


Even in week 1 progression, you don't even come close to 70% of your actions being heals, it just doesn't happen.
Meanwhile, in the much-hated HW era, there's a much higher percentage of healing actions being used in savage, go figure.


I want to apologize for my earlier post.
It came out wrongly and probably rude.
"Crappy" wasn't the best word to use. there is a lot of honest people that are trying their best to play correctly, but can't.
By no mean i wanted to be rude or insulte them.


Is this still going on? I still enjoy healing in 14, which is a bit strange since I abhor healing in WoW. It's still a very necessary class in all content and having a tank, healer and dps at 100 mean I can benefit from any of those that are currently needed on one character.
Your boos mean nothing! I've seen what makes you people cheer. -Rick Sanchez


Yeah healing in XIV is great because you can play RuneScape on the other screen while if you play wow you have to sadly heal people. Well in best case scenarios I go as a healer in expert and get a warrior then I can afk the entire dungeon and play RuneScape for 20 minutes.Is this still going on? I still enjoy healing in 14, which is a bit strange since I abhor healing in WoW. It's still a very necessary class in all content and having a tank, healer and dps at 100 mean I can benefit from any of those that are currently needed on one character.




I should renew my RuneScape subscription, I could get my divination level from 99 to 120 by healingYeah healing in XIV is great because you can play RuneScape on the other screen while if you play wow you have to sadly heal people. Well in best case scenarios I go as a healer in expert and get a warrior then I can afk the entire dungeon and play RuneScape for 20 minutes.
I loved divination for some reason despite everyone else thinking it was the most boring skill they ever introduced
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




Yeah, I recognize the diagram is showing just the "opener" with the pot at the beginning, but it's the interpretation I'm getting at. The claim being made by people with that graphic is that making the DPS aspect of healers simpler is somehow this horrible travesty that can't possibly be a good thing. I'm simply pointing out that for most of the time in most of the fights in most of the (typical) content, that graphic doesn't show at all what a typical Healer is actually doing. Mixing in the variety of heal spells typically needed in a random DF group (aka what the overwhelming majority of the playerbase actually does) would show that a typical Healer is in fact casting a wide variety of spells during the fight, which the graphic implies is not happening.




But that’s the thing. The oGCD’s don’t substitute for the loss of complexity because we press them less than we pressed old healing skills like rouse or succor and our DPS rotation is neuteredYeah, I recognize the diagram is showing just the "opener" with the pot at the beginning, but it's the interpretation I'm getting at. The claim being made by people with that graphic is that making the DPS aspect of healers simpler is somehow this horrible travesty that can't possibly be a good thing. I'm simply pointing out that for most of the time in most of the fights in most of the (typical) content, that graphic doesn't show at all what a typical Healer is actually doing. Mixing in the variety of heal spells typically needed in a random DF group (aka what the overwhelming majority of the playerbase actually does) would show that a typical Healer is in fact casting a wide variety of spells during the fight, which the graphic implies is not happening.
We went from about 60/40 DPS/healing button presses where the DPS was split across 10 skills to 80/20 where the DPS is 2 skills
Occasional oGCD heal presses don’t substitute the lost complexity at all
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




sorry, not sure what version of the game you are playing, but the "wide variety" of the spells I am using seem to be 21111111 wash... rinse... repeat.Yeah, I recognize the diagram is showing just the "opener" with the pot at the beginning, but it's the interpretation I'm getting at. The claim being made by people with that graphic is that making the DPS aspect of healers simpler is somehow this horrible travesty that can't possibly be a good thing. I'm simply pointing out that for most of the time in most of the fights in most of the (typical) content, that graphic doesn't show at all what a typical Healer is actually doing. Mixing in the variety of heal spells typically needed in a random DF group (aka what the overwhelming majority of the playerbase actually does) would show that a typical Healer is in fact casting a wide variety of spells during the fight, which the graphic implies is not happening.
I suppose just to fit your categorization of this wide variety, I could put glare on 4 different buttons, and dia on 2 or 3.... that would encompass a "wide variety" of buttons...
#FFXIVHEALERSTRIKE
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