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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,360
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Last time I listened to a non healer, they said that Sage being unable to stack Eukrasian Dosis and Eukrasian Dyskrasia was good game design.
    With the update to Dosis's potency, the gain of using E.Dys over a Dosis would now be a mere 30p per 30s. Literally one potency per second. It'd have been entirely ignoreable for anyone who doesn't want to use it. The problem is that if something is a damage gain, no matter how small or irrelevant to securing the clear it is, people insist that it's absolutely 100% mandatory and if you don't make use of it your game uninstalls itself

    Quote Originally Posted by Supersnow845 View Post
    how did they look at SCH deleting SGE from existence in DSR, buff holos to make it barely acceptable then introduce a GCD healing buff in the same expansion that SCH got the most overpowered ability since the last overpowered ability it got that deletes its only weakness and got a CD reduction on RECITATION of all skills when SGE got soteria

    Like are they that clueless or is this all a big joke to see how far they can buff SCH over SGE before the “I’m afraid of dissipation” crowd finally realises how much of a monster SCH is
    Said it to some people I know and I'll say it again, the trait could have said 'Soteria's CD is reduced to 15s' and I'd still have said SCH made out like a bandit comparatively. Recitation is a ridiculously powerful action, and reducing its CD is crazy. Also, because of being able to get a free Succor/Adloquium cast every 60s now instead of 90s, SCH's MP economy in progression is absolutely mad, 3850mp per minute from Lucid, AND 2000mp per minute from Aetherflow, and now also effectively 1000mp (well, I guess it's 900 now cos of the 7.1 change?) per minute saved via Recitation if you spend it on a spell instead of an Indom/Excog

    SGE, the 'easier SCH' as it were, does not get anything like that, only having Lucid (3850) and 3x Addersgall (700 each, so 2100 per min). They also can Rhizomata for a free Addersgall but for whatever reason, SE thinks that Soteria and Recitation are comparable, so Rhizomata is still 90s, so you don't even get 'one per minute' like with Recitation, meaning that instead of it being 700p, it's more like 66% of 700 per minute (466mp apparently). So SGE, despite being 'SCH but simpler/more accessible/easier to learn and execute' etc, actually has a stricter MP economy. And one that requires the player to remember to do silly things, like overhealing yourself on purpose to dump excess Addersgall. Why is that an element of gameplay that is encouraged? Why not simply have a passive that increases your natural MP regeneration per tick, when you're at 3 Addersgall, such that spending 20s capped is equal to spending an Addersgall and generating a new one? 700/20 is 35, so just have the player regenerate 35MP per second while capped on Addersgall
    (0)

  2. #2
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    With the update to Dosis's potency, the gain of using E.Dys over a Dosis would now be a mere 30p per 30s. Literally one potency per second. It'd have been entirely ignoreable for anyone who doesn't want to use it. The problem is that if something is a damage gain, no matter how small or irrelevant to securing the clear it is, people insist that it's absolutely 100% mandatory and if you don't make use of it your game uninstalls itself
    None of us can have fun because some people decided that the damage gain of pressing a different two buttons once every 30 seconds is just too small to care, and someone might point it out that it's still probably a good idea to do.
    Just about every optimization in the game makes a microscopic difference. This is just how MMO players work. Obviously you don't need to do any of that to beat the boss, but the point is that it's better than just pressing Dosis, and hitting eukrasia in-between once every 30 seconds.
    If someone's being a dick about your lack of perfection, then report and leave. This isn't a problem for the vast majority of the playerbase. Even if someone does point out that you should probably be using E.Dys, you could just go "It's only a gain of 30 potency total." and they'd probably understand. Just like if someone somehow noticed that you overcapped on Aetherflows, then you could just say "Mind your own business" and they'd know that they could get in trouble for pushing the issue.

    Hell, if this was still in the game, I would actually use this regularly. But not for the damage, for the movement. In situations where you need to move, and are close enough to the boss, you could just use the AOE Dot to keep moving and save some of your toxicons or Phlegmas in-case you might need it later. Just need to make sure not to do it when you're too far away, or if the Dot is already on your target. This further enhances Sage's slim identity as a healer with interesting movement allowance mechanics, and a move that requires lower range.
    (1)

  3. #3
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Azurarok View Post
    I realize they're trolling, but in case any lurker's actually wondering, this post is a pretty good explanation of why current E Dyskrasia sucks

    They had the option to make it either a loss or neutral with Dosis to prevent it from feeling mandatory to upkeep in single target. It could've also functioned as an extra mobility tool or a safe option to deal with gaze mechanics with less or no losses then.
    Thank you for the link!

    Quote Originally Posted by Supersnow845 View Post
    SGE just got nothing of use and it’s almost hilarious at this point how much square simply does not understand how powerful SCH is

    E dyskrasia is useless. Psyche is probably the most interesting of the new healer damage options but is also the most buff averse which is exactly what SGE doesn’t need and philosophia is hilariously underpowered as the GCD healing amplifier on SGE is near useless and the rest of the skill amounts to way too powerful but pointless regen on a way too long CD

    how did they look at SCH deleting SGE from existence in DSR, buff holos to make it barely acceptable then introduce a GCD healing buff in the same expansion that SCH got the most overpowered ability since the last overpowered ability it got that deletes its only weakness and got a CD reduction on RECITATION of all skills when SGE got soteria

    Like are they that clueless or is this all a big joke to see how far they can buff SCH over SGE before the “I’m afraid of dissipation” crowd finally realises how much of a monster SCH is
    It's all got me wondering who is actually playtesting our jobs? Anyone who's gotten all their healers to at least level 90 can tell there is a real difference in power between them.

