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  1. #7341
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    It's the Schrödinger's Strike.

    It's both happening and affecting things, at the same time it's totally not doing anything.
    (12)

  2. #7342
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    It's the Schrödinger's Strike.

    It's both happening and affecting things, at the same time it's totally not doing anything.
    Pretty much how a lot of things are MMO's full of people, some will encounter stuff and some won't.
    Personally I haven't noticed or even heard anything about the strike ingame.
    Does that mean that people aren't striking? No, I just personally haven't encountered any signs of it.
    (0)

  3. #7343
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    In a thread cheering at all the terrible healers people are encountering since the strike...is it?
    Maybe coming over from Everquest 1 & 2 set my standards a bit high?

    Healing, DPS’ing, Buffing, Debuffing, Crowd Control, Kiting.
    (1)
    Last edited by Naychan; 07-20-2024 at 09:40 PM.

  4. #7344
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player.
    And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
    (2)

  5. #7345
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kes13a View Post
    thats an understatement. SE is currently in the business of stripping all responsibility from healers
    They are! Might as well give health potions at this point then we wont have to worry about getting a bad healer. /lol
    (0)

  6. #7346
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.

    I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
    Personally, I find the lack of gameplay the biggest distraction as a Healer. It's very easy to stop paying attention to the game as you just mash one button and you might not notice the DPS standing in fire.
    (6)

  7. #7347
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Personally, I find the lack of gameplay the biggest distraction as a Healer. It's very easy to stop paying attention to the game as you just mash one button and you might not notice the DPS standing in fire.
    Keeping an eye on the rest of the party and anticipating needs is part of the healer gameplay. It is the most party oriented job category out there. If you don't do that part, of course it isn't going to feel like a full engagement job.
    (0)

  8. #7348
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Naychan View Post
    And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
    I still think back on pre-nerf "The Steps of Faith". It was a fun fight that had a heavy focus on the team performing the mechanics or else they would lose.
    The result? Waves of people complaining over how the trial was too hard, to some even impossible. That it was gatekeeping them from entering the new expansion (HW) so SE nerfed it.
    Same thing with the quest "In from the Cold". Maybe it wasn't mechanics like in dungeons, but it required people to perform tasks to progress while the player had to pay more attention during encounters due to the shift in character power.

    When players come across encounters during "casual" enviroments and it proves too much of a challenge compared to how it usually is, instead of taking the time to learn and improve as a player a lot complain over said difficulty and it gets nerfed.
    Casual players in FFXIV (not all ofc) doesn't seem to care much about putting the effort into personal improvement but rather to just be able to get through the story without putting too much effort into it.
    (1)

  9. #7349
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eyrilona View Post
    Keeping an eye on the rest of the party and anticipating needs is part of the healer gameplay. It is the most party oriented job category out there. If you don't do that part, of course it isn't going to feel like a full engagement job.
    Not really, it's more knowing WHEN damage can and will occur, but when the game is doing it's best to bore you to sleep it can get hard to focus.
    (2)

  10. #7350
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eyrilona View Post
    Keeping an eye on the rest of the party and anticipating needs is part of the healer gameplay. It is the most party oriented job category out there. If you don't do that part, of course it isn't going to feel like a full engagement job.
    It is, but here is the catch, boss fights any boss fights all follow the same formula dungeon - savage.
    Boss AE
    DPS
    Boss Mechanics
    More dps
    Boss AE
    DPS
    Boss Mechanics
    DPS CHECK (maybe)
    Boss AE
    DPS till boss dead while doing mechanics.

    Once you have been though it a few times its just repetition You know when the big damage is incoming, you know to watch health during mechanics, aside from that and unskilled players there is really not much need to anticipate or watch the health bars. Outside of a bad dps who loves to stand in the bad, its sort of boring.

    Long dungeon pulls yes keep an eye on the health bars when you stop and the tank gets situated. Then its heal
    (3)

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