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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Since they have to balance DPS, healing should just be a function of that.

    Make all damage skills passively heal the group. Give tanks taunt and mitigation... and give all mages and melee rezz. You can limit rezzes per battle if you want.

    This game is about team jump rope and dps.... this way, as long as you don't hit the mechanics, passive healing will keep you up just fine, even if you miss one or two.

    The devs want total control, and healing is suffering. Just ditch it, make it a derivative of something they are much better at balancing and call it a day. The current healing mages can become dps mages with distinct magic identities.
    (0)
    Last edited by ApolloGenX; 08-02-2024 at 10:45 AM.

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Since they have to balance DPS, healing should just be a function of that.

    Make all damage skills passively heal the group. Give tanks taunt and mitigation... and give all mages and melee rezz. You can limit rezzes per battle if you want.

    This game is about team jump rope and dps.... this way, as long as you don't hit the mechanics, passive healing will keep you up just fine, even if you miss one or two.

    The devs want total control, and healing is suffering. Just ditch it, make it a derivative of something they are much better at balancing and call it a day. The current healing mages can become dps mages with distinct magic identities.
    why not make all jobs also mitigate and generate aggro? that way we only have dps.. should be easy for SE to balance just one group
    (1)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kes13a View Post
    why not make all jobs also mitigate and generate aggro? that way we only have dps.. should be easy for SE to balance just one group
    Maybe... I am sure there is a way that could work. It's all just about damage and jump rope.
    (0)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Maybe... I am sure there is a way that could work. It's all just about damage and jump rope.
    I'm assuming that was sarcasm. Having a game where every job is basically an "all-rounder" isn't really that interesting
    (5)

  5. #5
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I'm assuming that was sarcasm. Having a game where every job is basically an "all-rounder" isn't really that interesting
    Neither is just damage and team jump rope.... kind of the point. That bland system is killing any kind of fun or diversity in jobs. It all comes down to those two things.

    That is the encounter design.
    (0)

  6. #6
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I hope that there 8.0 Class update is large and not half assed.
    It really would have if the Devs would communicate more on that topic.
    (3)

  7. #7
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ayalu View Post
    I hope that there 8.0 Class update is large and not half assed.
    It really would have if the Devs would communicate more on that topic.
    sorry for dissapointing you but i dont think so. If they would want it to change they would have done it instead of going with this for years
    (1)

  8. #8
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    I mean they openly admitted they went to far with the simplification but cant dial back multiple expansions worth of changed in a patch. But i agree with Rein there.
    (1)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    There is literally nothing stopping them from fixing it all aside from them not doing their job.

    Might make 7.1 take a bit longer, but I rather them take their time to make the game great instead of just continuing into mediocrity.
    (6)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ayalu View Post
    I mean they openly admitted they went to far with the simplification but cant dial back multiple expansions worth of changed in a patch. But i agree with Rein there.
    sure... as much as I like Yoshi P, how many times before has he done corpo speak just to placate the players?

    I dont think he is as in touch with where the game is as much as we think or even he thinks he is.

    and while sure, he DID imply that.. it was definitely not an indication they were changing direction.


    "Yoshida (reflecting on the fan festival): So from now on, we'll keep working to surprise players and go beyond what they imagine. But that reminds me of something I regret… as we've continued to operate FF14, we've made the game more comfortable, a game you can play without stress. But looking back on the last 10 years, I'm thinking we've overdone that a bit.

    Most Importantly came just after

    Yoshida: Speaking of FF14, I would like to restore that part a little bit. If we do that, we can give everyone a better challenge, in a good way, than ever before. "

    sure, HE WOULD LIKE to restore it"a little bit" but there is no guarantee. there is a lot of vagueness there, he is just spitballing and there is no solid indication that things will change... at all.
    (11)
    #FFXIVHEALERSTRIKE

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