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  1. #1
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,182
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    This is absolutely damning really. How can this be considered successful game design? A game's development is supposed to make things better and more engaging, that's just an absolute lobotomy job.
    No, it's simply making a Healer primarily about healing (what a concept!). If I want the complicated DPS rotation shown in the upper half of that graphic, I'll...you know...play a DPS. Me personally? I don't want the top part of the graphic when I heal. I'd argue the real issue is a mix of not enough incoming damage and too much self-sustain on other classes making the healing itself less interesting.

    To me, you know what's absolutely damning? Telling healers they need to learn full DPS rotations to be successful. How can [i]that[i] be considered successful game design? There's already a role called DPS for people who want to focus on managing that. Healers focus on managing healing; their DPS is meant to be a simple filler. (It's also been that way throughout the entirety of the FF franchise, where healer roles - usually WHM - have at most 1 or 2 spells that actually do damage.)

    (Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
    (2)
    Last edited by Striker44; 08-08-2024 at 10:40 AM.

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    No, it's simply making a Healer primarily about healing (what a concept!). If I want the complicated DPS rotation shown in the upper half of that graphic, I'll...you know...play a DPS. Me personally? I don't want the top part of the graphic when I heal. I'd argue the real issue is a mix of not enough incoming damage and too much self-sustain on other classes making the healing itself less interesting.

    To me, you know what's absolutely damning? Telling healers they need to learn full DPS rotations to be successful. How can [i]that[i] be considered successful game design? There's already a role called DPS for people who want to focus on managing that. Healers focus on managing healing; their DPS is meant to be a simple filler. (It's also been that way throughout the entirety of the FF franchise, where healer roles - usually WHM - have at most 1 or 2 spells that actually do damage.)

    (Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
    thats all fine and well, and I agree. if I wanted to dps I would play a dps.

    so... if my two buttons are meant as "filler"..... why is my filler taking up 90% of my time playing?
    (16)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,952
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    No, it's simply making a Healer primarily about healing (what a concept!). If I want the complicated DPS rotation shown in the upper half of that graphic, I'll...you know...play a DPS. Me personally? I don't want the top part of the graphic when I heal. I'd argue the real issue is a mix of not enough incoming damage and too much self-sustain on other classes making the healing itself less interesting.

    To me, you know what's absolutely damning? Telling healers they need to learn full DPS rotations to be successful. How can [i]that[i] be considered successful game design? There's already a role called DPS for people who want to focus on managing that. Healers focus on managing healing; their DPS is meant to be a simple filler. (It's also been that way throughout the entirety of the FF franchise, where healer roles - usually WHM - have at most 1 or 2 spells that actually do damage.)

    (Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
    We went from no skill taking up more than 20% of our total actions to broil taking up over 70%

    We didn’t substitute the DPS rotation for a plethora of healing skills, we heal less than we used to and our filler rotation is beige garbage. How long are people going to push this. Our button inputs aren’t even remotely balanced with the old design just because we got more oGCD heals because we never need to press this

    And also if you don’t want to learn a rotation to play a healer why no leverage that same argument against tanks. Why am I not allowed to sit there and spam flash, my job is holding agro not doing damage
    (16)

  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    605
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I want my dps filler to be filler, I want doing dps to be a reward for being good at healing, but in order for that to be a thing I have to do healing that isn't a complete waste of time and resources. I just did a run of the level 95 dungeon and the WAR did more healing than I did, it's actually at the point where I might pre-empt damage but after it goes out I look to the WAR to heal before I do, how can anyone think this is good design?
    (12)

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    (Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
    Except, you know, the number of healing abilities we actually use currently falls below 40% on average. We used to heal a hell of a lot more when Image 1 was a thing.
    (6)

  6. #6
    Player
    Kiyumi's Avatar
    Join Date
    May 2024
    Posts
    13
    Character
    Sumire Hanaya
    World
    Mateus
    Main Class
    Red Mage Lv 100
    To prevent accidentally sounding smart by not speaking, I will give what will likely be considered an excessively dumb take;

    I like healers as they are. I main it, in every game. I haven't played as much as many of you, but I enjoy it. I think DT's dungeon design has been a hoot and I love it in the exes and savages too. I think as a healer, the mental strain is much higher than as a DPS since you've to watch everyone for mistakes and track all the HP bars etc, and I would not want a more complex DPS rotation for that reason. It'd overwhelm me and chase me out of the job.

    I love seeing RDMs or Summoners in my party, because they don't infringe on my core role (keeping people alive) while giving me a much-appreciated security -- It's okay if I make a mistake and die, I won't be a burden on the entire party by going in blind or doing content I don't remember. Thank you for existing, Res Mages.

    I wish everyone had some slow res for that reason - no swift res, just the ability to spend a phoenix down to res on a 10 second cast timer or so in case a healer messed up a mech and everyone else is fine.



    Now -- I agree they should give us more to do when with good parties. With bad parties, I am always busy. Good parties can be boring. I also think WAR is a bit of an issue - I dont think they need a nerf (there's people who can only play WAR as they can't track mechanics for one reason or another. Please remember them!) but I think there needs to be a clear mech to prevent WARs from soloing bosses.

    Solution? More frequent stack markers. Too much so for WAR's invuln.

