As harder hitting enemies dont change general lackluster class design, no. ^^*



As harder hitting enemies dont change general lackluster class design, no. ^^*


FFXIV copied a lot from Wow (they admitted so)- Why not copy the healing? Or copy from EQ or EQ 2?
Plenty of other games have more fun healing.... no excuse for the lack of diversity in healing in this game.



To be fair they were inspired and played it itensivly for ARR.
After that i somehow doubt they went back to that.


Well for healers they werent as inspired, Cataclysm healers werent bad persay but healer damage option in WoW cata was not as interesting and engaging as ARR. WoW healing however got better and better each expansion from Cata onwards in terms of adding damage options and healing, its not exactly perfect because WoW class balance is all over the place so some healers are completely shafted.


I prefer to have fun after the first couple of weeks of doing savage so I don't play healer but what I've seen so far the cycle is unchanged.
Healers have a job during prog and low gear, people get better gear, bosses hit less as hard DPS/tank get into a rhythm of mitigating better, healers heal less, healers have to spam glare.
Nothings really changed.




The only time I'd use Requiescat for Clememecy is around StB levels so I can pull off the enmity from whoever triggers next trash pulls. Works like a charm lmao.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."


Wow can have pretty complicated mechanics in mythic at least. But yeah in general the normal mechanics in heroic and normal mode are pretty basic in wow. But it's not like wow has no mechanics, looking into any mythic raid guide will show that.

Oh, yes and the mixture of the hardest fights being hardcore number checks while having very difficult mechanics is the great epitome of encounters. Just never gets to the point of "Dodge these 50 lasers for the next 5 seconds while also dodging the rotating lasers and find that tiny safe spot in the tiny corner of the northwest part of the room" feel lol. It gets a little close sometimes though.


A little bit of fun trivia.
You all know the Novice Hall.
In my language there is two form a "you", a familiar one and a polite one.
Tank and DPS NPC have a familiar and energic tone using the familiar "you" when then explain what you will do.
But the Healer NPC use the polite "you" while explaining in a very polite and calm tone.
This difference is quite funny.


I wonder how many statics would break in ff14 if they ever got the ny'alotha football boss mechanic. That would be so funny in a savage raid.Oh, yes and the mixture of the hardest fights being hardcore number checks while having very difficult mechanics is the great epitome of encounters. Just never gets to the point of "Dodge these 50 lasers for the next 5 seconds while also dodging the rotating lasers and find that tiny safe spot in the tiny corner of the northwest part of the room" feel lol. It gets a little close sometimes though.
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