100%. It's also funny because I went to farm Ex1 and as soon as I entered as SCH, someone said: "Wow, you guys do exist." This shortage is crazy, right now.Did this 'silent majority' ask for Miasma to be removed from SCH? Or Shadowflare? Did this 'silent majority' ask for Kaiten to be removed from SAM? I don't think they did. Because if they did, then they'd stop being 'silent', surely.
I think it's far more likely that the devs make changes, and 'silent majority' is simply a convenient nebulous amalgam that can be pointed to as the scapegoat for any bad decisions.
But as for goalpost movement, I agree with you. The devs have internal metrics to work off of. Unfortunately for your point, though, said metrics should include things like 'the picture of a JP PF I linked one page ago', which show the terrible lack of healers for high end content. So, if they want to 'see what silent majority really wants and go that route', it looks to me like the 'silent majority' silently decided they didn't feel like healing M4S and so they gotta make some changes to bring them back. And call me cynical, but I don't think 'another OGCD that heals the party for X potency, with a 90s CD' is going to lure people back onto the green
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Striker tries to not evoke the silent majority (that always mysteriously agrees with his point) challenge level impossibleHere's the thing. Comments like this - which are quite common throughout this thread - are just you being the one, going over to their (the dev's) table, insulting them, and then acting all confused that they don't listen to you. Not to mention the plethora of people in here that just belittle anyone who dares to raise counter-points. Oh, and for the record, two weeks in a row now that in both DF and the raid series, Tanks have been insta-queues for me while Healers are taking a minute or two.
The goal posts just moved from the next county to the next state!
But compared to the playerbase - or even just other online spaces where FFXIV is discussed - it's rather small. This thread has also slowed down considerably as time has gone on.
So, you're acknowledging that what you want to do is just screech the loudest so the devs will potentially ruin the game for many other people just to please you? (The good news is the devs seem to be very good at using their own internal metrics to see what said "silent majority" really wants and then going that route.)
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Well said.
It really does.
Yet, we continue to see people come into this thread declaring the strike has failed. It's clear they haven't been paying attention. It doesn't take a Masters degree in data analysis to see people aren't happy with the state of healers in FFXIV.
People keep dismissing that it took forever waiting for a healer in PF back in Abyssos/Anabaseios, well, it doesn't seem to be getting any better in DT.But as for goalpost movement, I agree with you. The devs have internal metrics to work off of. Unfortunately for your point, though, said metrics should include things like 'the picture of a JP PF I linked one page ago', which show the terrible lack of healers for high end content. So, if they want to 'see what silent majority really wants and go that route', it looks to me like the 'silent majority' silently decided they didn't feel like healing M4S and so they gotta make some changes to bring them back. And call me cynical, but I don't think 'another OGCD that heals the party for X potency, with a 90s CD' is going to lure people back onto the green
But I don't expect people to acknowledge it, they'll just pull up the same old argument of:
> People will step up to fill the void (Not really happening)
> DF will still pop (Irrelevant, DF still pops regardless of anything because of the sheer number of players that exist)
> Maybe healers aren't designed for you anymore (Unprovable)
> The majority likes healers as they are (Also unprovable)
Last edited by Aravell; 08-14-2024 at 11:57 AM.
Are you telling me that, when Yoshi-P begged the playerbase in Abyssos to 'please give healer a try' in response to hearing about the 'Green River' situation, that plea was... ineffective? Say it ain't so!
(this is sarcasm, of course it wouldn't work)
Hey, let's not say so quick that it didn't work. Maybe people did give healer a try, then they realised how terribly the role is designed and just dropped it.![]()
Yoshi'p: "Don't like it? Try Ultimates"
Healers: **Stop playing in Savage**
Yoshi'p: **Surprised pikachu face**
There's always going to be someone that is unhappy.
To get those with the power to make changes, you have to demonstrate that a majority are unhappy AND exactly how the current design is causing problems.
We have no conclusive data that the majority are unhappy with the state of healing. Most players don't share their feelings, they just play the game. Everyone posting in the healer discussion threads can straw poll their circle of friends and acquaintances but the results are going to vary.
SE has the ability to accumulate data on the number of boss kills that being accomplished without any healer job in the party, or where the healer(s) were dead for the majority of the encounter but we have no way of knowing if they're doing so. As long as people are getting through MSQ and other content, they probably don't care that most of the party is floor tanking while the tank(s) finish off the last 30-40% of the boss alone over several minutes (longer than it would have taken to wipe, restart the fight and finish it with most of the party alive).
That's a very risky stance to take in a game that is a lot more fun to play than to watch. We're at the point where SE has tossed everything into the tank corner, making them near invulnerable juggernauts in the hands of a competent player. Half the party dead because someone got sloppy with a mechanic and stacked on others instead of getting away from them? The tank is in 100% control because whether they live or die is up to them. The party has no way to force a wipe if the tank chooses not to die.
As that becomes more common, the game becomes less fun for others and they lose interest in playing.
Tank solos are something I expect to see later in the expansion when power creep has set in. They're not something I expect to see in the first 6 weeks of an expansion with players barely getting a start on the current best gear and yet it has been happening a lot.
It's also crazy when the tank is trying to die so the party can restart but it takes 30-40 seconds because their passive mitigation is so high that even stacked AoEs are barely denting their HP as they intentionally stand in them without attacking. And I witnessed that in one of the level 100 dungeons with a tank that was at minimum ilvl (I know because his ilvl was too low at first so I had to make him a ring so we could queue).
No, Square Enix. Everything is not okay as long as the tank survives. The rest of us would like to also play the game and not be stuck watching the tank show off how the game lets them survive overlapping mechanics, any single one of which would crush any player in another role that doesn't get the same level of passive mitigation let alone the additional active mitigation tools tanks have at their disposal.
YoshiP told us that Dawntrail was going to go back to focusing on group content instead of working toward making the game more friendly to the solo player. Looks like the job and encounter design teams didn't get the memo. There may be group content but our presence doesn't matter unless we're a tank. That's not a good way to keep players who don't want to play tank interested in the game.
Content creators at the time pointed out exactly why it was happening - most PFs were sitting the min ilvl to join the party too high. Healer mains already had their statics they were clearing with. DPS/tank mains who would have been happy to join as healer couldn't because they didn't have ilvl for their healer gear.
I haven't been paying attention to the raid PFs in Dawntrail so far. Could that same problem be happening all over again?
Not trying to dismiss the likely outcome as you pointed out, just wondering if a known issue from the past has been taken into consideration.
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