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  1. 06-17-2024 01:40 AM
    Reason
    Delete

  2. #2
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    I love some of the tags people created for this thread: "remove hp from the game" is my favorite. XD

    Also this so-called 'strike' seemed to last about as long as that maintenance period did.
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  3. #3
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Neoyoshi View Post
    I love some of the tags people created for this thread: "remove hp from the game" is my favorite. XD

    Also this so-called 'strike' seemed to last about as long as that maintenance period did.
    Not that I am taking part in the strike personally, but if you read the first post you will see that the strike didn't even start yet (and is planned for the future) and I don't think anyone asked for removal of hp as well. And if someone has something like that as a tag I would assume it is more of a joke or something like that
    (20)

  4. #4
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    I find it very interesting that "healers want to do more damage" is a demand I've only heard from people opposed to the strike, it's right up there with "just do Duty Support lol" as shallow gotcha rebuttals and I'm not quite sure where it comes from
    (18)

  5. #5
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    I find it very interesting that "healers want to do more damage" is a demand I've only heard from people opposed to the strike, it's right up there with "just do Duty Support lol" as shallow gotcha rebuttals and I'm not quite sure where it comes from
    yet Im told healers dont want more damage? Like bruh what even is this strike. I'd be ok if ppl ask to bring back old astro cards that had variety of buffs minus TP (your and OG if you know what that is, i dont miss it) Yet asking for engaging content means increasing dungeons to be even harder.....
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  6. #6
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zakuyia View Post
    yet Im told healers dont want more damage? Like bruh what even is this strike. I'd be ok if ppl ask to bring back old astro cards that had variety of buffs minus TP (your and OG if you know what that is, i dont miss it) Yet asking for engaging content means increasing dungeons to be even harder.....
    There's really no proper progression between dungeons, they're all the same. It's okay if early dungeons are super easy, but there's no difference between an expert roulette dungeon and a lvl 60 one. Saying "you agree to heal" is fine, but there's really not much to heal either. People have already done savage and ultimate, and they still agree it's a snoozefest. In that case, what is the solution?

    Can't ask for more damage buttons because "go play dps lol"
    Can't ask for more incoming damage because "dungeons will be harder"

    There's no middle ground for healers, which is why more and more are abandoning the role. Yes, new healers will come, but the story will repeat itself all the time until SE addresses this properly
    (11)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zakuyia View Post
    yet Im told healers dont want more damage? Like bruh what even is this strike. I'd be ok if ppl ask to bring back old astro cards that had variety of buffs minus TP (your and OG if you know what that is, i dont miss it) Yet asking for engaging content means increasing dungeons to be even harder.....
    This argument is hackneyed. A copout, and a reluctance to explore alternatives. If progression of the story is a constraint, then duty support is a feature that already exists that can essentially be the 'easy mode' for players who don't want a lot of difficulty. They can even be given the option to choose different difficulty modes for the dungeon that just adjusts the HP of the mobs/bosses and how much damage their attacks deal, and they can avoid having to design completely different encounters within the dungeon for the diverse playerbase.

    However, the duty finder version of the dungeon is the actual challenging one, and would also be the highest level of difficulty in the duty support version of the instance. This way, players can prepare themselves for the duty finder comfortably in order to run roulettes with other players. And again, this difficulty still wouldn't be EX/Savage level. Just somewhere between braindead and EX. Think previous dungeons that had a little more bite.

    Please tell me why this is so objectionable?
    (13)

  8. #8
    Player
    Roshidon1's Avatar
    Join Date
    May 2014
    Posts
    105
    Character
    Rin Katsuyuki
    World
    Leviathan
    Main Class
    Bard Lv 90
    I'm guessing this is a time spent healing or doing damage issue? I checked logs and healers definitely still heal on savage/ultimate or extreme but the amount of glare casts they have, for example, is...alot. I guess this is because with FFXIV generally you press one button and everyone is healed. With WoW, for example, you have to press your "heal" button multiple times to top off a player.

    Only way they could solve this is by reducing everyone's heals across the board, tank, damage, AND heals, but I suspect they would then have to change their encounter design as well (getting rid of all the high-damage mechanics).
    (1)
    Last edited by Roshidon1; 06-16-2024 at 09:15 PM.

  9. #9
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    I am joining in the healer strike, it is 0 fun healing at all.
    (21)

  10. #10
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Roshidon1 View Post
    I'm guessing this is a time spent healing or doing damage issue? I checked logs and healers definitely still heal on savage/ultimate or extreme but the amount of glare casts they have, for example, is...alot. I guess this is because with FFXIV generally you press one button and everyone is healed. With WoW, for example, you have to press your "heal" button multiple times to top off a player.
    Yeah more or less. Healers are supposed to be balanced between spending time and resources doing damage or healing. The issue goes so deep I don't think any one thing can fix it though.

    A) Healers themselves need to have that balanced reflected in their kit, this is obvious, more damage spells with interactions between them.

    B) Content needs to be designed with a near constant background of damage output to actually tax healing output and avoidable damage once or twice should be recoverable, there's no triage spot healing if they just die. They seem to be at least trying here specifically.

    C) Other roles cannot be able to comfortably cover the background healing themselves or we never get to see it. Yes this is the tank bullet point, WAR/PLD are both excessive and GNB still gets an excog every single time they use their short mit, actual literal excog has a longer cooldown.
    (17)

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