I have stated SE is not perfect, maybe I am just more jaded cause SE killed the playstyle and job I loved which was smn. I hope healer strike can prove me wrong.Kaiten is another example, literally nobody actually asked for Kaiten to be removed. Some people now retroactively say “eh it was just bloat” but nobody was actively going to square and saying “please delete Kaiten it’s the worst part of SAM’s kit”
They have also acknowledged they made a lot of mistakes with EW’s patch design




#FFXIVHEALERSTRIKE


They also take player feedback into account in their data. (or at least, I hope they do). So a 700 page forum thread with a ton of people expressing distaste with the healer role should probably turn some heads.That is not my argument, my argument is SE will use their own data as a bases to make changes, we can cry and whine all we want but if their data supports their view they will make adjustments around that. Hey make your posts state your concerns, I hope healers get what they want, but I am not holding my breath.
As stated I hate current smn, I want old smn back but no amount of crying or posting feedback will bring back old smn. Screaming into a void is fun and all, but yeah.
Edit: Correct choice is subjective, clearly they have a different view as to what is correct or right with game design.


GZ all on 7000 posts, now for another 7000
It really does feel (and to me, during EW too) that the shoe had swapped feet, that WOW was the underdog that was now fighting to regain the trust of its playerbase after having taken them for granted (with Dragonflight and now The War Within), and SE has become the 'king' that believes it is too large to fail



Now we just need Yoshi P to have a "You think you do, but you don't" moment to complete the circle.GZ all on 7000 posts, now for another 7000
It really does feel (and to me, during EW too) that the shoe had swapped feet, that WOW was the underdog that was now fighting to regain the trust of its playerbase after having taken them for granted (with Dragonflight and now The War Within), and SE has become the 'king' that believes it is too large to fail


Isn't that what 'If you want challenging gameplay as healer, give ultimate a try!' was? Or how about 'please give healers a try' (in response to Abyssos causing a shortage)? Or what about the one that went something like 'Our data showed SCH was forcing WHM to do all the healing' (the charts from the time showed the two to be equal on HPS, and with the 'Mitigation = HPS' change to FFlogs, SCH would dominate in said charts)
YoshiP's had plenty of 'moments', I'd say




Surely you have sources for this claim that Healers complained about the old healer Design.The thing about the healer strike that confuses me, didn't healers have more DPS buttons to press back in the day like sch or had more things to engage with such as cleric stance and astro cards? Wasn't healing not as easy for the masses due to cleric stance, and tanks using dps accessories and tanking in dps stance so aggro was more of a group effort.
Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.
SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.
Edit: I am not saying how the DEVS handled stuff in the past was perfect but they did try, and the community asked for the removal of stuff not the adjustment. Yet now they are upset when the stuff is gone? People even stated that we should be careful what we ask of the DEV's because often times things do not get replaced when they are removed.
Because if you had been active back in the day (or just went to the depths of ~page 80 on wards of the healer Forum) you'd know that No. Even back during Stormblood AST didn't primarily complain about balance fishing but having the least DoTs.
And that WHM's StB lilies were broken.
I am not going to go through that many threads to pull up threads regarding balance fishing, but wasn't that one of the complaints that lead to the card change because many did not enjoy the RNG aspect and how balance was pretty much the only card people wanted? Isn't that why they pretty much made the cards more or less do the same thing to remove that rng element.Surely you have sources for this claim that Healers complained about the old healer Design.
Because if you had been active back in the day (or just went to the depths of ~page 80 on wards of the healer Forum) you'd know that No. Even back during Stormblood AST didn't primarily complain about balance fishing but having the least DoTs.
And that WHM's StB lilies were broken.
I played sch and smn back then.
Edit: Unless what you are saying is SE just makes changes based off their own whims and just state player feedback but are just going based off their own personal feedback. If that is the case then how is this game growing in population? Is the story in itself all that carries this game?
I get hating on SE is fun, but come on.
Maybe, I just think that most players are fine with healers as they are so I doubt it will turn that many heads at SE. I hope you guys are right. I miss old healers also, I enjoyed cleric stance and old sch.
Last edited by Bobby66; 07-14-2024 at 02:46 PM.
On the basis of silent majority argument, people back in StB were fine with all jobs as they were. I'm pretty sure no one had ever asked for homogenization across all jobs in every role.
I think no one would ever love to see half of their kits got removed.




I see good old 'trust me Bro' annecdotes.I am not going to go through that many threads to pull up threads regarding balance fishing, but wasn't that one of the complaints that lead to the card change because many did not enjoy the RNG aspect and how balance was pretty much the only card people wanted? Isn't that why they pretty much made the cards more or less do the same thing to remove that rng element.
I played sch and smn back then.
Edit: Unless what you are saying is SE just makes changes based off their own whims and just state player feedback but are just going based off their own personal feedback. If that is the case then how is this game growing in population? Is the story in itself all that carries this game?
I get hating on SE is fun, but come on.
Also yes, SE not actually listening to Feedback nor at least acknowledge it, at least from non-jp is part of the reason this thread and the Strike got started.
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