From a discord. Really puts into perspective how much we've lost over the years
From a discord. Really puts into perspective how much we've lost over the years
This is absolutely damning really. How can this be considered successful game design? A game's development is supposed to make things better and more engaging, that's just an absolute lobotomy job.
No, it's simply making a Healer primarily about healing (what a concept!). If I want the complicated DPS rotation shown in the upper half of that graphic, I'll...you know...play a DPS. Me personally? I don't want the top part of the graphic when I heal. I'd argue the real issue is a mix of not enough incoming damage and too much self-sustain on other classes making the healing itself less interesting.
To me, you know what's absolutely damning? Telling healers they need to learn full DPS rotations to be successful. How can [i]that[i] be considered successful game design? There's already a role called DPS for people who want to focus on managing that. Healers focus on managing healing; their DPS is meant to be a simple filler. (It's also been that way throughout the entirety of the FF franchise, where healer roles - usually WHM - have at most 1 or 2 spells that actually do damage.)
(Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
Last edited by Striker44; 08-08-2024 at 10:40 AM.
thats all fine and well, and I agree. if I wanted to dps I would play a dps.No, it's simply making a Healer primarily about healing (what a concept!). If I want the complicated DPS rotation shown in the upper half of that graphic, I'll...you know...play a DPS. Me personally? I don't want the top part of the graphic when I heal. I'd argue the real issue is a mix of not enough incoming damage and too much self-sustain on other classes making the healing itself less interesting.
To me, you know what's absolutely damning? Telling healers they need to learn full DPS rotations to be successful. How can [i]that[i] be considered successful game design? There's already a role called DPS for people who want to focus on managing that. Healers focus on managing healing; their DPS is meant to be a simple filler. (It's also been that way throughout the entirety of the FF franchise, where healer roles - usually WHM - have at most 1 or 2 spells that actually do damage.)
(Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
so... if my two buttons are meant as "filler"..... why is my filler taking up 90% of my time playing?
#FFXIVHEALERSTRIKE
We went from no skill taking up more than 20% of our total actions to broil taking up over 70%No, it's simply making a Healer primarily about healing (what a concept!). If I want the complicated DPS rotation shown in the upper half of that graphic, I'll...you know...play a DPS. Me personally? I don't want the top part of the graphic when I heal. I'd argue the real issue is a mix of not enough incoming damage and too much self-sustain on other classes making the healing itself less interesting.
To me, you know what's absolutely damning? Telling healers they need to learn full DPS rotations to be successful. How can [i]that[i] be considered successful game design? There's already a role called DPS for people who want to focus on managing that. Healers focus on managing healing; their DPS is meant to be a simple filler. (It's also been that way throughout the entirety of the FF franchise, where healer roles - usually WHM - have at most 1 or 2 spells that actually do damage.)
(Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
We didn’t substitute the DPS rotation for a plethora of healing skills, we heal less than we used to and our filler rotation is beige garbage. How long are people going to push this. Our button inputs aren’t even remotely balanced with the old design just because we got more oGCD heals because we never need to press this
And also if you don’t want to learn a rotation to play a healer why no leverage that same argument against tanks. Why am I not allowed to sit there and spam flash, my job is holding agro not doing damage
I want my dps filler to be filler, I want doing dps to be a reward for being good at healing, but in order for that to be a thing I have to do healing that isn't a complete waste of time and resources. I just did a run of the level 95 dungeon and the WAR did more healing than I did, it's actually at the point where I might pre-empt damage but after it goes out I look to the WAR to heal before I do, how can anyone think this is good design?
I would really love to be able to like this more than once.... stupid forumsI want my dps filler to be filler, I want doing dps to be a reward for being good at healing, but in order for that to be a thing I have to do healing that isn't a complete waste of time and resources. I just did a run of the level 95 dungeon and the WAR did more healing than I did, it's actually at the point where I might pre-empt damage but after it goes out I look to the WAR to heal before I do, how can anyone think this is good design?
#FFXIVHEALERSTRIKE
Except, you know, the number of healing abilities we actually use currently falls below 40% on average. We used to heal a hell of a lot more when Image 1 was a thing.(Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
To prevent accidentally sounding smart by not speaking, I will give what will likely be considered an excessively dumb take;
I like healers as they are. I main it, in every game. I haven't played as much as many of you, but I enjoy it. I think DT's dungeon design has been a hoot and I love it in the exes and savages too. I think as a healer, the mental strain is much higher than as a DPS since you've to watch everyone for mistakes and track all the HP bars etc, and I would not want a more complex DPS rotation for that reason. It'd overwhelm me and chase me out of the job.
I love seeing RDMs or Summoners in my party, because they don't infringe on my core role (keeping people alive) while giving me a much-appreciated security -- It's okay if I make a mistake and die, I won't be a burden on the entire party by going in blind or doing content I don't remember. Thank you for existing, Res Mages.
I wish everyone had some slow res for that reason - no swift res, just the ability to spend a phoenix down to res on a 10 second cast timer or so in case a healer messed up a mech and everyone else is fine.
Now -- I agree they should give us more to do when with good parties. With bad parties, I am always busy. Good parties can be boring. I also think WAR is a bit of an issue - I dont think they need a nerf (there's people who can only play WAR as they can't track mechanics for one reason or another. Please remember them!) but I think there needs to be a clear mech to prevent WARs from soloing bosses.
Solution? More frequent stack markers. Too much so for WAR's invuln.
This also gives healers much more to do. But you know, now we get a different problem. It's going to raise toxicity a lot if a non-healing healer (which very much exists) means a party cannot possibly pass content. My suggestion would be either, 1. Giving some sort of method of reducing how hard a stack marker hits (a difficult, unexplained mech maybe?) or making sure every DPS has some sort of shield that if used correctly is /just/ enough for DPS to stay alive (but at the cost of them doing damage - making it /better/ to have a healer around for this).
Moving on.
So I enjoy this job. Am I alone? Maybe all the healers are mad, but I think actually, the ones going on the forum are probably the unhappy ones and the happy ones are quietly enjoying this game and expansion.
Does that invalidate the complaints? No! But, I would like to say this--
Please do not ruin /my/ enjoyment and those of others who may be dumb like me and enjoy this as is, in favor of pleasing those who are unhappy. If we're getting a more complex DPS healer, please consider making this a new job for next expansion, and keeping the current healers feeling exactly as they are. I don't think it's very fair to take something some enjoy and change it to the point they don't, for the benefit of other people.
But on the other hand, maybe people like me don't belong in this game.
Your last point about “if they want to make a more complex healer it should be a new job leaving the current healers as they are” is exactly the argument we are using for why they should make AST and SCH complex again because they used to be complex and got lobotomised. Just as you don’t want your current jobs changed because you like them we didn’t like our old healers changed because we like themSo I enjoy this job. Am I alone? Maybe all the healers are mad, but I think actually, the ones going on the forum are probably the unhappy ones and the happy ones are quietly enjoying this game and expansion.
Does that invalidate the complaints? No! But, I would like to say this--
Please do not ruin /my/ enjoyment and those of others who may be dumb like me and enjoy this as is, in favor of pleasing those who are unhappy. If we're getting a more complex DPS healer, please consider making this a new job for next expansion, and keeping the current healers feeling exactly as they are. I don't think it's very fair to take something some enjoy and change it to the point they don't, for the benefit of other people.
But on the other hand, maybe people like me don't belong in this game.
If they are going to fix healers I 100% want SCH to be one of the main beneficiaries of it because SCH was always the most complex healer and I want that back
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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