    This also gives healers much more to do. But you know, now we get a different problem. It's going to raise toxicity a lot if a non-healing healer (which very much exists) means a party cannot possibly pass content. My suggestion would be either, 1. Giving some sort of method of reducing how hard a stack marker hits (a difficult, unexplained mech maybe?) or making sure every DPS has some sort of shield that if used correctly is /just/ enough for DPS to stay alive (but at the cost of them doing damage - making it /better/ to have a healer around for this).

    Moving on.


    So I enjoy this job. Am I alone? Maybe all the healers are mad, but I think actually, the ones going on the forum are probably the unhappy ones and the happy ones are quietly enjoying this game and expansion.

    Does that invalidate the complaints? No! But, I would like to say this--

    Please do not ruin /my/ enjoyment and those of others who may be dumb like me and enjoy this as is, in favor of pleasing those who are unhappy. If we're getting a more complex DPS healer, please consider making this a new job for next expansion, and keeping the current healers feeling exactly as they are. I don't think it's very fair to take something some enjoy and change it to the point they don't, for the benefit of other people.


    But on the other hand, maybe people like me don't belong in this game.
    (3)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Striker44 View Post
    (Of course, what's missing in the bottom part of the graphic is precisely the plethora of healing spells that are frequently used by typical players doing group content in typical groups. If the graphic didn't show only DPS spells, but showed all casts by a typical healer in typical group content, well...it would destroy the image here that intentionally misleads the viewer by omitting critical info.)
    Maybe if Brute Bomber opened up with 15 slams instead of just 4, so that a prepull AdloDeploy wasn't enough to cover it all, maybe then you'd have a point. Unfortunately, even in Savage, he only uses 4, AdloDeploy is enough to cover it, and so the Opener is completely uninterrupted (because the next thing he does is a 4hit TB that the tanks can easily deal with thanks to their 40%s, their 25s CDs, etc)

    The 'omission' here is not info, it's the damage itself, omitted from the fight by SE because if it WERE in the fight, many players wouldn't be able to keep up
    (3)

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Maybe if Brute Bomber opened up with 15 slams instead of just 4, so that a prepull AdloDeploy wasn't enough to cover it all, maybe then you'd have a point. Unfortunately, even in Savage, he only uses 4, AdloDeploy is enough to cover it, and so the Opener is completely uninterrupted (because the next thing he does is a 4hit TB that the tanks can easily deal with thanks to their 40%s, their 25s CDs, etc)

    The 'omission' here is not info, it's the damage itself, omitted from the fight by SE because if it WERE in the fight, many players wouldn't be able to keep up
    And don't forget it isn't just the old deploy but the other healer doing stuff as well like a earthly and prepull horoscope or asylum and a lily. The only things in this whole tier that aftually reaally hirt is fusefield, the bomberian special and sword quiver in terms of healing checks.
    (0)

  9. #9
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,182
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Maybe if Brute Bomber opened up with 15 slams instead of just 4, so that a prepull AdloDeploy wasn't enough to cover it all, maybe then you'd have a point. Unfortunately, even in Savage, he only uses 4, AdloDeploy is enough to cover it, and so the Opener is completely uninterrupted (because the next thing he does is a 4hit TB that the tanks can easily deal with thanks to their 40%s, their 25s CDs, etc)

    The 'omission' here is not info, it's the damage itself, omitted from the fight by SE because if it WERE in the fight, many players wouldn't be able to keep up
    I'm very confused. You seem to be referencing a very, very specific part of a very, very specific fight as an attempted response to my comment about the general flow of playing a healer in typical DF parties. The graphic I referenced was showing the variety of DPS spells healers had in the past and the more complicated DPS rotation compared to now. It was trying to imply that playing a healer without a complicated DPS rotation is now extremely simple, while ignoring that in typical DF content with typical players, there's a significant amount of "unnecessary" damage being taken either by standing in the wrong places, not using mitigation at ideal times, etc., the end result of which is of course a spell sequence that also includes a regular mixture of healing spells. This isn't about what top-tier players do in top-tier content; it's about what the typical player experiences on a day-to-day basis.

    So I enjoy this job. Am I alone? Maybe all the healers are mad, but I think actually, the ones going on the forum are probably the unhappy ones and the happy ones are quietly enjoying this game and expansion.
    It's exactly the latter. People in general are more likely to "speak up" when they have a complaint compared to when they're happy, and this forum itself has been an echo chamber of negativity for virtually its entire existence. What you see here doesn't reflect the reality in-game. I think the best example I've seen is Living Memory - if you read this forum, you'd see posts bashing the zone getting dozens of upvotes and could easily think that's the general perception...yet swing on over to YT, and there's positive comments about how much people enjoyed the zone and found it meaningful getting around a thousand upvotes. If you let this forum be the entirety of your viewpoint, you'd come to a very inaccurate conclusion about how the playerbase as a whole truly feels.

    they just pull the feedback from absolutely nowhere then try to retroactively justify it
    No, they don't pull it "from absolutely nowhere." They pull it from a variety of sources we as random players simply don't have access to. The dev team has a veritable ton of data and engagement metrics to pore over that we don't have.
    (0)

  10. #10
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    And as SCH you got Ruin II, Broil, Bio, Bio II, Miasma, Miasma II for aoe, Energy Drain, Bane for aoe dots and defensive debuffs, and Aero from cross class if you wanted to be spicy (but was not always optimal)
    (1)

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