
Originally Posted by
ForsakenRoe
I cleared the tier. I enjoyed the fights despite the Glarespam (well, for me it was Dosis/Broil spam), not because of it. If we had a damage kit more akin to SB, then I would enjoy the fights even more. A lot of the enjoyment of the fights was a combination of having little gear (so things hit very hard) and not knowing the mechanics. Now that I've cleared, those two factors will play less and less effect on my enjoyment of the fights, and what was once a fun experience to prog, will become stale and repetitive. Eventually, raidwides that took multiple mitigations + Barriers to survive, will become 'just use Soil', removing the need to cast Succor and thereby increasing how many Broils are cast.
This is the unfortunate dichotomy of healing. The better the group, the less rewarding healing feels. Your example shows it too IMO, you had a great time healing because things were going wrong. The question is, will it feel as fun, when things aren't going wrong? When everyone does the mechanics perfectly, and there's nothing to triage or 'recover'? For a lot of people, the answer is 'no', the uncertainty that comes with prog is what makes current healer design bearable to many players, and without that, the healer role loses a lot of its charm.