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  1. #1
    Player
    KiriKira's Avatar
    Join Date
    Sep 2024
    Posts
    1
    Character
    Kira Miakoda
    World
    Shiva
    Main Class
    Pictomancer Lv 98
    To be fair: I don't run dungeons with other players anymore with ANY job since a time, because the community became really toxic at all.

    I do my Dailies, but then I run with NPC every single dungeon I can run with. It takes longer, but I don't meet toxic people which didn't enjoy any education.

    But with my WHM (main) I DEFINITELY! don't run ANY dungeons with other players anymore. Not even the dailies.
    On the one hand because of the point I already mentioned, but also because of the lack of abilities. (yes! I am in healer strike!)

    Its clear a Healer needs to hEAL primary. But especially in PVE you go 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 the whole time... with the same skills. Sometimes you got a small skill you can use, which reloads after a LONG time..... then go 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 again....

    Solo fights often fail because you can't deal the same damage like others... especially where you NEED a damage output. (f.e. fight against H... in solo fight or the L... solo fight in stormblood)

    As I already wrote, the community became really worse... Tanks don't have a look at healers. As an experienced and geared one I don't have any problems. But you often see how NEW healers struggle with the lack of attention by tanks (especially mentor tanks) who just want to rush to show how fancy they are.... die and then say its the healers fault. Which is demotivating for new healers/players. Beside the fact that DDs rush and pull....

    Also there is no motivation created by SE themselves to play healer. I mean.... 4 healer Jobs... 13 (random playable) DDs!

    But maybe the problem will be solved by SE with releasing MORE and MORE DD classes! until we got 20 DDs and stay at 4 healers
    Its clear that "everyone" wants to play/try and level the new jobs which are released with the add ons. It also takes longer to level 13(!) DD classes than just 4 healers.


    Combined with the other points it shouldn't wonder why many healer players are now acting like this....
    (4)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KiriKira View Post
    Solo fights often fail because you can't deal the same damage like others... especially where you NEED a damage output. (f.e. fight against H... in solo fight or the L... solo fight in stormblood)
    This is why the arbitrary damage gap between the tanks and healers needs to be removed. Healers take so much longer to kill anything in solo content because their damage is tuned so much lower for really no reason at all, AST has it the worst especially.

    As I already wrote, the community became really worse... Tanks don't have a look at healers. As an experienced and geared one I don't have any problems. But you often see how NEW healers struggle with the lack of attention by tanks (especially mentor tanks) who just want to rush to show how fancy they are.... die and then say its the healers fault. Which is demotivating for new healers/players. Beside the fact that DDs rush and pull....
    That's what happens when they make more and more changes to make the healer less relevant to the success of the party, people end up just ignoring the healer because it doesn't matter whether they're there or not. Yet the healer stays a convenient scapegoat to blame if the tank isn't up to par. It's not a surprise that less people want to play this role.
    (4)

  3. #3
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,329
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I do think the shortage on PF would've happened anyways, but it's likely it would've been dismissed as The Usual. The problems of the role's being discussed more in other places after this thread started, which has been pointed out multiple times as a major goal

    I don't know if we'd actually get any meaningful changes (kinda doubt it honestly), and maybe it isn't a majority either, but it's still nice to see it's not just the opinion of a few folks who frequent the English Healer Subforum
    (1)

  4. #4
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Looking through Submarine's post, he/she is mostly saying they don't know if we truly care enough for an actual strike. The post says we should halt ALL healing queues for both roulettes and PF if we follow what the title of the thread says. Possibly even statics too maybe? No exceptions. In my case, I did try out all 4 to 100. I have just went with Sam so far for expert roulettes and I am still cycling DPS to level.
    (1)

  5. #5
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    What he said. A cure 1 spammer is going to do the same thing regardless of if they are ignoring 2 dps buttons or 5. So why not have 5 dps buttons.
    (1)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The people who are vehemently against more damage buttons are under the mistaken assumption that it would cause the casuals to have a meltdown and then transform into damage-hungry individuals who will let you die for another Glare.

