pretty sure that the "majority of the player base" only needs healers because the duty finder roulettes require a healer. so "valid" is ENTIRELY situational, and does not consistently apply.
#FFXIVHEALERSTRIKE
This point is actually my greatest concern about this. I feel like they'd sooner make that requirement absolute, rather than limited to just DF, before they'd actually fix the problems with healers.
If you prepare a group for no-healer then maybe, but your random DF does require a healer. The tank may not be WAR/PLD, DPS may not have heals/sustain or rez, and it may not play to a level where bosses and trash die ASAP.
Also, I'm not sure if going with a full-on healing approach is the right solution. It would be a 360 change for the game. When should it happen? At level 100? at the start (so go rework all content)? Then reactive healing would start hitting the GCD limit, and the design could start moving more stuff oGCD. In WoW normal and HC dungeons which you do on expansion launch have healing requirements of Sastasha usually. M+ where people then go actually has the proper gameplay but also the healer is a key part of a successful clear so healers are graded and people want only the best healers next to the best tank and DPS. So FF14 the only thing can do is make healers play differently in Savage and Ultimate while DF content would be much much lower levelOr implement combat log, parsing, Raider IO Score, and set the minimal score you want in your parties :P
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