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  1. #7741
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,846
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I was stuck for 45 minutes in Skydeep Cenote, going thru 3 healers on the last boss because they couldn't stay alive.

    Party was a DRK, myself as a NIN, my friend on their BRD and a SCH/SGE/AST.
    The SCH died at the start of the last boss 3 times in a row before they just left, probably from embarrassment.
    The SGE just failed to heal at all during the stack mechanics. Complained about lack of mitigation, despite several times when Feint, Troubadour, etc being up. Never saw a Panhaima that's for damn sure so we just booted them after they became belligerent.
    The AST got into the dungeon and D/c'd never to return.

    My friend got fed up with it, left to requeue as his SCH and we got a replacement VPR and cleared it 1st try. He had to do leveling roulette again and I went healer to repay him but god, it was just an awful experience
    Fun fact: that last boss stack up marker can easily be treated as 2nd tankbuster by having -only- the tank soaks all damage with 2-3 cooldowns and they'll be fine. This greatly conserves DPS' health bar when the situation calls for it.
    (1)

  2. #7742
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I was stuck for 45 minutes in Skydeep Cenote, going thru 3 healers on the last boss because they couldn't stay alive.

    Party was a DRK, myself as a NIN, my friend on their BRD and a SCH/SGE/AST.
    The SCH died at the start of the last boss 3 times in a row before they just left, probably from embarrassment.
    The SGE just failed to heal at all during the stack mechanics. Complained about lack of mitigation, despite several times when Feint, Troubadour, etc being up. Never saw a Panhaima that's for damn sure so we just booted them after they became belligerent.
    The AST got into the dungeon and D/c'd never to return.

    My friend got fed up with it, left to requeue as his SCH and we got a replacement VPR and cleared it 1st try. He had to do leveling roulette again and I went healer to repay him but god, it was just an awful experience
    Maybe he forgot to do sage job quests, its the only ability locked behind them

    Quote Originally Posted by Venarius View Post
    Healing didn't magically become "hard". The good healers either left or are playing other roles.
    Or spamming EW alliances, since its now most efficient way to level. If better players are doing that then the quality of those doing roulettes will naturally be lower.
    (0)
    Last edited by Somnolence; 07-28-2024 at 05:23 PM.

  3. #7743
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The healer strike was never going to stop Healers from playing, but one very distinct possibility was always that majority of the good healers went to play other roles. And if that's happening, the overall quality of healers in the DF is probably not going to go up anytime soon unless SE actually decides to start fixing their game.
    (8)

  4. #7744
    Player
    Tidia's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Tidia Iphar
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by 1313 View Post
    healing is hard in dt... everyone dies all the time over and over to the exact same things... they cant seem to figure it out after becoming accustomed to braindead content for 5 years.
    I wouldn't call that hard though. People who fail most often die from sources of instantaneous damage and there's nothing you can do to prevent it as healer.


    So far I'm also very underwhelmed at how nothing can be Esuna'd in DT. The healer role quest has you use Esuna over and over (kinda reminding you that it's there at this point, considering how few debuffs there are), yet nothing uses it.

    At this point the main things I want is a slightly more engaging DPS rotation and tankbusters that can't be 100% handled by a tank alone. TBs should hit a lot harder and apply un-mitigable damage over time effects. As a baseline, I still don't understand why tanks get to survive if they withstand one completely unmitigated. Current TBs could be handled by a DPS buffed by Nascent Flash and/or a healer shield, which I would also like to see as a new type of buster where the group has to work together to survive.
    (4)

  5. #7745
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tidia View Post
    So far I'm also very underwhelmed at how nothing can be Esuna'd in DT. The healer role quest has you use Esuna over and over (kinda reminding you that it's there at this point, considering how few debuffs there are), yet nothing uses it.
    Alexandria's second boss has paralysis to Esuna. If people stand in the clearly telegraphed bad stuff.
    (0)

  6. #7746
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by EusisLandale View Post
    Alexandria's second boss has paralysis to Esuna. If people stand in the clearly telegraphed bad stuff.
    So, basically a non-debuff unless you're a caster getting spells interrupted. Such riveting gameplay.
    (6)

  7. #7747
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    96
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post

    Because none of those are necessary. They were just looking for a healer. It doesn't matter what "type" of healer you are, and given how they're from a rather isolated village, it would probably be meaningless to them, anyway.
    So, any level 20 adventurer that has Esuna/Medica/Cure ready would suffice for them then? Such validation!
    All I asked for are a couple lines in dialogues that reflect your type of healing (White Mage elemental, Scholar/Sage "math healing" and Astromancy for, obviously, Astro). And/or a single line at lvl 100 with something like "Such potent/unknown poisons can only be dealt with by a very skilled healer". Not that difficult to write, eh?



