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  1. #1
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    They didn't just remove it from overhealing HoTs, iirc. I believe they removed it from HoT effects entirely, as even non-excess healing ticks won't put me on aggro lists in dungeons or FATEs (whereas I used to be able to steal credit by just Regening the tanks and taking the tag on anything they facepull).
    Not entirely from HoTs. The first tick still generates enmity. The rest don't.

    I'm still confused why the change is needed. If a healer was getting enmity, they just needed to stick like glue to the tank. Tank AoEs when the trash is in range and the healer is free to back off. Even better if the tank was GNB, they could use Aurora and it wouldn't matter what the healer was doing.

    Quote Originally Posted by ForsakenRoe View Post
    https://www.youtube.com/watch?v=zCr3Vk2y1mc, if people were curious. No healing GCDs used, no Tank LB used on the transition. And all of this is in the second week of the content being out. There's no argument of 'oh but they're overgearing it they're in full BIS' to be made this time. If the 'lets try doing a no healer run' window gets any closer to the release date, we'll be seeing a world first taken by a no-healer run. Maybe then SE would consider addressing the issue
    The best players in the world are always going to be capable of doing things that the other 95% of players can't.

    I do not get why anyone feels threatened by this.

    Quote Originally Posted by Kes13a View Post
    they market it as a "trinity" based game... they just forgot that trinity means.. 3 parts....
    Those 3 parts are still valid and needed for the majority of the player base. Seems like you've forgotten that.
    (1)

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post

    Those 3 parts are still valid and needed for the majority of the player base. Seems like you've forgotten that.
    pretty sure that the "majority of the player base" only needs healers because the duty finder roulettes require a healer. so "valid" is ENTIRELY situational, and does not consistently apply.
    (8)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    EusisLandale's Avatar
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    Jan 2015
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    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kes13a View Post
    pretty sure that the "majority of the player base" only needs healers because the duty finder roulettes require a healer.
    This point is actually my greatest concern about this. I feel like they'd sooner make that requirement absolute, rather than limited to just DF, before they'd actually fix the problems with healers.
    (10)

  4. #4
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
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    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    pretty sure that the "majority of the player base" only needs healers because the duty finder roulettes require a healer. so "valid" is ENTIRELY situational, and does not consistently apply.
    If you prepare a group for no-healer then maybe, but your random DF does require a healer. The tank may not be WAR/PLD, DPS may not have heals/sustain or rez, and it may not play to a level where bosses and trash die ASAP.

    Also, I'm not sure if going with a full-on healing approach is the right solution. It would be a 360 change for the game. When should it happen? At level 100? at the start (so go rework all content)? Then reactive healing would start hitting the GCD limit, and the design could start moving more stuff oGCD. In WoW normal and HC dungeons which you do on expansion launch have healing requirements of Sastasha usually. M+ where people then go actually has the proper gameplay but also the healer is a key part of a successful clear so healers are graded and people want only the best healers next to the best tank and DPS. So FF14 the only thing can do is make healers play differently in Savage and Ultimate while DF content would be much much lower level Or implement combat log, parsing, Raider IO Score, and set the minimal score you want in your parties :P
    (1)

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jojoya View Post
    I do not get why anyone feels threatened by this.


    Those 3 parts are still valid and needed for the majority of the player base. Seems like you've forgotten that.
    I don't get why anyone refuses to see this as our proof that healing requirements are so abysmally low that it is a problem.

    Ah yes. The hardest content in the game second only to Ultimate can be cleared without a single healing GCD.

    You can make an argument about dungeons and EXs but under no circumstances should Savage and Ultimate be cleared without a healer while current.
    (20)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Jojoya View Post
    The best players in the world are always going to be capable of doing things that the other 95% of players can't.
    I do not get why anyone feels threatened by this.
    Im personally annoyed by it because it shows a double standard more than anything.
    ARR Wholeater SMN Titan tank, instantly patched not even a week did that last, P8S PLD suffering fully reworked next patch. If theres ever any balance issues with a Tank being unable to play or tanks being excluded CBU3 is instantly on that to fix, TOP healerless clear was in the same patch it was released yet there were zero buffs to outgoing damage to make healers necessary to clear. Even if a PLD has to heal bot the fact it can do that and clear the encounter shows that the trinty designed is imbalanced because the hardest content was able to be cleared without healers, you just know that if TOP was able to be cleared without any tanks they would rework the encounter next patch to make this impossible.
    (12)

  7. #7
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
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    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ramiee View Post
    Im personally annoyed by it because it shows a double standard more than anything.
    ARR Wholeater SMN Titan tank, instantly patched not even a week did that last, P8S PLD suffering fully reworked next patch. If theres ever any balance issues with a Tank being unable to play or tanks being excluded CBU3 is instantly on that to fix, TOP healerless clear was in the same patch it was released yet there were zero buffs to outgoing damage to make healers necessary to clear. Even if a PLD has to heal bot the fact it can do that and clear the encounter shows that the trinty designed is imbalanced because the hardest content was able to be cleared without healers, you just know that if TOP was able to be cleared without any tanks they would rework the encounter next patch to make this impossible.
    The fights are not cleared without healing but with a healer. I have not ran the numbers but I do wonder if they removed all self heals and sustaine outside of say maybe raw Def mitigation from tanks would that require more gcd heals from healers.
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  8. #8
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,184
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    The best players in the world are always going to be capable of doing things that the other 95% of players can't.

