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  1. #6881
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    Speaking of 1-button spam and a but of a small side track.
    Whenever I see someone speak about the 1 - 2 button spam I think of how there are those that wants the PvP system in PvE, where combo's are merged into 1 button, and that's pretty much 2 buttons, single-target and AoE combos.
    And, let's pick a tank as an example, that'd be 2 buttons for combo's (single & AoE) + the rest for defenses etc.
    So in the end that would pretty much look like a Healers 2 dps buttons (no combos but still the same amount of keys to press) + all healing buttons.
    It just feels funny to me how healers wants more buttons to press, where there are those who wants less buttons to press.
    You can have meaningful and simple rotations with 2 buttons. Procs, weaves, anything that forces you to examine your choice for the next GCD, can work with two buttons. It's not complicated but it can work for a filler rotation that still requires more tbought than 1,2,3 or 1,1,1. (Which are basically the same.)
    (8)

  2. #6882
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    healerstrike

    theirs no longer a strike just a dead horse of a necrobumped topic
    (2)

  3. #6883
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by george357 View Post
    theirs no longer a strike just a dead horse of a necrobumped topic
    That is not true, stop spewing nonsense. The strike is still going.
    (22)
    #FFXIVHEALERSTRIKE

  4. #6884
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by 1313 View Post
    How's that healer strike workin out for you guys? Did Yoshi reach out to your leader and negotiate a new contract or better terms in general? There doesn't seem to be any shortage of healers. Surely you must've resolved this issue by now.
    Yes, we actually had a delightful conversation and everything was sorted out.
    (5)

  5. #6885
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Evergrey View Post
    Speaking of 1-button spam and a but of a small side track.
    Whenever I see someone speak about the 1 - 2 button spam I think of how there are those that wants the PvP system in PvE, where combo's are merged into 1 button, and that's pretty much 2 buttons, single-target and AoE combos.
    And, let's pick a tank as an example, that'd be 2 buttons for combo's (single & AoE) + the rest for defenses etc.
    So in the end that would pretty much look like a Healers 2 dps buttons (no combos but still the same amount of keys to press) + all healing buttons.
    It just feels funny to me how healers wants more buttons to press, where there are those who wants less buttons to press.
    GrimGale is right

    My own opinion is that separate buttons being pressed is important for game feel but I think that's the only reason separate 1-2-3 combos have remained. And Ninja mudras show that you can be much more creative with how you can utilize the buttons for interesting game feel and action distribution across the hotbar.

    I'd like the 1-2-3 structure to remain but I want a lot more justifications for having to do it because otherwise just making a lot of those combos into one button does make sense because the only purpose they serve is to chain into the next part of the canned combo so you can get the intended damage. And we made it harder to break combos and removed positionals in a lot of places. Surely we can experiment with either justifying doing 1-2-3 to do a combo that could be on one button or making it one button and experiment with adding another button that can be used in the core rotation to keep some of the 1-2-3 identity or even spice it up a bit.

    But yeah, just making a healer GCD into a button you press multiple times to get a combo would at least look cool. What seems like a nerf to game feel for other jobs depending on how you implement it is a straight up buff to game feel for healers even if you do the bare minimum.
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  6. #6886
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Whether a 1-2-3 combo is one button or three doesn't matter imo. Merging it into a single button just saves space, but giving players the choice is always the best option.

    My point, though, is that jobs with a combo aren't magically interesting or engaging because their 1-2-3 combo is on separate buttons. If anything, they're interesting or engaging in spite of that. It's the rest of their kit that makes their gameplay fun. A combo is only really interesting to me if there's multiple things to consider regarding how you go through it. Monk's combos for example... You have two sets of 1s-2s-3s that are constantly in flux and require adaptation to maintain effectively especially when you're forced to deviate from the standard. Even their AOE combo has some nuance to it because of PB. But Machinist? Dark Knight? That's just bloat. Same with Red Mage's melee burst 1-2-3. Because the combo is the same all the time, every time. There's no thought or decisions to make with it. At least Warrior has a single branch, as simple and basic as it may be. And I've been told Paladin's and Gunbreaker's sometimes needs to be reset to keep their rotations flowing properly, so there's at least the optimization aspect of purposefully leaving your combo incomplete. Dancer's 1-2 is a means to generating flourishes, and nothing Dancer does breaks their combo, so it's a lot more fluid despite generally being a 1-2 all the time, because sometimes you've hit your 1, but then go into a burst phase and need to find the right time to finish that combo.

    There's no solution I would like less than giving healers boring, static 1-2-3s to placate the need for more DPS variety, because it's no different than Glare spam. Now it just looks different and is wasting more hotbar space. Yay... Not that a 1-2-3 makes sense given that healers are a branch of casters and not physical jobs.
    (5)

  7. #6887
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't see why combo consolidation has to be all or nothing. I've always pushed for the option to combine your combo into one button while the job is designed with the idea that the combo is one button in mind.

    That way, if people find the kit too bloated, they can consolidate the combo. But if someone wants the versatility of being able to reset their combo, they can too.

    That said, a 1-2-3 combo addition to healers would be the laziest thing they could do. That would 100% be bloat for the sake of bloat.
    (3)

  8. #6888
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    655
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    The complaint of only spamming a single button has less to do with actual button count and more to do with the lack of interactivity. Reduce the DoT duration to 15s and that solves part of the issue. Have Glare sometimes proc Enhanced Holy and that also solves part of the issue without adding more buttons. Have Dia proc a cooldown reduction on Assize and that also solves part of the issue. Do all 3 of those and you have a decent enough kit without even touching on Glare IV and PoM. It's less about sheer number of buttons and more how they interact with each other; more buttons can give more interactions overall, but you could also just give a 50-button long combo sequence and it'd be just as dull as Glare spam but with 50 hotbar slots instead of 1.

    You could add Miasma back to SCH with a 30s timer and I still wouldn't consider that enough for it to be in a state I'd enjoy. Add back Bane and it at least makes dungeons a little more bearable than AoW spam, but still not ideal. If you had Fester on a cooldown that also has cooldown reduction with every broil cast, now you have more to pay attention to and it furthers that old identity of being a DoT based attacker. Even if both Biolysis and Miasma(lysis) were still 30s, Fester with some Broil interaction and Bane would make me want to play it again.
    (11)
    Last edited by TheDustyOne; 07-13-2024 at 01:12 PM. Reason: DoTs have durations, not cooldowns
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  9. #6889
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BunnyQueen View Post
    That is not true, stop spewing nonsense. The strike is still going.
    yeah and thats why tank in need is more prelevant than healer in need for roullettes ya?

    Quote Originally Posted by Isala View Post
    How's playing with our cast offs working for you? Judging by the amount of players complaining about the skill of their healers, seems like you're struggling more than we are.
    the average user in any role in DF has always been dogwater, that hasnt changed at all
    (1)

  10. #6890
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,818
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by 4clubbedace View Post
    yeah and thats why tank in need is more prelevant than healer in need for roullettes ya?



    the average user in any role in DF has always been dogwater, that hasnt changed at all
    Do I need to link the “AIN isn’t actually reflective of role imbalance” post again
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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