Page 769 of 1119 FirstFirst ... 269 669 719 759 767 768 769 770 771 779 819 869 ... LastLast
Results 7,681 to 7,690 of 11187
  1. #7681
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    289
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by flowerkatie View Post
    If you don't believe that 1 healer being released verses 2 damage makes no different in the argument then that's fine. I disagree.
    You're missing the part where the comparison is primarily between how a Tank + 1 dps affected tank Queues vs how 1 healer+ 1 dps affected healer Queues.

    Both of which are then comapred to the effect of the 2 dps expansions.
    (2)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  2. #7682
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by flowerkatie View Post
    I simply added my opinion that I believe supportive roles are less played, healers even lesser than tanks.
    There are no achievements with rewards for playing a healer, yet tanks got new tier of them for DT. Clearly SE do not see any issues in internal metrics and therefore have no reason to do or change anything.
    (3)

  3. #7683
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,994
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Blixie View Post
    I'm not holding my breath for changes, but I do hope SE will recognize the cost of poor job design and correct course.
    Maybe I'm an optimistic fool, but I believe that they will be changing the jobs after this.

    When even very positive places like reddit are calling the job design stale, then it's really gotten pretty bad and they need to change course. Yoshi P also did say that the team overdid the simplifications, so maybe there some hope for a new direction.

    Either way though, we very likely won't be seeing any change until 8.0 at least, because the dev team doesn't change anything with any amount of speed unless the thing is literally broken and does not work.
    (10)

  4. #7684
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Aravell View Post
    Maybe I'm an optimistic fool, but I believe that they will be changing the jobs after this.

    When even very positive places like reddit are calling the job design stale, then it's really gotten pretty bad and they need to change course. Yoshi P also did say that the team overdid the simplifications, so maybe there some hope for a new direction.

    Either way though, we very likely won't be seeing any change until 8.0 at least, because the dev team doesn't change anything with any amount of speed unless the thing is literally broken and does not work.
    Until we get confirmation that CDs stop revolving around 2 minutes I don't think the job design will massively improve.
    (2)

  5. #7685
    Player
    Blixie's Avatar
    Join Date
    May 2022
    Posts
    10
    Character
    Sotto Voce
    World
    Siren
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Aravell View Post
    Maybe I'm an optimistic fool...
    If so, we're travelers on the same ship, so, pleased to meet you. I've appreciated your posts from the start of this thread.

    When they put yet another nail in AST and announced the changes for BLM, I felt like maybe things were messed up beyond what they would or could repair. Reading the conversations here encouraged me to think that it wasn't too late.

    People seem to be pretty unhappy with DT, so I'm hoping they take a hard look at what players are saying here and in some of the other threads. Job and encounter design are most important for me. I can work around a bad MSQ if they make me, but why bother if the game isn't fun to play.
    (9)
    WHM
    AST
    BLM

    ...let's all just go play WAR, shall we?

  6. #7686
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ramiee View Post
    Until we get confirmation that CDs stop revolving around 2 minutes I don't think the job design will massively improve.
    Healer design issues have almost nothing to do with the 2min meta, we can keep the 2min BS and still see improvements to the role's gameplay. The only thing it'd affect is Divination/Chain Stratagem's CD, and the duration of DOTs (they'd probably want to have things like 15s or 24s so it lines up nicely), but Chain/Div have always been 2min so
    (1)

  7. #7687
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by ForsakenRoe View Post
    Healer design issues have almost nothing to do with the 2min meta, we can keep the 2min BS and still see improvements to the role's gameplay. The only thing it'd affect is Divination/Chain Stratagem's CD, and the duration of DOTs (they'd probably want to have things like 15s or 24s so it lines up nicely), but Chain/Div have always been 2min so
    What I said was more about general job design not healers specifically. The 2 minute meta has ruined job design across the board including DPS and Tanks, healers aren't as affected obviously because these problems started in SHB before the 2 minute meta but if this meta didn't exist PoM and therefore Glare IV could of been on a shorter CD but because this meta exists its on a longer one same with psyche being every 60 seconds.
    I think in 8.0 if we see that CD timers are getting changed to be more spread and different theres way more of a chance that healers would get some correction in their playstyle because the 2 minute cds was made to cater for simplifcation of job design across the board.
    (2)

  8. #7688
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    The 2 min meta just speaks to a larger problem, one that is equal parts developer and community made.

