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  1. #7741
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I was stuck for 45 minutes in Skydeep Cenote, going thru 3 healers on the last boss because they couldn't stay alive.
    If many people have troubles staying alive as specifially healers, then healer might need some improved survivability (health and/or mitigation). But it will more likely result in additional tank buffs.

    When all other players die, it's only fair that the tanks have enough dps/heals/etc they still finish the fights solo. /s
    (2)

  2. #7742
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    489
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Supersnow845 View Post
    All of the DT role quests were hilariously bad

    It’s not even the team rocket villains (I actually found the healer villain hilarious, especially since we sent them blasting off at the end and we even saw the star, that’s like peak team rocket) it’s the fact that none of the quests respect the role you are supposed to be

    The caster role quest was for casters because they wanted someone magically inclined to figure out what the artefact does, the PLD miqote chick ends up being the one to figure out what it does while we do nothing, the phys ranged one said something like needing someone to strike from a distance because the shield blowback effect- which never ever came into play anyway and you could fight him at melee ranged, the tank one the NPC you help is also a tank so you offer nothing unique, the melee one doesn’t even justify why they want a melee specifically other than the NPC being a ARC

    Healer ironically justifies itself best but in the most superficial way as the only debuffs you are inflicted with you barely even need to bother cleansing and the damage in the fight is so low you are barely doing anything

    These role quests feel like a “combined society of x role” when you hit level 30 in every job of the role, not the level 100 quests
    I'll mostly agree but I think the tank quest hits the mark pretty well--at least in the narrative themes and mindset of the tank. There's good sense of partnership as well. I thought the melee one was entertaining, although I'm not sure what you can do to respect melee's special talents--they're fairly straightforward.

    Caster was a huge fucking disappointment, though--and I think the worst thing isn't even how pointless you the WoL even are...it's the fact that any self respecting magic lore nerd in FF14 is going to figure out what's going on--at a high level at least--almost immediately. If you're going to write a magic mystery, you seriously need to know the magic lore, aetheric concepts, not just what something is but what it isn't, either--and then you really want to play with those inconsistencies so someone that really knows what they're doing can eliminate possibilities over time, and everyone else gets floored by the big reveal but it makes sense in hindsight.

    Sorry, little tangent. The Caster quest just broke my heart because I went in with such hopeful expectations.

    The Ranged quest was dog water. Possibly the worst questline I've seen in FF14 period.
    (1)

  3. #7743
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The healer strike was never going to stop Healers from playing, but one very distinct possibility was always that majority of the good healers went to play other roles. And if that's happening, the overall quality of healers in the DF is probably not going to go up anytime soon unless SE actually decides to start fixing their game.
    Or SE will see the decrease of the overall quality of healers as a sign that the Healer job needs to be even more simplified, as people are still struggling with getting a hang on how to play the job.
    Probably gonna look at it as, "It's not the "top players" of the job that should be able to play it in a good manner."
    And if that's the case one can say good bye to any hopes of a more fleshed out / engaging toolkit.
    I doubt that SE would "buff up" the healers options of skills so that the "majority" who's already struggling playing Healers would have an even harder time to cope with it.
    They'd most likely just make it easier and take away more instead.
    (1)
    Last edited by Evergrey; 07-28-2024 at 06:42 PM.

  4. #7744
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    489
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Evergrey View Post
    Or SE will see the decrease of the overall quality of healers as a sign that the Healer job needs to be even more simplified, as people are still struggling with getting a hang on how to play the job.
    Probably gonna look at it as, "It's not the "top players" of the job that should be able to play it in a good manner."
    And if that's the case one can say good bye to any hopes of a more fleshed out / engaging toolkit.
    Real talk though, it is the *toolkit* that needs fleshing out? There's already a lot of buttons for healers to use, but until recently people could just say "fuck it, pop random CD". I still attest that's a little better now, but the real problem is that you guys need engaging shit to do when there isn't healing to worry about.
    (2)

  5. #7745
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    And if that's the case one can say good bye to any hopes of a more fleshed out / engaging toolkit.
    Maybe we get tank-like survivability then? or all DPS/Tank jobs get a battle rez instead...
    (1)

  6. #7746
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,542
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Or SE will see the decrease of the overall quality of healers as a sign that the Healer job needs to be even more simplified, as people are still struggling with getting a hang on how to play the job.
    Probably gonna look at it as, "It's not the "top players" of the job that should be able to play it in a good manner."
    And if that's the case one can say good bye to any hopes of a more fleshed out / engaging toolkit.
    I doubt that SE would "buff up" the healers options of skills so that the "majority" who's already struggling playing Healers would have an even harder time to cope with it.
    They'd most likely just make it easier and take away more instead.
    Yea I could see them looking at low skill healers struggling, and to compensate buff Tanks and DPS's survivability instead of trying to bring skilled Healers back to the role.
    (1)

  7. #7747
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Basteala View Post
    Real talk though, it is the *toolkit* that needs fleshing out? There's already a lot of buttons for healers to use, but until recently people could just say "fuck it, pop random CD". I still attest that's a little better now, but the real problem is that you guys need engaging shit to do when there isn't healing to worry about.
    Yeah, I agree. But if a lot of Healers are struggling and the "overall quality of healers" is sinking due to the strike I don't see SE adding more stuff for the healers to do since they are already struggling with the little they already have to do, sadly.
    (0)

  8. #7748
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    489
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by sharknado View Post
    Maybe we get tank-like survivability then? or all DPS/Tank jobs get a battle rez instead...
    Real talk but PLD could actually use the rez. It's been #strictlyworseWAR for the past 4 years, now.
    (0)

  9. #7749
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    576
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Isala View Post
    So, basically a non-debuff unless you're a caster getting spells interrupted. Such riveting gameplay.
    Of course, the most exciting gameplay. Everybody loves a good "wait for someone to screw up so you have something to heal" fight now with added almost negligible things to cure, but you can cure it.
    (1)

  10. #7750
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,542
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Basteala View Post
    Real talk but PLD could actually use the rez. It's been #strictlyworseWAR for the past 4 years, now.
    If I remember correctly, CNJ (and WHM) had a trait that allowed Raise to be used in combat, which PLD wouldn't have had back when they were able to grab Raise as a cross-class skill...
    (3)

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