

This point is actually my greatest concern about this. I feel like they'd sooner make that requirement absolute, rather than limited to just DF, before they'd actually fix the problems with healers.


Im personally annoyed by it because it shows a double standard more than anything.
ARR Wholeater SMN Titan tank, instantly patched not even a week did that last, P8S PLD suffering fully reworked next patch. If theres ever any balance issues with a Tank being unable to play or tanks being excluded CBU3 is instantly on that to fix, TOP healerless clear was in the same patch it was released yet there were zero buffs to outgoing damage to make healers necessary to clear. Even if a PLD has to heal bot the fact it can do that and clear the encounter shows that the trinty designed is imbalanced because the hardest content was able to be cleared without healers, you just know that if TOP was able to be cleared without any tanks they would rework the encounter next patch to make this impossible.

If you prepare a group for no-healer then maybe, but your random DF does require a healer. The tank may not be WAR/PLD, DPS may not have heals/sustain or rez, and it may not play to a level where bosses and trash die ASAP.
Also, I'm not sure if going with a full-on healing approach is the right solution. It would be a 360 change for the game. When should it happen? At level 100? at the start (so go rework all content)? Then reactive healing would start hitting the GCD limit, and the design could start moving more stuff oGCD. In WoW normal and HC dungeons which you do on expansion launch have healing requirements of Sastasha usually. M+ where people then go actually has the proper gameplay but also the healer is a key part of a successful clear so healers are graded and people want only the best healers next to the best tank and DPS. So FF14 the only thing can do is make healers play differently in Savage and Ultimate while DF content would be much much lower levelOr implement combat log, parsing, Raider IO Score, and set the minimal score you want in your parties :P
The fights are not cleared without healing but with a healer. I have not ran the numbers but I do wonder if they removed all self heals and sustaine outside of say maybe raw Def mitigation from tanks would that require more gcd heals from healers.Im personally annoyed by it because it shows a double standard more than anything.
ARR Wholeater SMN Titan tank, instantly patched not even a week did that last, P8S PLD suffering fully reworked next patch. If theres ever any balance issues with a Tank being unable to play or tanks being excluded CBU3 is instantly on that to fix, TOP healerless clear was in the same patch it was released yet there were zero buffs to outgoing damage to make healers necessary to clear. Even if a PLD has to heal bot the fact it can do that and clear the encounter shows that the trinty designed is imbalanced because the hardest content was able to be cleared without healers, you just know that if TOP was able to be cleared without any tanks they would rework the encounter next patch to make this impossible.


It's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.



I mean, even just cleansing debuffs is actually easier with a DPS. Healers crying in the corner in cast times while Bards pop off Esuna at no cost to themselves whatsoever. You’d think healers would be the ones to perform such a quintessential ‘healing role’ more easily, but apparently the devs think otherwise lol. And I mean, there’s a cool-down sure, but how often do more than one person mess up a mechanic every 45s and even end up debuffer in the first place.It's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.
It’s bad enough healing itself is essentially being taken from us, but even the most basic healer tasks like removing debuffs or buffing/supporting party (+debuffing enemy) have largely been simplified and minimised to the extent that they can almost entirely be dealt with through dps support abilities..
Like, Yoshi plz we literally have nothing left, healers need something to do. You have to leave us something lol
Last edited by Connor; 08-11-2024 at 08:01 AM.



Not quite on topic but also I really don't like how the current healer design just turns your basic healing spells into last resort tools by giving you more and more oGCDs instead of giving you ways to make them sacrificeless. No other role goes out of their way to turn the better part of your lv50 kit into something you never want to useIt's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.
Oh I know that, my point was more would the removal of sustain from other roles and things like group utility being baked back into healers be enough to add more use to healers.It's cus other roles don't have sacrificeless heals besides clemency. Normally in MMOs with a trinity system it's balanced around healers having sacrificeless heals or way stronger healers than other roles that have them in ff14 that's just not the case with a lot of DPS and Tanks, I can only really think of clemency and vercure and even with vercure you can use it to get an instant cast attack so it's not that sacrificeless.
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Or implement combat log, parsing, Raider IO Score, and set the minimal score you want in your parties :P