    But the truth is that most players will not care either way. People who spam Cure now are also people who spammed Cure back in HW.

    The irony is that people are fighting to keep the current healer design when the older design is far friendlier to casuals or inexperienced players. Because damage was harder to do in HW with Cleric Stance and accuracy stats, very few people would expect the healer to do damage in regular content. But now, every healer has a very easy to keep up damage rotation (if we can even call this a rotation) and their filler spam spell has a hefty amount of potency, so now healers are under far more scrutiny to do damage instead of standing around, especially so because tanks no longer take sudden spike damage after they removed crit from enemies.
    (11)

  7. #7
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Also the fact that we've got people now who outright refuse to GCD heal.
    What makes it works is that about 80% of the time, the game lets them get away with it. That's really why so many healers try to do that. It's the only skill expression left in the role.
    (3)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GartredZW View Post
    Also the fact that we've got people now who outright refuse to GCD heal.
    What makes it works is that about 80% of the time, the game lets them get away with it. That's really why so many healers try to do that. It's the only skill expression left in the role.
    Yes, the game allows healers to heal without ever touching their GCD heals in good runs. If people want to blame something for the healer refusing to use GCD heals and letting the party wipe, blame the design that allows it to be possible.

    If a healer refused to GCD heal back in HW/SB, they'd be asked to stop chadding their cohealer or they'd be kicked.
    (3)

  9. #9
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aravell View Post
    The people who are vehemently against more damage buttons are under the mistaken assumption that it would cause the casuals to have a meltdown and then transform into damage-hungry individuals who will let you die for another Glare.
    That's a bit of a straw-man IMO. I'm sure there are plenty of people who are against it for that reason, but there are plenty who are like me, and don't want further role homogenization. The saying "If I wanted to DPS, I'd play a DPS." comes to mind. My concern is that if healers were given more damaging abilities, that will likely lead towards further role homogenization and removal of the trinity. If we're gonna go that route, I'd rather just play GW2. That game was designed around not having a full trinity and has a bad story (Thanks Dawntrail), but at least GW2 has good netcode.

    This isn't to say IMO we can't have additional DPS abilities, but they should be subservient to healing. For example, someone mentioned an idea where Freecure procced a free GCD heal off of glare or random Dia ticks. Maybe Asylum could also have a damage tick added to it or Aetherial shift turns into a PVE Seraph Strike when targeting an enemy and consumes a lily. Obviously I'm just spitballing, but I think the priority should be to keep healers healing, and if we're gonna get more damage abilities, they should to facilitate our healing instead of just adding button bloat so we have more things to press.
    (1)
    Last edited by lolnotacat; 09-14-2024 at 06:44 PM.

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,002
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lolnotacat View Post
    That's a bit of a straw-man IMO. I'm sure there are plenty of people who are against it for that reason, but there are plenty who are like me, and don't want further role homogenization. The saying "If I wanted to DPS, I'd play a DPS." comes to mind. My concern is that healers had more damaging abilities, that will likely lead towards further role homogenization and removal of the trinity. If we're gonna go that route, I'd rather just play GW2. That game was designed around not having a full trinity and has a bad story (Thanks Dawntrail), but at least GW2 has good netcode.

    This isn't to say IMO we can't have additional DPS abilities, but they should be subservient to healing. For example, someone mentioned an idea where Freecure procced a free GCD heal off of glare or random Dia ticks. Maybe Asylum could also have a damage tick added to it or Aetherial shift turns into a PVE Seraph Strike when targeting an enemy and consumes a lily. Obviously I'm just spitballing, but I think the priority should be to keep healers healing, and if we're gonna get more damage abilities, they should to facilitate our healing.
    But that’s the thing, we don’t remotely have that now. Adding more DPS abilities to the healers isn’t homogenising the roles because the healers are already expected to spend 99% of the time doing DPS, it just makes the role less boring than it is now
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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