It's the Schrödinger's Strike.
It's both happening and affecting things, at the same time it's totally not doing anything.
It's the Schrödinger's Strike.
It's both happening and affecting things, at the same time it's totally not doing anything.


Pretty much how a lot of things are MMO's full of people, some will encounter stuff and some won't.
Personally I haven't noticed or even heard anything about the strike ingame.
Does that mean that people aren't striking? No, I just personally haven't encountered any signs of it.

Last edited by Naychan; 07-20-2024 at 09:40 PM.

And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
Personally, I find the lack of gameplay the biggest distraction as a Healer. It's very easy to stop paying attention to the game as you just mash one button and you might not notice the DPS standing in fire.There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.
I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.


Keeping an eye on the rest of the party and anticipating needs is part of the healer gameplay. It is the most party oriented job category out there. If you don't do that part, of course it isn't going to feel like a full engagement job.


I still think back on pre-nerf "The Steps of Faith". It was a fun fight that had a heavy focus on the team performing the mechanics or else they would lose.And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
The result? Waves of people complaining over how the trial was too hard, to some even impossible. That it was gatekeeping them from entering the new expansion (HW) so SE nerfed it.
Same thing with the quest "In from the Cold". Maybe it wasn't mechanics like in dungeons, but it required people to perform tasks to progress while the player had to pay more attention during encounters due to the shift in character power.
When players come across encounters during "casual" enviroments and it proves too much of a challenge compared to how it usually is, instead of taking the time to learn and improve as a player a lot complain over said difficulty and it gets nerfed.
Casual players in FFXIV (not all ofc) doesn't seem to care much about putting the effort into personal improvement but rather to just be able to get through the story without putting too much effort into it.
Not really, it's more knowing WHEN damage can and will occur, but when the game is doing it's best to bore you to sleep it can get hard to focus.

It is, but here is the catch, boss fights any boss fights all follow the same formula dungeon - savage.
Boss AE
DPS
Boss Mechanics
More dps
Boss AE
DPS
Boss Mechanics
DPS CHECK (maybe)
Boss AE
DPS till boss dead while doing mechanics.
Once you have been though it a few times its just repetition You know when the big damage is incoming, you know to watch health during mechanics, aside from that and unskilled players there is really not much need to anticipate or watch the health bars. Outside of a bad dps who loves to stand in the bad, its sort of boring.
Long dungeon pulls yes keep an eye on the health bars when you stop and the tank gets situated. Then its heal
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