Page 801 of 1125 FirstFirst ... 301 701 751 791 799 800 801 802 803 811 851 901 ... LastLast
Results 8,001 to 8,010 of 11247
  1. #8001
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    While healers still suck and are boring in PvE content, I will say that healing M2S when the boss has 4 stacks was the most fun I've had healing in recent memory, but that also shows that healing in DT is still only fun if the party plays badly.

    Perfect runs are still a boring slog of 1 button with a DoT refresh every half a minute.
    (8)

  2. #8002
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Jojoya View Post
    Time to check in with the strikers now that Savage has been released.

    How are things going? Are you enjoying playing tank and/or DPS in content? Have your EX/Savage groups been clearing content easily without healers because healers are pointless, or struggled to find healers since you aren't healing anymore but your party needs healers?

    Or did you back out of the strike and pick up your healing cane/codex/astrolabe/nouliths for group content after all?

    Please don't talk about what you're seeing in PF. I want to know how things are with your personal game play. Discontent with individual job design aside, are all the claims made that led to the decision for you to strike true in Dawntrail?
    I haven't done Savage but I am enjoying Pictomancer. It's a fun job!

    My FC uses healers when we do content because the officers believe people should play whatever they want and we have members who like playing healers. We're really not interested in what's the most efficient way to get clears or in doing things by the latest meta du jour.

    I'm still participating in the strike. I occasionally play White Mage and am only leveling that job via quests and trusts. It feels weird not maining a healer after so many years and I miss it. Yet, nothing has changed. The issues healers have complained about have not been addressed.
    (5)

  3. #8003
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I wonder how quickly Square would nerf it if people somehow managed to co-ordinate groups of 8 SCH going around committing war crimes in PvP with Biolysis.
    That already happened lol
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #8004
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    55
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    The tier was good, some of you should try it.
    (1)

  5. #8005
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Most of these issues have nothing to do with healing and everything with the core principals around fight design. Savage is just a dance you memorize with maybe 1 or 2 ORDER random mechanics. Rotations are stale and don't change throughout the 5-15 minute fights.

    This game needs procs.
    This game needs heals to be impactful.
    This game needs more consistent and random damage.
    This game needs tanks to not be able to self sustain heal so easily (looking at you warrior)
    (7)

  6. #8006
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    549
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sharawiwi View Post
    This savage tier was the last straw that broke my back.
    I gave it a try with competent friends and got bored out to death by the designs & the lack of healing to do on most (not M3S) fights.
    When I'm not healing, either a friend of mine plays healer or we can't find one.

    What I was looking for (engaging savage with good designs) as a last beacon of hope to stay on FFXIV as disappointed me greatly, as it was one of my main enjoyment with fishing when I started playing.
    For now, I've decided to move on and stop FFXIV, I might come back in 7.55 for the legendary fishes and maybe prepare for the release of the 8.0 (copious amounts of copium for the job overhaul).
    "but they are clearly making tank and dps mit/heals even stronger in DT because the new savages will surely require tons of healing to make up for it"

    I haven't tried the savage myself yet, but reading this, I'm not suprised in the least to hear that it will be another round of Glare spam
    (4)
    Last edited by Gullis; 08-03-2024 at 06:56 PM.

  7. #8007
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,515
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Moxiesan View Post
    Most of these issues have nothing to do with healing and everything with the core principals around fight design. Savage is just a dance you memorize with maybe 1 or 2 ORDER random mechanics. Rotations are stale and don't change throughout the 5-15 minute fights.

    This game needs procs.
    This game needs heals to be impactful.
    This game needs more consistent and random damage.
    This game needs tanks to not be able to self sustain heal so easily (looking at you warrior)
    There really is no true random damage as all random damage has a window in which it could happen. Once you know those windows it easy to be ready for that damage should it happen eliminating any threat it posed.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  8. #8008
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by NanaWiloh View Post
    There really is no true random damage as all random damage has a window in which it could happen. Once you know those windows it easy to be ready for that damage should it happen eliminating any threat it posed.
    The easy solution would be enmity management. Suddenly tanks and healers in all forms of content would have something to do. But we can't have that because "muh numbers".
    (5)

  9. #8009
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Capstone View Post
    The tier was good, some of you should try it.
    How many glares did you cast in each fight?
    (1)

  10. #8010
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Payadopa View Post
    The easy solution would be enmity management. Suddenly tanks and healers in all forms of content would have something to do. But we can't have that because "muh numbers".
    If you mean this in any way similar to what we had before, then you'll have "solved" the lack of things to do for about the first 10 GCDs only and have cost us each 4 buttons to do so...

    And if not, you're going to need an actual description.

    Enmity "management" wasn't removed merely over "muh numbers". It was removed because it's a permanent and inflexible table that therefore has little to no optimization available to it beyond not overEnting, much like GCD healing.
    (2)

Page 801 of 1125 FirstFirst ... 301 701 751 791 799 800 801 802 803 811 851 901 ... LastLast