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  1. #1
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GartredZW View Post
    >be me
    >Expert dungeon as DPS
    >first boss
    >healer dies to the first mechanic
    >Me and Viper die shortly after to raidwides
    >warrior doesn't die.
    >stays alive for 8 minutes trying to solo boss from 90%
    >can't even check on his progress because we're outside the arena
    >I tell him it'd just be faster to wipe and try again with an actual party
    >ignored
    >he dies anyway
    >try again
    >Healer dies again to second mechanic
    >"sorry guys, I'm just out of it today. I'm going to bed"
    >healer leaves
    >I drop a stack marker on the tank in hopes that it combines with his tankbuster and kills him
    >"why"
    >"So you don't waste 8 minutes just to die again"
    >wait 10 more minutes
    >he actually clears.
    >gets all smug, "What was that about dying"
    >I'm already readying the vote kick
    >Viper clicks yes, thinking it was for the offline healer
    >Tank gets booted
    >Viper realizes mistake and leaves too
    >refill party
    >chad DRK who can survive the minimal healing our new Sage is outputting
    >at least Sage can stay alive
    >They ask if I got a Strike healer before.
    >"Nah, I'm the strike healer."
    >I tell the story in between pulls
    >Finish the dungeon in record time
    >triple-comm'd
    >feels good.

    I'd say the strike is going just fine. It's attracted a bunch of glue-sniffers who just play healer to see fast queues. This'll do wonders to convince the average person that healing is just completely broken, and they need to bring back old healing mains who know what they're doing.
    Hmm..
    I'm not saying that I'm disagreeing with you.
    But seeing how Yoshi during the Pre-EW interview when he talked a little about Healers and he said that they didn't want to give them more DPS skills as it could make it more stressful for newer healers, this story only makes it feel like Yoshi would double down on it.
    As in your story, those who don't often play healers, or healers in learning, Idunno, are portrayed as they're lacking in performance.
    So Yoshi would probably just try and make them even easier to play so people who do have "difficulties" can still perform at an optimal level.
    And/or even boost Tanks self sustains even further as some healers might be lacking. So to take off some of that burden from the healers the tanks can survive even better on their own.
    (0)
    Last edited by Evergrey; 07-14-2024 at 05:27 AM.

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,171
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by Evergrey View Post
    But seeing how Yoshi during the Pre-EW interview when he talked a little about Healers and he said that they didn't want to give them more DPS skills as it could make it more stressful for newer healers, this story only makes it feel like Yoshi would double down on it.
    As in your story, those who don't often play healers, or healers in learning, Idunno, are portrayed as they're lacking in performance.
    But here's the thing: Getting Venn diagrammed by a mechanic or knocked off a platform or what-have-you has nothing to do with the number of DPS actions at one's disposal or being bad at healing. It's just... needing to learn fight mechanics.
    (5)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    But here's the thing: Getting Venn diagrammed by a mechanic or knocked off a platform or what-have-you has nothing to do with the number of DPS actions at one's disposal or being bad at healing. It's just... needing to learn fight mechanics.
    Wouldn't be the first time someone dies to a mechanic because they missed it due to having their eyes elsewhere.
    And for a healer that could he the party list, selecting players who needs heals.
    For an inexperienced player, that might be a stressful situation if several party members have taken hits and all needs to be healed.
    Especially if they feel the pressure to perform in adding to the damage dealt at the same time. That was also one of Yoshi's reasons to why not giving them more offensive skills.
    And since that is a possibility, even if it's a small one, seeing how SE have simplified things before, they could probably do so again.
    For in the end, the more who can have have a "good time" playing the better.
    It's about the quantity and not quality apparently.
    (0)
    Last edited by Evergrey; 07-14-2024 at 05:45 AM.

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,369
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Evergrey View Post
    For in the end, the more who can have have a "good time" playing the better.
    It's about the quantity and not quality apparently.
    The problem is, while new players might join the role due to these changes, veteran players leave due to those same changes. So, all you're doing is trading player for player, and the net result is that the playerbase of the role doesn't shift as much as predicted, while also suffering from a 'brain drain' as the players who are skilled at the role give up on it. Effectively, they're sacrificing quality for quantity, and not even getting the quantity they wanted to get. Making it a bad deal for them and for the players because eventually, those 'new players' will become veterans too, and then they'll be in the same position us current veterans are. Then does the cycle repeat? Simplifying the gameplay even more, to appeal to yet another lower rung of the ladder? Eventually SE will run out of ladder to pull from.

    More sensible would be to design the healers to have depth to strive for, and to give the 'struggling' players aid via the design of the job, so that they can more easily output a larger amount of the job's potential.

    An anecdote would be, if I can swim well, and someone else cannot, is it fair to remake the swimming pool to be more shallow so that the weaker swimmer can feel more 'safe' (but limiting my swimming ability because I'm tall), or is it more sensible to give the weaker swimmer some sort of swimming aid (eg armbands, pool noodles etc) so that they can swim in the pool together with everyone else, without their skill being an impact on everyone who's confident in their swimming ability? Because when I was younger, I was the latter person, I couldn't swim well. And the instructors kept me, and some 5 other pupils (when we were like 7) in the kiddie pool. I felt awful, that they were being kept from having fun learning in the 'adult size pool', because I couldn't learn. I even asked them to let my classmates progress, and leave me alone to my failure, but the instructors couldn't even let me have that. And the worst part was, because I was so tall for my age, I wasn't able to learn in that kid's pool, because it wasn't big enough to support someone of my height. The instructors thought they were keeping me safe. Little did they know, they caused me to never learn how to swim. I ended up teaching myself in high school (age 13ish), in a proper size pool where I could freely move my legs.

    So, I resent the idea that SE should decide to hold a job's design potential back (eg healers having any variety in damage actions removed in SHB), because someone else might be 'less skilled'. I've been that 'less skilled' person.
    (15)

  5. #5
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    But here's the thing: Getting Venn diagrammed by a mechanic or knocked off a platform or what-have-you has nothing to do with the number of DPS actions at one's disposal or being bad at healing. It's just... needing to learn fight mechanics.
    DT dungeons, mostly the level 100 MSQ one (or one of the trials) are looking for where the safe ground will be, combine it with another attack, solve timing, and position. All of that while looking at the party list and also not always seeing the boss castbar. If I'm not top or close as a healer I can get one-shotted. When I'm a tank then whatever. If a healer wipes and there is no rez for him then it's pretty much a wipe unless the boss is low and it's not fun to wipe the party just because of such a mechanic. I just refuse to play such game.
    (1)