With the update to Dosis's potency, the gain of using E.Dys over a Dosis would now be a mere 30p per 30s. Literally one potency per second. It'd have been entirely ignoreable for anyone who doesn't want to use it. The problem is that if something is a damage gain, no matter how small or irrelevant to securing the clear it is, people insist that it's absolutely 100% mandatory and if you don't make use of it your game uninstalls itself
Said it to some people I know and I'll say it again, the trait could have said 'Soteria's CD is reduced to 15s' and I'd still have said SCH made out like a bandit comparatively. Recitation is a ridiculously powerful action, and reducing its CD is crazy. Also, because of being able to get a free Succor/Adloquium cast every 60s now instead of 90s, SCH's MP economy in progression is absolutely mad, 3850mp per minute from Lucid, AND 2000mp per minute from Aetherflow, and now also effectively 1000mp (well, I guess it's 900 now cos of the 7.1 change?) per minute saved via Recitation if you spend it on a spell instead of an Indom/Excog
SGE, the 'easier SCH' as it were, does not get anything like that, only having Lucid (3850) and 3x Addersgall (700 each, so 2100 per min). They also can Rhizomata for a free Addersgall but for whatever reason, SE thinks that Soteria and Recitation are comparable, so Rhizomata is still 90s, so you don't even get 'one per minute' like with Recitation, meaning that instead of it being 700p, it's more like 66% of 700 per minute (466mp apparently). So SGE, despite being 'SCH but simpler/more accessible/easier to learn and execute' etc, actually has a stricter MP economy. And one that requires the player to remember to do silly things, like overhealing yourself on purpose to dump excess Addersgall. Why is that an element of gameplay that is encouraged? Why not simply have a passive that increases your natural MP regeneration per tick, when you're at 3 Addersgall, such that spending 20s capped is equal to spending an Addersgall and generating a new one? 700/20 is 35, so just have the player regenerate 35MP per second while capped on Addersgall



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