    In spite of its reputation about being more difficult to play, I have found SCH to be less stressful to heal with than SGE. In fact, I find healing with SCH quite rewarding. It's my second favorite healer after WHM.

    SGE feels both too busy and too weak at the same time. Don't get me started on how pitiful the heals are from its damage spells. SGE falls far short of its job fantasy.
    (1)

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Thank you for the link!



    It's all got me wondering who is actually playtesting our jobs? Anyone who's gotten all their healers to at least level 90 can tell there is a real difference in power between them.

    In spite of its reputation about being more difficult to play, I have found SCH to be less stressful to heal with than SGE. In fact, I find healing with SCH quite rewarding. It's my second favorite healer after WHM.

    SGE feels both too busy and too weak at the same time. Don't get me started on how pitiful the heals are from its damage spells. SGE falls far short of its job fantasy.
    easy. no one play tests healers.

    remember, they got rid of their ONE person because they "got too good at it". I suspect, based on the play, that they were not replaced.

    shows a real commitment by SE with regards to the healer role.
    (4)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well now it's time to just speculate if there would be any changes for classes in prep for 7.15 but it in all honesty the only class to get any possible changes would be sge and smn.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well now it's time to just speculate if there would be any changes for classes in prep for 7.15 but it in all honesty the only class to get any possible changes would be sge and smn.
    That’s not how you spell ‘buffs for Warrior and Pictomancer’.
    And don’t forget ‘Increased the potency of abilities’ (it’s one, just one ability).
    (1)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,756
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    That’s not how you spell ‘buffs for Warrior and Pictomancer’.
    And don’t forget ‘Increased the potency of abilities’ (it’s one, just one ability).
    We understand SGE is struggling as SCH is currently deemed stronger by the playerbase that’s why we have decided on these extensive buffs for SGE

    1) soteria is now a 75% increase up from 70%
    2) philosophia’s CD is now 2 minutes (note Seraphism will also be changed to 2 minutes)

    We believe these changes will better balance the shield healers
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,360
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    That’s not how you spell ‘buffs for Warrior and Pictomancer’.
    A friend and me were trying to work out 'how much damage could you remove from PCT's Muses, to make 'the damage it gains by painting in downtime' lower, while keeping the overall damage output the same'

    I think my maths came out as 'if you have an OGCD that can be used after Star Prism for 1200p, and remove 200p from each Muse (plus Mog and Madeen), it works out as roughly equal overall output' (ofc, raidbuff window means that 1200p is boosted somewhat and the maths gets wonky but I wasn't in the mood to get super-nerdy about a job I don't really care for)

    The fact that you could knock 200p off of each of the Muses and they'd STILL be worth painting in full uptime, over a Subtractive Combo, shows how bloated the Muse potencies really are. They have no business being that strong

    Quote Originally Posted by Supersnow845 View Post
    We understand SGE is struggling as SCH is currently deemed stronger by the playerbase that’s why we have decided on these extensive buffs for SGE

    1) soteria is now a 75% increase up from 70%
    2) philosophia’s CD is now 2 minutes (note Seraphism will also be changed to 2 minutes)

    We believe these changes will better balance the shield healers
    I think it's more likely at this point for SE to go 'hey SCH has Fey Illumination, and SGE has nothing as an analogue. Also SCH has button bloat issues, so let's delete FI to make the two more comparable. Also, I know we said SCH has button bloat issues, but remember to keep Repose as a button, it's very important. Also keep Summon Faerie as a button to press instead of making it auto-summoned as a passive, it's very important that a SCH who dies in raid has to spend a whole GCD to resummon, as well as losing their MP, their Faerie Gauge and their Aetherflow'
    (1)
    Last edited by ForsakenRoe; 12-16-2024 at 10:41 AM.

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,756
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    A friend and me were trying to work out 'how much damage could you remove from PCT's Muses, to make 'the damage it gains by painting in downtime' lower, while keeping the overall damage output the same'

    I think my maths came out as 'if you have an OGCD that can be used after Star Prism for 1200p, and remove 200p from each Muse (plus Mog and Madeen), it works out as roughly equal overall output' (ofc, raidbuff window means that 1200p is boosted somewhat and the maths gets wonky but I wasn't in the mood to get super-nerdy about a job I don't really care for)

    The fact that you could knock 200p off of each of the Muses and they'd STILL be worth painting in full uptime, over a Subtractive Combo, shows how bloated the Muse potencies really are. They have no business being that strong



    I think it's more likely at this point for SE to go 'hey SCH has Fey Illumination, and SGE has nothing as an analogue. Also SCH has button bloat issues, so let's delete FI to make the two more comparable. Also, I know we said SCH has button bloat issues, but remember to keep Repose as a button, it's very important. Also keep Summon Faerie as a button to press instead of making it auto-summoned as a passive, it's very important that a SCH who dies in raid has to spend a whole GCD to resummon, as well as losing their MP, their Faerie Gauge and their Aetherflow'
    I think that the muses are also a matter of potency perception by the playerbase. I’ve seen many people lose their minds that the subtractive pallet combo is whack because it’s 4 hits in a row of an attack that has an on hit potency rivalling xenoglossy not understanding that the subtractive combo’s PPS is actually very low. I’m assuming the muse potency is partially to compensate for this, the perception of “if this was weaker I wouldn’t “feel” like casting this even if I know it’s a gain” because PCT is one of those rare classes where your perception of its relative PPS really doesn’t line up well with reality

    As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,031
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
    If SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.

    SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.
    (2)

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