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  1. #7901
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Isala View Post
    We're getting reports of even the PF progging M4S right now. It's not just the "hardcores" finding this easy.
    I've not seen the new Savage runs so can't say if the fights are as scripted as "every other fight".
    But if they are, and I'm sure they are more or less scripted as FFXIV fights usually are, one simply have to watch a guide and get the positionings right & be able to click buttons (skills) to get a clear.
    FFXIV fights are more in line with a memory game than a test of skills.
    (2)

  2. #7902
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by KisaiTenshi View Post
    That's changing how the healer design works.

    What you are "supposed to do" in this game, is use only GCD's (for WHM that is Cure 1, Cure 2, Medica, Medica 2, Cure 3) until you actually need the oGCD (eg burst damage, tank busters) because you literately do not have the time to GCD cast, and can't GCD cast while moving. If a player is using only their oGCD's, they are likely not playing efficiently, especially when to access one oGCD you need to use Afflatus Solace (the oGCD version of Cure 2, which has no MP cost and has no cast time) before you can access Afflatus Rapture (the no MP cost OGD version of Medica.)
    I'd vastly prefer it like this. OGCDs are way too powerful and should cost MP to make up for the instant cast. And to incentivise healing why not give a DPS buff if someone is above 80% HP or something. Suddenly everyone would want to be healed to full. lol
    (4)

  3. #7903
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd vastly prefer it like this. OGCDs are way too powerful and should cost MP to make up for the instant cast. And to incentivise healing why not give a DPS buff if someone is above 80% HP or something. Suddenly everyone would want to be healed to full. lol
    I wouldnt mind that. but I prefer healing and people at almost full health are far easier to save if they make a mistake than someone at 2%. would also get the glare/broil spammers to actually learn to heal. which is probably why we would never see it. I am sure Yoshi and crew would say it causes... "stress"
    (2)
    #FFXIVHEALERSTRIKE

  4. #7904
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Just play ultimates.
    >ultimate gets cleared in 8 hours
    (9)

  5. #7905
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I was sad to see the lack of changes to healers. Not because I play one, but because it seems so many are unhappy with them.
    (16)

  6. #7906
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    I was sad to see the lack of changes to healers. Not because I play one, but because it seems so many are unhappy with them.
    There won't be any changes mid-expansion. At best at the beginning of the next one but even then it must be backward compatible and won't be a priority as all they do is "for profit" first - so a new expansion with pretty graphics, good music, and then sell it to plot watchers. Unhappy healers have no monetary impact. The originators of the protest wanted to dip the healer count in DF enough to become noticeable so SE may actually notice it. On tank, DT dungeon is up to 5 min on healer it's instant and I doubt SE will care until it's 10-15 min but even then they can just print another healer job for 8.0...

    Also in the last days when I was leveling WAR through dungeons on average, it had 3-4 mentors so it looks like "plot watchers" and other more casual quit or just limit themselves to older content. I'm curious what's the churn rate of DT vs EW.
    (1)

  7. #7907
    Player
    DeadlyAlbatross's Avatar
    Join Date
    Aug 2024
    Posts
    11
    Character
    Gneus Maximus
    World
    Twintania
    Main Class
    Reaper Lv 100
    So, is this thread about healer mains wanting to be even more indispensable than they already obviously are?

    The 'all variants play the same' is largely valid for tanks and dps of their own respective types.
    Bards and Dancers play somewhat interestingly, but other than that it's just a cycle of rotations anyhow.
    Most egregious example probably being summoners, who, for all the fluff, are now merely black mages with Raise.
    (0)
    Last edited by DeadlyAlbatross; 08-01-2024 at 05:21 PM.

  8. #7908
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,183
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DeadlyAlbatross View Post
    So, is this thread about healer mains wanting to be even more indispensable than they already obviously are?

    The 'all variants play the same' is largely valid for tanks and dps of their own respective types.
    Bards and Dancers play somewhat interestingly, but other than that it's just a cycle of rotations anyhow.
    Most egregious example probably being summoners, who, for all the fluff, are now merely black mages with Raise.
    It’s about healer mains and their general complaints about the role that aren’t getting adressed which can be broadly summarised as

    1) reduction in role responsibility- this includes the increase in non healer AOE heals which has facilitated increasingly common abilities for healerless comps to clear hard content with no healers. In casual content this presents itself as the problem of the immortal tank and the DPS who are reliant on the healer but have no way to defend the healer. Most damage in the game is directed at the tanks, but the tanks don’t need a healer right now

    2) boring DPS rotation- I really don’t think I need to explain this, healer DPS is expected, balanced for and what you do for 95% of your GCD’s yet all you actually end up doing is spamming one button. The healer classes are designed like we spend 99% of our time healing but we barely spend 5% of our time

    3) boring, non interactive bloated healing kits- again pretty self explanatory, the healing kits are excessive for the damage, they barely interact with each other and they are full of boring bloat that’s just copies of other abilities

    4) repetitive class design- healer is just about the only role where you can literally just copy key binds, mit and heal plans and entire playstyle arrangement from one healer to another and lose almost nothing because they are so incredibly similar. Tanks are also too similar but no two classes in the game come remotely close to how similar SCH and SGE are

    Different people here place different levels of importance on each of these 4 points but they are hardly the problems people have
    (15)

  9. #7909
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,506
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    There won't be any changes mid-expansion. At best at the beginning of the next one but even then it must be backward compatible and won't be a priority as all they do is "for profit" first - so a new expansion with pretty graphics, good music, and then sell it to plot watchers. Unhappy healers have no monetary impact. The originators of the protest wanted to dip the healer count in DF enough to become noticeable so SE may actually notice it. On tank, DT dungeon is up to 5 min on healer it's instant and I doubt SE will care until it's 10-15 min but even then they can just print another healer job for 8.0...

    Also in the last days when I was leveling WAR through dungeons on average, it had 3-4 mentors so it looks like "plot watchers" and other more casual quit or just limit themselves to older content. I'm curious what's the churn rate of DT vs EW.
    They did rather drastically change PLD in 6.3, for the worse in my opinion and they've buffed it just about every patch afterwards which says something... So they can do reworks mid-expansion.

    But sadly, the biggest thing I can see happening is Square looks at people who roll healer for fast queue times and struggling because they're not very good, and decide to fix the issue that bad healers are struggling with the role by somehow simplifying it more and bloating the healing kits even more.
    (8)

  10. #7910
    Player
    DeadlyAlbatross's Avatar
    Join Date
    Aug 2024
    Posts
    11
    Character
    Gneus Maximus
    World
    Twintania
    Main Class
    Reaper Lv 100
    Thank you.

    I don't think these problems are endemic to healers -- tanks and dps suffer from those, though nobody ever expects responsibility from a dps.

    Having said that, I understand some of the gripes since I caught a glimpse of what AST and SMN (my former main) were when I purchased the game pre-ShB. And even then summoner worked very strangely indeed, and by ShB time it didn't feel like a proper summoner at all. It used to be about egi management, at least a little, and now it is about watching the pretty colors while doing kindergarten piano practice.

    But then, I fail to name a class - bar maybe Pictomancer, Viper and Sage - that works differently. It's always rotation, and you move in those circles and you literally cannot make a meaningful choice anymore.
    (3)

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