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  1. #8401
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    DPS have low sustain and low defense but high damage potential

    TANKS have high sustain and high defense but average damage potential

    HEALERS have high sustain and low defense and low damage potential

    If tanks can compete with healers in the (needed) sustain department, healers should be able to compete with tanks in the damage department.

    As it is now, the highest of the healers can barely reach the damage of the lowest of the tanks.
    (11)
    Last edited by GrimGale; 08-12-2024 at 04:07 AM.

  2. #8402
    Player
    ralphthemagician's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Rue Roux
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    I just heard about this thread from a random YouTube video and thought I'd chime in my 2¢, for what it's worth, which is probably nothing.

    I mainly enjoy playing healer/support in MMORPGs. I found refuge in FFXIV a few years ago and used to love playing healer in this game. Not anymore. I only started playing a few years ago, but even in that short time the way all jobs have homogenized has kind of spoiled it for me. I get that it makes the game more accessible, and I get that it makes the game easier to play solo… but the magic of the "MMO"—for me—is actually lost.

    Won't happen, but I think any health regen should be removed from every non-healer class and mitigations reduced across the board. Otherwise, just get rid of the healer class all together and buff their DPS. Tanks, Magic DPS, Physical DPS, Ranged-Physical DPS and everyone gets heals—because honestly that's how it is now, only 4 of the 6 Magic DPS have really weak DPS. All the healers have really cool and fun DPS rotations. Or maybe rename "healing" to "support" and just focus on the buffs/debfuffs. You could just switch a few of the healing spells to combat buffs/debuffs and call it a day. White Mage and Scholar can play similar to Black Mage and Summoner and Astrologian and Sage can play more like Bard.
    (15)
    Last edited by ralphthemagician; 08-12-2024 at 05:33 AM.

  3. #8403
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Its nice to hear new voices from outside of the typical Forum Visitors, it showes that the problem described exists and gets perceived even without the Strike.
    Because some people act and tell others that its just a handful of people being loud without any substance behind the critic.
    And well new people that saw it before show that this isnt the case.
    (11)

  4. #8404
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Azurarok View Post
    I get that was the historical context. I'm just saying they should've added things to keep stuff like Cure a core part of healing instead of pushing them aside.

    Also Cure~Curaga's a staple to the series and it feels wrong that they're rarely used now.
    Part of the problem is the general playerbase of MMOs have gotten better, we have more resources to get better at pretty much any game in the world. In MMOs the priority is always doing as little non DPS actions as possible and as many DPS actions as possible, it's why GCD healing is removed from play if it's made possible in the game. This happens in WoW and GW2 as well, learn as much about your class and encounter as you can so you spend more time damage dealing than healing.
    GCD heals will always be low priority for high end healer players because of how MMO playerbase thinks.

    Quote Originally Posted by Azurarok View Post
    And yes I like how lilies give free GCD heals, but couldn't they have done stuff like making all GCD healing feed the blood lily? Make the whole kit is usable without loss instead of just 2 buttons. Add more stacks and reduce charge time on Thin Air and have it reduce cast times for mobility and MP saving instead.

    SGE really should be the type that does attack + heal simultaneously since Kardia and Pneuma already are a step in that direction and it'd differentiate itself from WHM better. Tag an enemy with some kind of reverse Kardion that damages them when you GCD heal.

    Damage from those two jobs only come from themselves so I think there should be more for them for dps-lossless healing
    Well for WHM they should just make all non- lily heals have a chance of procing sacred sight to start with. I always believed the best way to handle WHM is to remove all oGCD heals off of it but have it have mechanics to charge it's DPS to refund the damage from that missed GCD, like how blood lolly works. It makes WHM a pretty easy entry level job because new players will be able to understand heals make my attacks stronger so I should do both.

    There's tons of ways you can handle the other healers having sacrificeless heals, technically scholar is built around it since you can use your fairy to heal quite a bunch. But yes if there's going to be bloated healing kits because of the archaic design of "healers should just heal" they should at least make the healing actually fun.
    (8)

  5. #8405
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Supersnow845 View Post
    The oldest excuse in the book and it’s posted by striker of all people.