    There are so many tick boxes every job needs to clear to be acceptable:

    - Must deal X damage
    - Must fit into 2 min buff windows
    - Must not require any external influence, i.e. must be self-contained
    - Must take x damage from mechanics
    - Must be able to stun/interrupt/etc.
    - Must have x amount of healing throughput

    Every job needs to fit into these square holes so all fights work for every job evenly for everyone in DF and PF so noone gets the feelsbads, and this is the result. Healers feel this so acutely because while Tanks have basically the same defensive kits thrown into the randomiser, and DPS have unique ways to reach target X damage number, healers fundamentally all need to be able to do everything at this stage.

    Healers all have shields, regens, % mits, oGCD single target heals, oGCD AOE heals, 1 spam single target attack, 1 spam aoe attack, 1 DoT. AST is the most unique, given it has actual nuance in its delay-based spell usage, and stands out as the most involved healer, but when you need to ensure there are no holes in a job's gameplay, you end up with husks of identity. I mapped out SCH and SGE's spells/actions back on launch and it was legitimately appalling how every part of SCH's kit was basicall just jumbled up into SGE's and packaged as a fresh job.

    When you stifle creativity with arbitrary rules and restrictions (again, this is both dev and community made problems) then you end up with absolutely no space to innovate. I don't envy their jobs whatsoever, because there will be fallout no matter which way the pendulum goes, but I know there was a time when things weren't like this.
    (14)

  9. #7689
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    697
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ritsugamesh View Post
    The 2 min meta just speaks to a larger problem, one that is equal parts developer and community made.

    There are so many tick boxes every job needs to clear to be acceptable:

    - Must deal X damage
    - Must fit into 2 min buff windows
    - Must not require any external influence, i.e. must be self-contained
    - Must take x damage from mechanics
    - Must be able to stun/interrupt/etc.
    - Must have x amount of healing throughput

    Every job needs to fit into these square holes so all fights work for every job evenly for everyone in DF and PF so noone gets the feelsbads, and this is the result. Healers feel this so acutely because while Tanks have basically the same defensive kits thrown into the randomiser, and DPS have unique ways to reach target X damage number, healers fundamentally all need to be able to do everything at this stage.

    Healers all have shields, regens, % mits, oGCD single target heals, oGCD AOE heals, 1 spam single target attack, 1 spam aoe attack, 1 DoT. AST is the most unique, given it has actual nuance in its delay-based spell usage, and stands out as the most involved healer, but when you need to ensure there are no holes in a job's gameplay, you end up with husks of identity. I mapped out SCH and SGE's spells/actions back on launch and it was legitimately appalling how every part of SCH's kit was basicall just jumbled up into SGE's and packaged as a fresh job.

    When you stifle creativity with arbitrary rules and restrictions (again, this is both dev and community made problems) then you end up with absolutely no space to innovate. I don't envy their jobs whatsoever, because there will be fallout no matter which way the pendulum goes, but I know there was a time when things weren't like this.
    Which I think is the more, funny, part about the mess. All these strange design decisions are from player requests over the years that the devs granted. Why is healer the way it is? Because players asked for it years ago. Why the 2 min meta? Players asked for it. Job homogenization? Players asked for it along with balance. Sure the devs contributed, I won't deny that, they after all implemented such changes, yet its like getting a wish from a genie.
    (1)

  10. #7690
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Chasingstars View Post
    Which I think is the more, funny, part about the mess. All these strange design decisions are from player requests over the years that the devs granted. Why is healer the way it is? Because players asked for it years ago. Why the 2 min meta? Players asked for it. Job homogenization? Players asked for it along with balance. Sure the devs contributed, I won't deny that, they after all implemented such changes, yet its like getting a wish from a genie.
    I keep seeing this, but WHO? Who asked for this? I've yet to see any response to these changes that was received positively in my decade of playing this game. I have yet to see anyone, anywhere, not on the forums, not on the subreddit, not on twitter, ANYWHERE, asking for the boneheaded changes they've been making since SHB.
    (18)

Page 769 of 1119 FirstFirst ... 269 669 719 759 767 768 769 770 771 779 819 869 ... LastLast