    Quote Originally Posted by Striker44 View Post
    So, they started including debuffs, but because they didn't include every possible one under the sun that would require the same response, they're terrible? *sigh*
    Right, for their lesson they picked the weakest form of debuffs: a wee DoT damage, that even in normal fights outside of role quests gets completely overlooked because overwhelming majority of DoTs barely deals any damage to be worthy of Esuna. At least give that poison some real kick (carefully glancing at Sartauvoir duel with Bio IV)
    A single instance of dispeling movement impairing debuff would go a LOOONG way. But they decided to not included any, haha.


    Quote Originally Posted by Striker44 View Post
    As you mentioned, the NPC you work with in the final duty doesn't have a "miracle potion". You're definitely playing a Healer throughout the entirety of that fight.
    And that's the entire point. Our enitre agency as a healer could've been replaced with a handful of potions/antidotes.
    If it was shown how deadly/incurable those toxins are, or that they are from different continent, so a normal antidote will not do - I would be completely satisfied.

    Quote Originally Posted by Supersnow845 View Post
    All of the DT role quests were hilariously bad
    Agreed... but at least Melee DPS ones were serious enough for them to put Breaking Boundaries music in it.... which is already a huge win for me.

    I described healers quests, because they were closest to me, but, in reality, other roles were disrespected too.

    Tanks: not a single instance of absorbing heavy damage, only one "intercept tether" mechanic with tickling damage.

    Ranged: just like you said, no need to keep your distance. Do devs remember we have actions to inflict Heavy/Bind on the enemy, I wonder?

    Casters: "Hmm yes, this rock is made out of rock"
    (3)

  8. #7748
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I didn't mind the Role quests as a silly set of side quests not tied to any major plotpoint or anything... But yea, they didn't exactly make any role actually do their role specifically. And every one of them had you essentially just playing generic DPS.
    (1)

  9. #7749
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I was stuck for 45 minutes in Skydeep Cenote, going thru 3 healers on the last boss because they couldn't stay alive.
    If many people have troubles staying alive as specifially healers, then healer might need some improved survivability (health and/or mitigation). But it will more likely result in additional tank buffs.

    When all other players die, it's only fair that the tanks have enough dps/heals/etc they still finish the fights solo. /s
    (2)

  10. #7750
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    416
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Supersnow845 View Post
    All of the DT role quests were hilariously bad

    It’s not even the team rocket villains (I actually found the healer villain hilarious, especially since we sent them blasting off at the end and we even saw the star, that’s like peak team rocket) it’s the fact that none of the quests respect the role you are supposed to be

    The caster role quest was for casters because they wanted someone magically inclined to figure out what the artefact does, the PLD miqote chick ends up being the one to figure out what it does while we do nothing, the phys ranged one said something like needing someone to strike from a distance because the shield blowback effect- which never ever came into play anyway and you could fight him at melee ranged, the tank one the NPC you help is also a tank so you offer nothing unique, the melee one doesn’t even justify why they want a melee specifically other than the NPC being a ARC

    Healer ironically justifies itself best but in the most superficial way as the only debuffs you are inflicted with you barely even need to bother cleansing and the damage in the fight is so low you are barely doing anything

    These role quests feel like a “combined society of x role” when you hit level 30 in every job of the role, not the level 100 quests
    I'll mostly agree but I think the tank quest hits the mark pretty well--at least in the narrative themes and mindset of the tank. There's good sense of partnership as well. I thought the melee one was entertaining, although I'm not sure what you can do to respect melee's special talents--they're fairly straightforward.

    Caster was a huge fucking disappointment, though--and I think the worst thing isn't even how pointless you the WoL even are...it's the fact that any self respecting magic lore nerd in FF14 is going to figure out what's going on--at a high level at least--almost immediately. If you're going to write a magic mystery, you seriously need to know the magic lore, aetheric concepts, not just what something is but what it isn't, either--and then you really want to play with those inconsistencies so someone that really knows what they're doing can eliminate possibilities over time, and everyone else gets floored by the big reveal but it makes sense in hindsight.

    Sorry, little tangent. The Caster quest just broke my heart because I went in with such hopeful expectations.

    The Ranged quest was dog water. Possibly the worst questline I've seen in FF14 period.
    (1)

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