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  1. #8551
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    I guess the green river is real

    https://x.com/umadori0726/status/1823466961541718259

    Does this happen on NA PF as well?
    (2)

  2. #8552
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Two thoughts:

    Fusefield requires some modicum of heal CD planning at min ilvl. Cannons to a lesser extent so.

    Everything else is a borefest that can be solved without even planning your heal and mit oGCDs. And most of the checks are still mit checks.

    Their encounter design team is quite obviously no longer designing for a trinity. They're designing for 8 players dancing through a script. Split into 2 groups of 4 called Team A and Team B that group together or pair up in different ways to solve mechanics.

    Modern trinity survives not by the grace of tankbusters or heal checks but by the grace of light party stacks and pair stacks.
    Yeah, there are 2 mechanics on the whole tier that are "harder" to heal.

    Modern trinity survives by the grace of "you can't queue without a healer if you're not a full party", M1S & M4S (and probably M2S, but I haven't heard about it) have been cleared week 1/2 without healers. For stacks and pairs you can play 4 tanks and effectively resolve every mechanics (we could even argue 3 tanks and 1 dps having to adjust when it is debuff related).
    However, I wouldn't be surprised if in a near future, SE would create a new dichotomy : "DPS & Supports", and healers would be grouped with tanks under "Supports", and you would be able to queue with 1-2 tanks + 0-1 healer for small party, and 2-4 tanks + 0-2 healers for full party.
    (1)

  3. #8553
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,029
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EponaTBHSMH View Post
    I guess the green river is real

    https://x.com/umadori0726/status/1823466961541718259

    Does this happen on NA PF as well?
    And people keep falsely proclaiming that "JP loves modern healers!", well why are they having this problem then?
    (8)

  4. #8554
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    And people keep falsely proclaiming that "JP loves modern healers!", well why are they having this problem then?
    Read the comments in the linked thread, JP is complaining that healing is too hard.

    What Yoshi-P is supposed to do in such situation and with such feedback?

    I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.
    (0)

  5. #8555
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,029
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    Read the comments in the linked thread, JP is complaining that healing is too hard.

    What Yoshi-P is supposed to do in such situation and with such feedback?

    I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.
    Having played on JP for 9 years, no, they're not complaining that healing is too hard. They're complaining that a lot of healers are unable to handle the healing in PF parties.

    There's a big difference between "healing is too hard" and "a lot of healers are bad at healing".
    (8)

  6. #8556
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    There's a big difference between "healing is too hard" and "a lot of healers are bad at healing".
    But isn't the solution to that the same, to lessen the fail condition of healing?
    (0)

  7. #8557
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,029
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Somnolence View Post
    But isn't the solution to that the same, to lessen the fail condition of healing?
    Not really, the solution to the latter problem can also be to kick and blacklist the ones not up to snuff.
    (6)

  8. #8558
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Not really, the solution to the latter problem can also be to kick and blacklist the ones not up to snuff.
    But this does not help with healer shortage.

    Either role should be such that a sprout can pick it up and perform well

    or

    dps/tank player would be incentivized to switch.

    For the latter no way around it, healer role must be made more diverse as right now its only one playstyle and if you don't like it you only play healer for social reasons.
    (0)

  9. #8559
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Somnolence View Post
    But isn't the solution to that the same, to lessen the fail condition of healing?
    By giving to the other roles so they can do the healing to the point you can exclude the healer if your party does really well?
    Instead of just improving healer gameplay in all aspects?

    Well, that is certainly a take. I would've seen this as the last resort kind of situation had they already tried buffing healers immensely in both dps / healing and condensing a bunch of their toolkit into a couple of simpler but more effective healing skills (like how tanks get a 25s cd with ridiculous amounts of mit) but those would then cost GCDs to activate to offset the DPS cost.

    But nah, let's just make other roles stronger so healers can swap out to dps/tanks instead.
    (5)

  10. #8560
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Well, that is certainly a take.
    Well SE did not took this direction randomly. It was based on feedback and it was certainly not ours.

    Idk if its healthy for the game if healing is made idiot proof so you put all weakest players here to press few buttons when needed and auto-win content. Since then only such players will play this role, it will be way too boring for better ones.

    And you still need to do mechs so if weaker players are all in one role it will just result in new forms of toxicity.
    (1)

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