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  1. #7011
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Aravell View Post
    Now we just need Yoshi P to have a "You think you do, but you don't" moment to complete the circle.
    We should make a new game!

    Something different from FFXIVHEALERSTRIKE bingo, though. My card's been filled several times over already.

    Quote Originally Posted by Zakuyia View Post
    I'm assuming the healer strike went nowhere if anything it came out as a joke. OwO
    That would be a bad assumption. This thread and the Discord are still going strong. The people who weren't playing healers for randoms are still not playing healers.

    Everything is moving along nicely. The only joke is the number of players trying to derail the strike without knowing what it is or why it came about.
    (17)
    Last edited by Kacho_Nacho; 07-15-2024 at 04:21 AM.

  2. #7012
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by Striker44 View Post
    just because I don't expect to change the minds of posters here (speaking of people burying their heads somewhere) doesn't preclude my interest in the dev team hearing my position in the event they actually afford this place any merit.
    I think it is safe to assume it "impossible" for Devs to even read or care for your (or my, for that matter!) posts, don't worry And not to mention to even consider the content. There's a Manifesto, which keeps evolving in Discord - I'd expect that's what will be seen and taken into consideration by them (if anything). Who knows, maybe they will use ChatGPT or something similar to provide a summary?
    (0)

  3. #7013
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Bobby66 View Post
    Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.

    SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.
    Yes, a bunch of non-healers whined about not getting pocketed by Cure-spammers and because CBU3 listens to everybody but healer mains, the devs catered to them at the expense of said healer mains. From their actions, it's abundantly clear that all decisions about the healer role are made from the POV of the healed, not the healer. The devs also chose the laziest, least-effort ways to address these non-healer complaints.

    AST's card system could have been tweaked to make cards other than Balance more useful. Instead, CBU3 nuked it from orbit and replaced it with an "everyone's a winner!" card system, that has since been replaced twice more, because they refuse to accept that they got it mostly right the first time. Also, anybody who claims pre-ShB AST cards were "not engaging" is lying to you. I'll happily take Balance-fishing if it means I get Royal Road and Time Dilation back. Meaningful interactions between different parts of a healer's kit? In your FF14? It used to be more likely than you think!

    Cleric Stance was already reworked in SB, and I don't think many people here are mourning for the old ARR/HW version. So it was, in fact, possible to file off the rough edges of the role without obliterating it.

    And while the problem is most prominent in the healing role, the recent changes to Viper, the dumbing-down of SMN and SAM, the homogenization of the tanks, all of it points to the same conclusion: CBU3 is deathly allergic to job difficulty and skill expression. No Viper mains were demanding that their brand-new, just-released job needed to be dumbed down. No SAMs were whining about how it was oh-so-hard to use Kaiten. And while SMNs were annoyed that their rotation was very punishing of death, they weren't asking it to be turned into Fisher-Price My First Caster.
    (24)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  4. #7014
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kes13a View Post
    the problem is thats exactly where it runs headlong into SE's obsession with lessening "stress" and "responsibility" by making it so a turnip with fingers can access healing. if there is a failure point.. according to SE, it must be removed, because apparently the "majoriteh" cant handle learning something.
    The failure point can be avoided while designing healing as an interesting role but SE is going about it in the wrong way.

    Give healing potions their own cooldown separate from stat potions.

    Give parties a way to resurrect healers in group content. Healers would retain the ability to resurrect any party member. Just as Dynamis is the explanation for LBs, it can be the explanation for being able to rez a healer when tanks and DPS shouldn't have that ability.

    Then when the healer goes down, the healer can be brought back up right away. DPS would have their healing potion on hand to sustain them until the healer is able to resume healing. Tank mitigation continues to be their form of sustain.

    If the party can get the healer up, tank and DPS don't need any powerful tools for self healing. Tanks would naturally retain their mitigation abilities. DPS would retain other utility to buff party damage or debuff the boss but would not infringe on the healer role beyond the very minor self-healing of Second Wind and Bloodbath.

    The healer role can be made interesting without putting undue pressure on a party as the only guaranteed failure point in the event of death.
    (12)

  5. #7015
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,847
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    The failure point can be avoided while designing healing as an interesting role but SE is going about it in the wrong way.

    Give healing potions their own cooldown separate from stat potions.

    Give parties a way to resurrect healers in group content. Healers would retain the ability to resurrect any party member. Just as Dynamis is the explanation for LBs, it can be the explanation for being able to rez a healer when tanks and DPS shouldn't have that ability.

