To be fair: I don't run dungeons with other players anymore with ANY job since a time, because the community became really toxic at all.
I do my Dailies, but then I run with NPC every single dungeon I can run with. It takes longer, but I don't meet toxic people which didn't enjoy any education.
But with my WHM (main) I DEFINITELY! don't run ANY dungeons with other players anymore. Not even the dailies.
On the one hand because of the point I already mentioned, but also because of the lack of abilities. (yes! I am in healer strike!)
Its clear a Healer needs to hEAL primary. But especially in PVE you go 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 the whole time... with the same skills. Sometimes you got a small skill you can use, which reloads after a LONG time..... then go 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 again....
Solo fights often fail because you can't deal the same damage like others... especially where you NEED a damage output. (f.e. fight against H... in solo fight or the L... solo fight in stormblood)
As I already wrote, the community became really worse... Tanks don't have a look at healers. As an experienced and geared one I don't have any problems. But you often see how NEW healers struggle with the lack of attention by tanks (especially mentor tanks) who just want to rush to show how fancy they are.... die and then say its the healers fault. Which is demotivating for new healers/players. Beside the fact that DDs rush and pull....
Also there is no motivation created by SE themselves to play healer. I mean.... 4 healer Jobs... 13 (random playable) DDs!
But maybe the problem will be solved by SE with releasing MORE and MORE DD classes! until we got 20 DDs and stay at 4 healers![]()
Its clear that "everyone" wants to play/try and level the new jobs which are released with the add ons. It also takes longer to level 13(!) DD classes than just 4 healers.
Combined with the other points it shouldn't wonder why many healer players are now acting like this....

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