All of the DT role quests were hilariously bad

It’s not even the team rocket villains (I actually found the healer villain hilarious, especially since we sent them blasting off at the end and we even saw the star, that’s like peak team rocket) it’s the fact that none of the quests respect the role you are supposed to be

The caster role quest was for casters because they wanted someone magically inclined to figure out what the artefact does, the PLD miqote chick ends up being the one to figure out what it does while we do nothing, the phys ranged one said something like needing someone to strike from a distance because the shield blowback effect- which never ever came into play anyway and you could fight him at melee ranged, the tank one the NPC you help is also a tank so you offer nothing unique, the melee one doesn’t even justify why they want a melee specifically other than the NPC being a ARC

Healer ironically justifies itself best but in the most superficial way as the only debuffs you are inflicted with you barely even need to bother cleansing and the damage in the fight is so low you are barely doing anything

These role quests feel like a “combined society of x role” when you hit level 30 in every job of the role, not the level 100 quests