    Then when the healer goes down, the healer can be brought back up right away. DPS would have their healing potion on hand to sustain them until the healer is able to resume healing. Tank mitigation continues to be their form of sustain.

    If the party can get the healer up, tank and DPS don't need any powerful tools for self healing. Tanks would naturally retain their mitigation abilities. DPS would retain other utility to buff party damage or debuff the boss but would not infringe on the healer role beyond the very minor self-healing of Second Wind and Bloodbath.

    The healer role can be made interesting without putting undue pressure on a party as the only guaranteed failure point in the event of death.
    that would be a workable idea. but I doubt SE would go for that. I wouldnt mind being pleasantly surprised though. A button that pops up that means 'hey, your healer's dead, ressurect?' would be easy enough to use, just like LB is now. having tanks be able to solo bosses now should be a glaring indication of a problem, if SE chose to see it as one. especially from over 50% health
    (2)
    #FFXIVHEALERSTRIKE

  6. #7016
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jojoya View Post
    The failure point can be avoided while designing healing as an interesting role but SE is going about it in the wrong way.

    Give healing potions their own cooldown separate from stat potions.

    Give parties a way to resurrect healers in group content. Healers would retain the ability to resurrect any party member. Just as Dynamis is the explanation for LBs, it can be the explanation for being able to rez a healer when tanks and DPS shouldn't have that ability.

    Then when the healer goes down, the healer can be brought back up right away. DPS would have their healing potion on hand to sustain them until the healer is able to resume healing. Tank mitigation continues to be their form of sustain.

    If the party can get the healer up, tank and DPS don't need any powerful tools for self healing. Tanks would naturally retain their mitigation abilities. DPS would retain other utility to buff party damage or debuff the boss but would not infringe on the healer role beyond the very minor self-healing of Second Wind and Bloodbath.

    The healer role can be made interesting without putting undue pressure on a party as the only guaranteed failure point in the event of death.
    I think giving everyone "Aid" action that doesn't neccesarilly even need bind, just click on "dead" body next to them to help them for 10s and it brings them back at 1% hp and mp.

    Resurrection and adjacents would still be bit better since they can be casted from range and return with bit more hp/mp (which can be tweaked).

    Takes of the pressure of scraping party back up from Healers and gives wider options to develope battle content.

    Then again if it doesn't get interrupted, Tanks will pick people up while face tanking everything. Might not be too bad for casual content but probably needs adjustment.
    (1)

  7. #7017
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    It's always important to balance this by having healers do it better.
    If SMN couldn't swiftcast Res and RDM couldn't swiftcast and dualcast raise or they both had like a minute or 2 minute CD it would be balanced because healers would objectively be better at Ressing and therefore have that in mind for comps. Exactly the same for healing, if DPS and Tanks group healing forced them to lose damage and it being slow then the same priority would happen.

    When it comes to managing the partys hp the healer should be the only one where there's zero sacrifices for doing it and they should always be the best at it.
    If phoenix downs were introduced for all jobs then every job that uses it would have to cast it and have it waste a few gcds.
    This doesn't apply to personal mitigation and tanks mitigating groups in the form of buffs, only in healer focused utility.
    (9)

  8. #7018
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Isn't that what 'If you want challenging gameplay as healer, give ultimate a try!' was? Or how about 'please give healers a try' (in response to Abyssos causing a shortage)? Or what about the one that went something like 'Our data showed SCH was forcing WHM to do all the healing' (the charts from the time showed the two to be equal on HPS, and with the 'Mitigation = HPS' change to FFlogs, SCH would dominate in said charts)

    YoshiP's had plenty of 'moments', I'd say
    And yet, this thread exists. People clearly don't know how to read between the lines. They want Healers to remain as is and not have to devote by default more resources towards dps options. People just have a really hard time accepting something that hasn't and likely won't change for years to come. At this point, whoever still plays healer, liked it for what it is. If you don't like it, play a caster instead. It's not that hard to accept the devs stance at this point.
    (2)

  9. #7019
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,054
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Some of us already thriving on non-healers. Doesn't stop us from sending in feedback how garbage the role though, since that's what they told us to do even in-game on support ticket window lol.
    (19)

  10. #7020
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Some of us already thriving on non-healers. Doesn't stop us from sending in feedback how garbage the role though, since that's what they told us to do even in-game on support ticket window lol.
    And as non-healer mains now, we actually have more say in how healers should be designed. Because SE loves listening to people who don't play the jobs.
    (26)

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