



The easy solution would be enmity management. Suddenly tanks and healers in all forms of content would have something to do. But we can't have that because "muh numbers".
If you mean this in any way similar to what we had before, then you'll have "solved" the lack of things to do for about the first 10 GCDs only and have cost us each 4 buttons to do so...
And if not, you're going to need an actual description.
Enmity "management" wasn't removed merely over "muh numbers". It was removed because it's a permanent and inflexible table that therefore has little to no optimization available to it beyond not overEnting, much like GCD healing.
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