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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.

    I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    (10)

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    Essentially DPS rotations are not the point and focus of the healer job. It makes perfect sense.
    (0)

  3. #3
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    He already answered this. You may not like the answer, but it's an answer. And it makes sense.
    (2)

  4. #4
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player.
    And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
    (2)

  5. #5
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Naychan View Post
    And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
    I still think back on pre-nerf "The Steps of Faith". It was a fun fight that had a heavy focus on the team performing the mechanics or else they would lose.
    The result? Waves of people complaining over how the trial was too hard, to some even impossible. That it was gatekeeping them from entering the new expansion (HW) so SE nerfed it.
    Same thing with the quest "In from the Cold". Maybe it wasn't mechanics like in dungeons, but it required people to perform tasks to progress while the player had to pay more attention during encounters due to the shift in character power.

    When players come across encounters during "casual" enviroments and it proves too much of a challenge compared to how it usually is, instead of taking the time to learn and improve as a player a lot complain over said difficulty and it gets nerfed.
    Casual players in FFXIV (not all ofc) doesn't seem to care much about putting the effort into personal improvement but rather to just be able to get through the story without putting too much effort into it.
    (1)