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  1. #6901
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ToodlesElNoodles View Post
    It’s absolutely the last to fill up on Crystal. I’ve also noticed a severe lack of ASTs.

    I worry that the devs will get the wrong message of “Oh no! We made DT healing too hard!” when it’s actually, “It’s still too boring.”
    Actually it's both. Kind of.

    There are way too many mechanics and mechanic combos which will one shot you. And then? Nobody will raise you. So you let the team down and then have to watch how useless you actually are to the team when they kill the boss anyway.

    You feel like you have responsibility and are a burden at the same time. Playing healer is probably not difficult - but it can be frustrating. Couple that with boring gameplay and you have a recipe to have a role which is too taxing to play for casuals and too easy for hardcore players.

    There is no room inbetween.

    Of course nobody wants to play the role.
    (20)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #6902
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tint View Post
    snip
    Very well said!
    (2)

  3. #6903
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tint View Post
    Actually it's both. Kind of.

    There are way too many mechanics and mechanic combos which will one shot you. And then? Nobody will raise you. So you let the team down and then have to watch how useless you actually are to the team when they kill the boss anyway.

    You feel like you have responsibility and are a burden at the same time. Playing healer is probably not difficult - but it can be frustrating. Couple that with boring gameplay and you have a recipe to have a role which is too taxing to play for casuals and too easy for hardcore players.

    There is no room inbetween.
    Well put, hats off to you!
    Quote Originally Posted by Tint View Post
    Of course nobody wants to play the role.
    This statement, I unfortunately would have to disagree with... Not because it's incorrect, but because it's only been 11 days since the release of Dawntrail - and, after all, each expansion so far lasted for about 2 years... It's just too early to say how many of the healers will stick to the role. I am seeing a good amount of Sprout icons next to healers in Dungeons and Alliance Raids; time will tell what they will decide to do in the future, maybe they will enjoy it.
    (0)

  4. #6904
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Why make such polarizing design choices that trade your old audience for a new one when you can find a middle ground that lets you keep your old audience while attracting new members?
    (15)

  5. #6905
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Galvuu View Post
    Phys ranged also feels the worse to play out of the dps, imho. BRD is the most engaging but has some very obtuse design choices (no charge on Apex for whatever reason, punishing on death...) and the other two are underpowered and, especially for DNC, kinda dull.
    But I don't want to derail the healer thread with dps woes, especially since any of those three is leagues ahead of any healer in terms of engagement.
    level 96 dancer trait/ability is the single most "you missed why people enjoy this job" moment ever. Literally just removing the dance inputs for no reason, its not even stronger than standard finish lmao.
    (4)

  6. #6906
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rolder50 View Post
    You can also look at PF and see that most groups are waiting for healers. At least, that’s the case on Aether.
    Same on Chaos. Yesterday night was especially barren in the green slots-
    (7)

  7. #6907
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    I don't see why combo consolidation has to be all or nothing. I've always pushed for the option to combine your combo into one button while the job is designed with the idea that the combo is one button in mind.

    That way, if people find the kit too bloated, they can consolidate the combo. But if someone wants the versatility of being able to reset their combo, they can too.

    That said, a 1-2-3 combo addition to healers would be the laziest thing they could do. That would 100% be bloat for the sake of bloat.
    Basically this. I would love to see an improved, far more user-friendly, intuitive, and helps-along rehaul of macros, be it by a new name or no, that would allow us to combine keys about any which way we feel like, and from there see how many buttons people actually like to run under their present reason for separation.

    From there, if we do not revise combos in any way to make them desire more buttons than there are actual choices in a given GCD, we might make some adjustments such as preventing players from hitting combo actions they haven't yet prepped (or providing that option) for parity's sake. However, I hope laying the reality bare in that way would entice either more geometric series of choices (e.g., as not to waste consolidated keyspace, 3 choices in every DRG GCD instead of a real choice only once per 10 ST GCDs or after every 3 AoE GCDs) or to find more reason for the separate buttons (e.g., the ability to rush combos at consequently greater cost to resource and loss to duration and/or potency, more situational value, or even replacement with "natural" combos instead of predefined strict ones.
    (3)
    Last edited by Shurrikhan; 07-14-2024 at 03:47 AM.

  8. #6908
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,664
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    I don't see why combo consolidation has to be all or nothing. I've always pushed for the option to combine your combo into one button while the job is designed with the idea that the combo is one button in mind.

    That way, if people find the kit too bloated, they can consolidate the combo. But if someone wants the versatility of being able to reset their combo, they can too.

    That said, a 1-2-3 combo addition to healers would be the laziest thing they could do. That would 100% be bloat for the sake of bloat.
    My argument against it has always boiled down to it not remaining optional because if they keep adding buttons without pruning others, you'll inevitably run out of comfortable space and be forced to consolidate. For example, if they added 3-4 new buttons on Ninja, I have nowhere to put them if I don't consolidate both my single target and aoe combos.

    Now I could come around to the consolidation if I had any faith they'd add interesting abilities but if the trade off is "press this button every two minutes" or "keep Spinning Edge and Gust Slash separate," I'd prefer the latter.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #6909
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    My argument against it has always boiled down to it not remaining optional because if they keep adding buttons without pruning others, you'll inevitably run out of comfortable space and be forced to consolidate. For example, if they added 3-4 new buttons on Ninja, I have nowhere to put them if I don't consolidate both my single target and aoe combos.

    Now I could come around to the consolidation if I had any faith they'd add interesting abilities but if the trade off is "press this button every two minutes" or "keep Spinning Edge and Gust Slash separate," I'd prefer the latter.
    This might be one of those cases where I'd actually take their word for it if they said something along the likes of "We will continue to limit the acquisition of new skills as if the previous degree of consolidation persisted from these last few, small but near-unanimously requested consolidations." It excuses doing less work, after all.
    (3)

  10. #6910
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    >be me
    >Expert dungeon as DPS
    >first boss
    >healer dies to the first mechanic
    >Me and Viper die shortly after to raidwides
    >warrior doesn't die.
    >stays alive for 8 minutes trying to solo boss from 90%
    >can't even check on his progress because we're outside the arena
    >I tell him it'd just be faster to wipe and try again with an actual party
    >ignored
    >he dies anyway
    >try again
    >Healer dies again to second mechanic
    >"sorry guys, I'm just out of it today. I'm going to bed"
    >healer leaves
    >I drop a stack marker on the tank in hopes that it combines with his tankbuster and kills him
    >"why"
    >"So you don't waste 8 minutes just to die again"
    >wait 10 more minutes
    >he actually clears.
    >gets all smug, "What was that about dying"
    >I'm already readying the vote kick
    >Viper clicks yes, thinking it was for the offline healer
    >Tank gets booted
    >Viper realizes mistake and leaves too
    >refill party
    >chad DRK who can survive the minimal healing our new Sage is outputting
    >at least Sage can stay alive
    >They ask if I got a Strike healer before.
    >"Nah, I'm the strike healer."
    >I tell the story in between pulls
    >Finish the dungeon in record time
    >triple-comm'd
    >feels good.

    I'd say the strike is going just fine. It's attracted a bunch of glue-sniffers who just play healer to see fast queues. This'll do wonders to convince the average person that healing is just completely broken, and they need to bring back old healing mains who know what they're doing.
    (18)

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