Read the comments in the linked thread, JP is complaining that healing is too hard.
What Yoshi-P is supposed to do in such situation and with such feedback?
I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.



Having played on JP for 9 years, no, they're not complaining that healing is too hard. They're complaining that a lot of healers are unable to handle the healing in PF parties.Read the comments in the linked thread, JP is complaining that healing is too hard.
What Yoshi-P is supposed to do in such situation and with such feedback?
I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.
There's a big difference between "healing is too hard" and "a lot of healers are bad at healing".



Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.Read the comments in the linked thread, JP is complaining that healing is too hard.
What Yoshi-P is supposed to do in such situation and with such feedback?
I feel like there are fundamental differences of what people want from the role that cannot be easily reconciled.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.


Wish we could tell the JP base that maybe they're not as good as they think they are, and that maybe they should learn how to play instead of trying to turn this game in to an Idle/AFK mobile game.Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.
Energy Drain is the one thing that makes SCH one of the best designed healers currently as it's the only Healer who can always have a use for their job gauge... But SE's track record would indicate they'll rather remove it instead of making it more useful to the party...Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.



There's a notable shortage of physranged on EU as well. I can very easily get into PFs as DNC if they have that slot open. Quite a few don't and just go double caster because Picto can make up for the 1% lost for not including physranged.Complaints are both that parties don't want to deal with shit healers and healers don't want to deal with shit parties. There's another also claiming all the good ones get recruited into statics. Seems there's a notable shortage of physranged in some DCs right now as well.
Probably not a coincidence the JP SCH thread is discussing removing Energy Drain again, considering.
By giving to the other roles so they can do the healing to the point you can exclude the healer if your party does really well?
Instead of just improving healer gameplay in all aspects?
Well, that is certainly a take. I would've seen this as the last resort kind of situation had they already tried buffing healers immensely in both dps / healing and condensing a bunch of their toolkit into a couple of simpler but more effective healing skills (like how tanks get a 25s cd with ridiculous amounts of mit) but those would then cost GCDs to activate to offset the DPS cost.
But nah, let's just make other roles stronger so healers can swap out to dps/tanks instead.
Well SE did not took this direction randomly. It was based on feedback and it was certainly not ours.
Idk if its healthy for the game if healing is made idiot proof so you put all weakest players here to press few buttons when needed and auto-win content. Since then only such players will play this role, it will be way too boring for better ones.
And you still need to do mechs so if weaker players are all in one role it will just result in new forms of toxicity.




problem being.... okay, they say the healers they get are garbage.. fair. SE made them so anyone with a faint glimmer of a pulse can play them... and then expects a crop of skilled people to do it? thats not how it worksWell SE did not took this direction randomly. It was based on feedback and it was certainly not ours.
Idk if its healthy for the game if healing is made idiot proof so you put all weakest players here to press few buttons when needed and auto-win content. Since then only such players will play this role, it will be way too boring for better ones.
And you still need to do mechs so if weaker players are all in one role it will just result in new forms of toxicity.
but is a DPS REALLY going to interupt their dps phases to gives heals to a party? I would say that a majority of the time no, they will not.
so SE may have done this with a plan.. but what plan? if people playing dps wanted to heal... they would play a healer.
#FFXIVHEALERSTRIKE
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