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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    So many people keep saying that "Healing is fun in regular content with players who get hit by everything and don't know how to play their job properly!", but that's precisely the point, why does the healer role only get fun when everyone else doesn't know what's going on and are running around like headless chickens?


    .
    Even before that, where are they finding these players and how do I transfer to that server? Because the majority of parties I get in normal content do mechanics so well that any enjoyment I’d get from actually healing them is sucked into the void, because they never take any damage lol. Maybe I’m just ultra lucky or something but I’d say like 7/10 players I see do mechanics almost completely perfectly. Like, annoyingly so. Please people, all I’m asking for is that you take a couple hits directly to the face so I can justify doing something that isn’t half-hearted ground slapping, throwing magic firecrackers, or encircling the enemy in angry dark triangles once every 30 seconds lol. Like even during trash pulls in experts I constantly have to dump Aetherflow into 3 energy drains because I have no need for Aetherflow heals and Recitation+Excogitation deals with pretty much any damage to the tank
    (5)
    Last edited by Connor; 08-09-2024 at 09:11 AM.

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    590
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Even before that, where are they finding these players and how do I transfer to that server?
    Until recently I found that the Moogle server was routinely producing the worst tanks I had to heal, often appearing to not know what a mitigation was and/or having entire gear slots empty. Unfortunately I've been in short supply of such tanks since DT.
    (2)

  3. #3
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Alice_Rivers View Post
    Until recently I found that the Moogle server was routinely producing the worst tanks I had to heal, often appearing to not know what a mitigation was and/or having entire gear slots empty. Unfortunately I've been in short supply of such tanks since DT.
    Then your lucky, because i get them often on Chaos DC XD
    (0)

  4. #4
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    And to boot, it's not even fun at all to heal bad party.
    Because you do everything in emergency mode, and if you fail to keep them alive you get sometime some nasty comment.
    (0)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Striker44 View Post
    I'm very confused. You seem to be referencing a very, very specific part of a very, very specific fight as an attempted response to my comment about the general flow of playing a healer in typical DF parties. The graphic I referenced was showing the variety of DPS spells healers had in the past and the more complicated DPS rotation compared to now. It was trying to imply that playing a healer without a complicated DPS rotation is now extremely simple, while ignoring that in typical DF content with typical players, there's a significant amount of "unnecessary" damage being taken either by standing in the wrong places, not using mitigation at ideal times, etc., the end result of which is of course a spell sequence that also includes a regular mixture of healing spells. This isn't about what top-tier players do in top-tier content; it's about what the typical player experiences on a day-to-day basis.
    Yes, you're right, there are mistakes in 'normal' parties, and you have to cast healing actions on people because they unexpectedly stand in danger sometimes. But you're also wrong, because the picture shows the opener, and my example is just one of... pretty much any fight in the game, where there is no damage for the first 20-25 seconds of the fight beyond a customary raidwide. M4S is the same, P12S is the same, etc etc, the 'haha here's a raidwide to burn your prepull shields' has been a thing for years in raids, to the point where it's kind of a surprise if the boss does something else first (e.g. opening with a tankbuster). The 'healing actions' you're on about, even in a breakdown of a 'typical fight' as you put it, wouldn't feature on those pictures either way, because the healing simply isn't needed at the point in the fight that the pictures depict (unless someone somehow stands in the death wall at 15s in). With incredibly few exceptions (so few none come to mind), the given boss literally does not do anything that would warrant you needing to heal, there is nothing for players to 'oops I stood in the orange' with, or 'miss mitigation on', in the timeframe the pictures show. The opener is just the opener, and what happens in each fight beyond what is depicted in those pictures can vary. Sometimes spot healing is needed cos someone stood in bad, sometimes you deviate from the rotation slightly to have your DOT refreshes line up with movement a little better, etc. But you're trying to imply that something was 'hidden' from the viewer, with nefarious intent, when that's not at all what is going on

    The only way to have 'healing actions' shown on these opener diagrams, is by being in Savage and having a party that refuses to use any other mitigations (so you have to Fey Illumination/Soil/Seraph as well as the Deploy), which is already bad vibes, or that you're simply pressing healing actions when it just isn't needed (e.g. trying for 100% Medica3 uptime).

