other jobs atm is via leveling them. And healers without a doubt are ultra boring when spamming Aglaia. Knowing that this glare spam is the healer optimization endgame does not make one keen in playing them.
    (4)

  9. #9
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Somnolence View Post
    But isn't the solution to that the same, to lessen the fail condition of healing?
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    (4)

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Not really. The solution is to implement systems into the game that teach players how to play properly.
    And with that, comes the very alien concept (to SE at least) of having job design which guides the player towards the 'correct' gameplay. As an example, an idea I advocate on WHM: casting spells that cost MP (Damage or Healing) could fill a gauge. That gauge could be spent on a powerful healing action. Then, using that gauge spender would grant access to Quake, Flood and Tornado (in place of Glare, Banish (new button) and Dia), as a way to refund the damage lost to casting the healing action. By making the gauge build at a much faster rate when casting healing spells instead of damage spells (eg losing damage to casting Medica2, Cure3 etc), it incentivizes the player to move from casting those damage-loss spells, to casting the 'damage neutral' gauge spender. And then the flashing buttons/the procs for Quake etc, would incentivize the player to the next step, of spending the proc to deal damage.

    The issue with SE's design is that they don't often have these kinds of design systems, that nudge the player towards the 'correct gameplay'. Instead, the few times they do try to have such systems, they end up hamfisting it and it ends up like Viper: The game lights up the correct button to press and it becomes a game of 'press flashing button'
    (5)
    Last edited by ForsakenRoe; 08-17-2024 at 05:42 AM.

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