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  1. #1
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    Meanwhile the WHM job designer is probably thinking making Presence of Mind buff Glare temporarily is revolutionary job design.
    Can't wait for "High Glare" to spam unless we keep Glare III from now on like poetics.
    (1)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Falkyron View Post
    They're not wrong. I've healed many dungeons where the tank DC'd and we just 2 DPS + 1 Healer cleared, sometimes from start to finish, and I've certainly had dungeons finish with us being down a DPS. Getting through a dungeon with no healer is not specific to healers; a basic story dungeon like the one they completed is absolutely doable with any role missing.

    Healers acting like it being doable without them is sacrilege are being way too extra right now.
    Things we've complained about:
    • Tanks being able to solo a boss from 85%+ health. Is it ineffecient? Yes. Is it long and tedious? Yes. Can it be done? Also yes. The point is, we believe it shouldn't be. There's a line between being able to be good enough to solo the boss on your own when your healer has died at about 20% and then being able to do so at ease (with the possible exception of DRK) when the boss has 50%+ health.
    • Savage being cleared without healers week one. Its one of the hardest contents in the game and it should be engaging for all roles. If healerscan be subsituted by a dps and a tank that means outgoing damage is too low and needs to be increased.
    • Ultimate should NOT be the only form of content where a healer can have fun doing their primary job if they're good at it. There is literally an entire thread about how YoshiP's "Go Play Ultimate" excuse isn't a good one. Healers should be engaging and fun at ALL levels of content, for ALL skill levels. Not just the highest one because people who know how to play their jobs got good.

    It isn't JUST because you can clear dungeons without healers.
    (16)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    20
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by ASkellington View Post
    Things we've complained about:
    • Tanks being able to solo a boss from 85%+ health. Is it ineffecient? Yes. Is it long and tedious? Yes. Can it be done? Also yes. The point is, we believe it shouldn't be. There's a line between being able to be good enough to solo the boss on your own when your healer has died at about 20% and then being able to do so at ease (with the possible exception of DRK) when the boss has 50%+ health.
    • Savage being cleared without healers week one. Its one of the hardest contents in the game and it should be engaging for all roles. If healerscan be subsituted by a dps and a tank that means outgoing damage is too low and needs to be increased.
    • Ultimate should NOT be the only form of content where a healer can have fun doing their primary job if they're good at it. There is literally an entire thread about how YoshiP's "Go Play Ultimate" excuse isn't a good one. Healers should be engaging and fun at ALL levels of content, for ALL skill levels. Not just the highest one because people who know how to play their jobs got good.

    It isn't JUST because you can clear dungeons without healers.

    You can clear a boss from 100% without a tank in most cases, just healing through the damage. Bosses being cleared from 80% by a tank should be doable if the boss has no mechanics to force healing or DPS checks. That's just core design; the tanks need agency over their survival, and in that niche situation they will excel. An example of this is the Berserker fight in Shadowbringers. You can avoid all the damage and use cooldowns cleverly to finish it off as a tank. It's just slow, painful, and sucks. If said boss had just one extra mechanic to complicate it, you'd be unable to.

    Savages being cleared without healers are 1) Rare to the point of being exceptional, 2) Usually with at least some current-tier so it's not complete prog, and 3) Being done as a challenge in most cases, not because it's better to do it. Yes, you can technically rebalance your team to have more DPS healing sources and an extra tank or two dropping mits and support healing, but the drop in DPS compared to, you know, just bringing a healer? It's clearly being done 'for fun'. Let people enjoy themselves.

    The most fun I have healing is when things go wrong, and that's usually in party finder non-savage raids or in dungeons. Bless the sprouts, it's so interesting to look after them. If everything is uniform and everybody does everything right, then yes, things can get boring because things are under such control. Some people like that; they just want to win.


    In any case, my point is that a lot of people are hard-focused on that Xenosys dungeon run and the capacity for it to happen. A warrior tank clearing an easy dungeon without a healer using Bloodwhetting is fine. It's core to the identity of that class to be too angry to die. It's kind of its entire thing, my friend.
    (2)

  4. #4
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Falkyron View Post
    .
    In any case, my point is that a lot of people are hard-focused on that Xenosys dungeon run and the capacity for it to happen. A warrior tank clearing an easy dungeon without a healer using Bloodwhetting is fine. It's core to the identity of that class to be too angry to die. It's kind of its entire thing, my friend.
    Well too bad, it needs to be nerfed. It doesn't make any sense on a lore or functional level. It's just a made up ego trip by players who are terrified of dying.

    I literally never heard "too angry to die" until this thread in 2024. Never heard it in game. And it is a piss poor defense of the nerf.
    (15)
    Last edited by Turtledeluxe; 06-19-2024 at 01:16 PM.

  5. #5
    Player
    LucienFaust's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Neliel Tu
    World
    Goblin
    Main Class
    Monk Lv 100
    This healer strike is pretty much dead with everyone starting to unite against you few folks.
    (5)

  6. #6
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Well too bad, it needs to be nerfed. It doesn't make any sense on a lore or functional level. It's just a made up ego trip by players who are terrified of dying.

    I literally never heard "too angry to die" until this thread in 2024. Never heard it in game. And it is a piss poor defense of the nerf.
    Well too bad, it's still in the game and doesn't look like it's changing any time soon.

    Come on man. "Well too bad" is the best you can come up with? And we're supposed to respect your views?
    (1)

  7. #7
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    20
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Well too bad, it needs to be nerfed. It doesn't make any sense on a lore or functional level. It's just a made up ego trip by players who are terrified of dying.

    I literally never heard "too angry to die" until this thread in 2024. Never heard it in game. And it is a piss poor defense of the nerf.
    The phrase itself has existed for a long time; it's been a meme for the greater part of a decade that originated from outside the game and integrated into the community. I'm not responsible for your lack of awareness of the term 'too angry to die'.
    It's a part of their lore as the Warrior's power source. They unleash a core fighting instinct hidden within creatures that grants immense resilience and the ability to ignore pain, including limiters their bodies have to protect integrity, in exchange for instability they have to learn to overcome. This instability is so chaotic that it can cause Warriors to continue killing even after all their enemies are all slain.

    So let me correct you. It is not an 'ego trip by players', and your smug assertion so is ignorant. The concept of them shirking off wounds that would be hampering or even fatal is canon to the class and their meditative concept. It makes sense for a part of their identity to include healing. The mechanical representation of the inner beast would be shrugging off damage to fight onward.

    You don't even have to dig up any lore books on FFXIV to learn this. It features prominently in the Warrior questline. If you give a damn, you should play it through and pay attention.
    (2)

  8. #8
    Player
    PopiPipapo's Avatar
    Join Date
    Jun 2023
    Posts
    3
    Character
    Popi Pipapo
    World
    Sephirot
    Main Class
    Bard Lv 100
    this is so funny
    (1)

  9. #9
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    20
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    I disagree that it's optimal since a majority of DPS players take damage and die without a healer, which would slow dungeon clears down to a crawl.

    Keep in mind that I'm on your side about other points made. I'm just trying to stress that choosing 'You can get through some story dungeons without a healer' is NOT an effective rallying cry. You think tanks are a thinly-played role now? Take away their agency to keep themselves alive in basic casual dungeons and you will reap the consequences.

    Also, a lot of you aren't doing your cause any favors. For example: I've seen a couple of posts of people complaining that Summoners have Physik. Baffling.
    (1)

  10. 06-19-2024 12:28 PM

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