Quote Originally Posted by Moxiesan View Post
Most of these issues have nothing to do with healing and everything with the core principals around fight design. Savage is just a dance you memorize with maybe 1 or 2 ORDER random mechanics. Rotations are stale and don't change throughout the 5-15 minute fights.

This game needs procs.
This game needs heals to be impactful.
This game needs more consistent and random damage.
This game needs tanks to not be able to self sustain heal so easily (looking at you warrior)
There really is no true random damage as all random damage has a window in which it could happen. Once you know those windows it easy to be ready for that damage should it happen eliminating any threat it posed.