    edit: I now remember that there are fights that open with 'your HP is now 1, heal to remove this Doom', such as Seat of Sacrifice. They should do that more often. Setting your HP to 1, I mean. SB had like 3 different raids that did it (White Hole, Heartless Archangel, Charybdis in O11S). Especially now that SCH can cosplay a WHM with Seraphism (so they can spit out 520p of healing every GCD via ET spam) and SGE has Pneuma/Philosophia (Prognosis spam with Philosophia being 510 if my maths is right)

    Quote Originally Posted by Alice_Rivers View Post
    Until recently I found that the Moogle server was routinely producing the worst tanks I had to heal, often appearing to not know what a mitigation was and/or having entire gear slots empty. Unfortunately I've been in short supply of such tanks since DT.
    On the plus side, tanks like those you describe give us the 'healers should heal' gameplay that some are looking for, due to the aforementioned... let's call them 'playstyle choices'
    (10)
    Last edited by ForsakenRoe; 08-09-2024 at 09:58 AM.

  6. #6
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    590
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lorika View Post
    Then your lucky, because i get them often on Chaos DC XD
    I find myself in agreement with Forsaken Roe:

    Quote Originally Posted by ForsakenRoe View Post
    On the plus side, tanks like those you describe give us the 'healers should heal' gameplay that some are looking for, due to the aforementioned... let's call them 'playstyle choices'
    I want more of them, they actually make healing fun, nice to meet someone I share a DC with though.
    (2)

  7. #7
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,170
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Snip for space
    Yeah, I recognize the diagram is showing just the "opener" with the pot at the beginning, but it's the interpretation I'm getting at. The claim being made by people with that graphic is that making the DPS aspect of healers simpler is somehow this horrible travesty that can't possibly be a good thing. I'm simply pointing out that for most of the time in most of the fights in most of the (typical) content, that graphic doesn't show at all what a typical Healer is actually doing. Mixing in the variety of heal spells typically needed in a random DF group (aka what the overwhelming majority of the playerbase actually does) would show that a typical Healer is in fact casting a wide variety of spells during the fight, which the graphic implies is not happening.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,915
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Yeah, I recognize the diagram is showing just the "opener" with the pot at the beginning, but it's the interpretation I'm getting at. The claim being made by people with that graphic is that making the DPS aspect of healers simpler is somehow this horrible travesty that can't possibly be a good thing. I'm simply pointing out that for most of the time in most of the fights in most of the (typical) content, that graphic doesn't show at all what a typical Healer is actually doing. Mixing in the variety of heal spells typically needed in a random DF group (aka what the overwhelming majority of the playerbase actually does) would show that a typical Healer is in fact casting a wide variety of spells during the fight, which the graphic implies is not happening.
    But that’s the thing. The oGCD’s don’t substitute for the loss of complexity because we press them less than we pressed old healing skills like rouse or succor and our DPS rotation is neutered

    We went from about 60/40 DPS/healing button presses where the DPS was split across 10 skills to 80/20 where the DPS is 2 skills

    Occasional oGCD heal presses don’t substitute the lost complexity at all
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Yeah, I recognize the diagram is showing just the "opener" with the pot at the beginning, but it's the interpretation I'm getting at. The claim being made by people with that graphic is that making the DPS aspect of healers simpler is somehow this horrible travesty that can't possibly be a good thing. I'm simply pointing out that for most of the time in most of the fights in most of the (typical) content, that graphic doesn't show at all what a typical Healer is actually doing. Mixing in the variety of heal spells typically needed in a random DF group (aka what the overwhelming majority of the playerbase actually does) would show that a typical Healer is in fact casting a wide variety of spells during the fight, which the graphic implies is not happening.
    sorry, not sure what version of the game you are playing, but the "wide variety" of the spells I am using seem to be 21111111 wash... rinse... repeat.

    I suppose just to fit your categorization of this wide variety, I could put glare on 4 different buttons, and dia on 2 or 3.... that would encompass a "wide variety" of buttons...
    (9)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    "At least you're not boring to heal." Is an actual compliment. Which is both really funny and kinda sad.

    Also check Savage logs for healers in the last years if you think the "opener omiting healing actions paints a disingenous portrait of what healing is like in savage."

    I can assure you, when you play healer your "most used action" is not a heal. You don't have to make an effort to have your "Most used action" not be a heal by the way. Unless you want to not press any buttons for about 70% of a fight.
    (9)
    Last edited by GrimGale; 08-09-2024 at 10:47 AM.

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