    What’s more predictable, that current savage content is clearable without healers, or striker is the first to rush to defend this problem and deflect to problems with the strike instead

    Like I at least change my arguments up now and again, get some new material please
    I don't read what they post.
    It is funny that they are so against this strike but also thinks it's useless but still tries to convince people that they think the terribly designed role isn't terribly designed and that we just don't like it.
    Right below a post that shows healerless run week 2 and tank only run week 2, it's pretty funny.
    (14)

  6. #8406
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    The problem is less "healer should heal" and more that the rest of the design doesnt support the approach, if we would actualy mostly heal and use out broad arsenal of abilities and only attack when we have a window for it then we would partialy sing a other tune. We would probably still complain about the weak class design overall but atleast there design would work.
    (12)

  7. #8407
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Ayalu View Post
    The problem is less "healer should heal" and more that the rest of the design doesnt support the approach, if we would actualy mostly heal and use out broad arsenal of abilities and only attack when we have a window for it then we would partialy sing a other tune. We would probably still complain about the weak class design overall but atleast there design would work.
    Problem is ff14 has not been designed for this for 10 years so if they wanna make this design work they'll have to rework all new encounters to promote this then we will have 10 years worth of the opposite for new players to go through and be confused by once they hit the new encounter design.
    (6)

  8. #8408
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ramiee View Post
    Problem is ff14 has not been designed for this for 10 years so if they wanna make this design work they'll have to rework all new encounters to promote this then we will have 10 years worth of the opposite for new players to go through and be confused by once they hit the new encounter design.
    This. Can't adjust/fix one without adjusting/fixing the other, and that terrifies them. The undertaking would be massive.
    (2)

  9. #8409
    Player
    ralphthemagician's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Rue Roux
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ayalu View Post
    Its nice to hear new voices from outside of the typical Forum Visitors, it showes that the problem described exists and gets perceived even without the Strike.
    Because some people act and tell others that its just a handful of people being loud without any substance behind the critic.
    And well new people that saw it before show that this isnt the case.
    I'm a pretty "casual" player in some ways, but I actually canceled my sub over this. Today was the end date for my sub, and I was thinking about reactivating but have decided not to. The game has a ton to offer, but playing healer is what I enjoyed most. I loved how dynamic the gameplay was. It reminded me of playing Druid from WoW or some of the classes like Cleric and Friar from DAoC back in the day. 85% of my time spent was just playing one of the four healers. I even preordered Dawntrail and got some of my other characters to 90 in the meantime, but then I just kind of abandoned the game because it wasn't fun anymore for me. I actually stopped playing FFXIV a while ago and let my sub keep running to see if things might change.

    Most of the other roles are just too linear for me. I think the video on YouTube about #FFXIVHEALERSTRIKE got recommended to me because I've been searching over the past few days for a new multiplayer game to play. I will 100% come back if they fix (or transform) healing. I'm totally down to play a buff/debuff role. Loved playing Bard and Enchanter in the original EQ.

    I am probably well in the minority, but I don't think I am alone. There are definitely people who play this game for just one single element, and for me that was being Healy McHealerson. But nobody needs Healy no more.
    (13)

  10. #8410
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ralphthemagician View Post
    I'm a pretty "casual" player in some ways, but I actually canceled my sub over this. Today was the end date for my sub, and I was thinking about reactivating but have decided not to. The game has a ton to offer, but playing healer is what I enjoyed most. I loved how dynamic the gameplay was. It reminded me of playing Druid from WoW or some of the classes like Cleric and Friar from DAoC back in the day. 85% of my time spent was just playing one of the four healers. I even preordered Dawntrail and got some of my other characters to 90 in the meantime, but then I just kind of abandoned the game because it wasn't fun anymore for me. I actually stopped playing FFXIV a while ago and let my sub keep running to see if things might change.

    Most of the other roles are just too linear for me. I think the video on YouTube about #FFXIVHEALERSTRIKE got recommended to me because I've been searching over the past few days for a new multiplayer game to play. I will 100% come back if they fix (or transform) healing. I'm totally down to play a buff/debuff role. Loved playing Bard and Enchanter in the original EQ.

    I am probably well in the minority, but I don't think I am alone. There are definitely people who play this game for just one single element, and for me that was being Healy McHealerson. But nobody needs Healy no more.
    wouldnt it be nice if SE had some kind of exit survey? that way they could have numbers and reasons.. instead, SE and people like Striker just prefer people disappear and never give a reason as to why they left. I agree with you, they have neglected to do anything about market bots, so crafting died for me, and they obviously dont give a rats behind about people who enjoy healing.. so not much left here for me either.
    (7)
    #FFXIVHEALERSTRIKE

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