

 
			
			
				Then your lucky, because i get them often on Chaos DC XD


 
			
			
				Yes, you're right, there are mistakes in 'normal' parties, and you have to cast healing actions on people because they unexpectedly stand in danger sometimes. But you're also wrong, because the picture shows the opener, and my example is just one of... pretty much any fight in the game, where there is no damage for the first 20-25 seconds of the fight beyond a customary raidwide. M4S is the same, P12S is the same, etc etc, the 'haha here's a raidwide to burn your prepull shields' has been a thing for years in raids, to the point where it's kind of a surprise if the boss does something else first (e.g. opening with a tankbuster). The 'healing actions' you're on about, even in a breakdown of a 'typical fight' as you put it, wouldn't feature on those pictures either way, because the healing simply isn't needed at the point in the fight that the pictures depict (unless someone somehow stands in the death wall at 15s in). With incredibly few exceptions (so few none come to mind), the given boss literally does not do anything that would warrant you needing to heal, there is nothing for players to 'oops I stood in the orange' with, or 'miss mitigation on', in the timeframe the pictures show. The opener is just the opener, and what happens in each fight beyond what is depicted in those pictures can vary. Sometimes spot healing is needed cos someone stood in bad, sometimes you deviate from the rotation slightly to have your DOT refreshes line up with movement a little better, etc. But you're trying to imply that something was 'hidden' from the viewer, with nefarious intent, when that's not at all what is going onI'm very confused. You seem to be referencing a very, very specific part of a very, very specific fight as an attempted response to my comment about the general flow of playing a healer in typical DF parties. The graphic I referenced was showing the variety of DPS spells healers had in the past and the more complicated DPS rotation compared to now. It was trying to imply that playing a healer without a complicated DPS rotation is now extremely simple, while ignoring that in typical DF content with typical players, there's a significant amount of "unnecessary" damage being taken either by standing in the wrong places, not using mitigation at ideal times, etc., the end result of which is of course a spell sequence that also includes a regular mixture of healing spells. This isn't about what top-tier players do in top-tier content; it's about what the typical player experiences on a day-to-day basis.
The only way to have 'healing actions' shown on these opener diagrams, is by being in Savage and having a party that refuses to use any other mitigations (so you have to Fey Illumination/Soil/Seraph as well as the Deploy), which is already bad vibes, or that you're simply pressing healing actions when it just isn't needed (e.g. trying for 100% Medica3 uptime).
edit: I now remember that there are fights that open with 'your HP is now 1, heal to remove this Doom', such as Seat of Sacrifice. They should do that more often. Setting your HP to 1, I mean. SB had like 3 different raids that did it (White Hole, Heartless Archangel, Charybdis in O11S). Especially now that SCH can cosplay a WHM with Seraphism (so they can spit out 520p of healing every GCD via ET spam) and SGE has Pneuma/Philosophia (Prognosis spam with Philosophia being 510 if my maths is right)
On the plus side, tanks like those you describe give us the 'healers should heal' gameplay that some are looking for, due to the aforementioned... let's call them 'playstyle choices'
Last edited by ForsakenRoe; 08-09-2024 at 09:58 AM.
I find myself in agreement with Forsaken Roe:
I want more of them, they actually make healing fun, nice to meet someone I share a DC with though.
"At least you're not boring to heal." Is an actual compliment. Which is both really funny and kinda sad.
Also check Savage logs for healers in the last years if you think the "opener omiting healing actions paints a disingenous portrait of what healing is like in savage."
I can assure you, when you play healer your "most used action" is not a heal. You don't have to make an effort to have your "Most used action" not be a heal by the way. Unless you want to not press any buttons for about 70% of a fight.
Last edited by GrimGale; 08-09-2024 at 10:47 AM.



 
			
			
				Even in week 1 progression, you don't even come close to 70% of your actions being heals, it just doesn't happen.
Meanwhile, in the much-hated HW era, there's a much higher percentage of healing actions being used in savage, go figure.


 
			
			
				I want to apologize for my earlier post.
It came out wrongly and probably rude.
"Crappy" wasn't the best word to use. there is a lot of honest people that are trying their best to play correctly, but can't.
By no mean i wanted to be rude or insulte them.


 
			
			
				Is this still going on? I still enjoy healing in 14, which is a bit strange since I abhor healing in WoW. It's still a very necessary class in all content and having a tank, healer and dps at 100 mean I can benefit from any of those that are currently needed on one character.
Your boos mean nothing! I've seen what makes you people cheer. -Rick Sanchez
 
 
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			 Originally Posted by Alice_Rivers
 Originally Posted by Alice_Rivers
					
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