    I do not get why anyone feels threatened by this.
    So, here's what happens.

    Modern-day extremes, savages, ultimates... these are all highly-scripted fights. If someone, anyone, tells you exactly what to do, then the only thing you need to clear these fights is to have the ability to follow instructions without fail. (It turns out actual humans are quite fallible.)

    Now, at least on Crystal, there are not a whole lot of folks cited as the originators of "what to do." I can count them on one hand. If I'm being lazy, I'd say, "go watch a Hector or MTQ vid."

    The moment any of these very few "content creators" deign to say, "hey, replace your healers, and you've got an easier, faster clear," that's the moment healers get locked out in Party Finder.

    And that isn't some hypothetical. Before Dawntrail released, I saw many-a-Party-Finder-listing for Endwalker's EX2 ask for only one healer and one tank. It turns out that the second healer stack in that fight would fall back on a tank if there was only one healer, so, if you had only one tank and one healer, you still knew exactly how to stack. And six DPS vs. four makes a big difference in how long it takes to clear the fight, which makes a big difference when you want to farm the fight.

    So, yeah, if you actually want to play a healer, if you actually care about healers and how they play... these healer-free clears matter.
    (24)

  9. #9
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by AmiableApkallu View Post
    And that isn't some hypothetical. Before Dawntrail released, I saw many-a-Party-Finder-listing for Endwalker's EX2 ask for only one healer and one tank. It turns out that the second healer stack in that fight would fall back on a tank if there was only one healer, so, if you had only one tank and one healer, you still knew exactly how to stack. And six DPS vs. four makes a big difference in how long it takes to clear the fight, which makes a big difference when you want to farm the fight.
    I do think it's amusing that the only actual reason groups have two healers is because they force it on you with how mechanics target.
    (17)

  10. #10
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by AmiableApkallu View Post

    So, yeah, if you actually want to play a healer, if you actually care about healers and how they play... these healer-free clears matter.
    Agreed. Much like the only reason dungeons don't get obliterated, is synced level and synced iLvl. Much like you only need two tanks if the mechanics demand it (dual tank busters, tank swaps, mob separations), it all boils down to what is forced. Really, I think this highlights a problematic feature of ff14 that people neglect to give proper attention to.

    Things are only hard because they are forced to be hard. Gearing up quickly would be easy, but the drip feed forces you to do it slowly. Relics would be easy, but tomestone requirements exist to make it hard, to make it take longer. The mechanics of fights are easy, save for when they force them to be hard. There little subtlety of nuance in how FF14 has been built in this regard: And there is even less trust in the player-base. This led to a team that builds things not by created things with depth and subtlety and balancing, growing with the community. Instead it created a team that treats forcing situations, forcing balance, as a crutch. They do not know how to make an ultimate that requires healers, save to introduce things that force it. Two tanks? Force you into it. DPS? Force you into it.

    The balancing of FF14 for a long time now has not been about balancing classes, or even balancing a basic trinity principle - those things were abandoned. Instead it was replaced by forcing things. Extreme can be done without tanks? Add a few tank busters or a mob separation. Savage can be done without healers? Add a Forsaken mechanics, or mass AOE's, or regular raid-wides. DPS is too forgiving? Add an enrage. These are not elegant solutions, they are forced ones.

    It will not change, because at this point to create real class balanced would be such a herculean effort that it would unravel the balance of ultimates and savages. It would destroy the things FF14 swears they won't touch. Can you imagine a Healer fix that would not interact significantly with Ultimates? A tank correction against hostage-holding roullettes, that would not impact them? If we leaned harder into the trinity of Healers only heal, tanks only tank, and DPS only DPS, then having 4 DPS on the team would make things so much easier as their damage skyrockets past the benchmarks of previous content.

    Doom and gloom as it is to say it, I do not think these problems can be fixed. I think the next Final Fantasy MMO is more likely, than seeing a meaningful rebalancing effort correcting FF14's current classes, class balances, and correcting the trinity. I think that's why Healers haven't been 'fixed' yet, why Tanks continue to solo things, and I think CS3 is aware of these things: Not in negligence to correct it, but in impotence to do so.

    I would love for CS3 to prove me wrong. But I'm very comfortable in saying, currently, I do not see SE sparing the resources, funds, and time it would take to give FF14 the total overhaul necessary to repair these mechanics on an engine over a decade old. I think it far, far more likely they begin to build a new MMO, and simply abandon FF14 to its current trajectory while giving verbal apologetics and hollow promises about 'look forward to it!'s and 'We're going to fix [x] wait and see's.

    I've seen too many of those promises, yet we keep ending up standing at this cross-roads.

    They will not fix it. They will drip feed story, systems, releases, and drip feed reward rates. Low drop rates, high attention requirements, and weak rewarding will continue, alongside Healer replacement. Pallative care. All the serious attention had gone else where, along with senior dev staff, senior director attention, and all those who hold expertise enough to have made meaningful change.

    Just my 2 cents on it: Yes I recognize it's all depressive and the like but hey, some people like the game in this state and I encourage them to keep enjoying it.
    (10)
    Last edited by Sivante; 08-11-2024 at 11:09 AM. Reason: Text Limit

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