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Cure 1 is pointless once you learn Cure 2. Having Cure 1 upgrade to Cure 2 saves a slot (unless you are one of the many players who realize that Cure 1 is pointless and have already removed it from the bars).
The MP cost of Cure 2 could be lowered to match Cure 1 (somewhere around 500mp) if that's a concern, the main 'price' of Cure 2 has always been the fact it's a GCD, not the MP cost.
This also has the side effect of making FreeCure proc a free Cure 2 when you cast a Cure 2, meaning spamming it (the time you'd most need a free cast) occasionally rewards you with a free cast
Thanks to the EW trait, Medica is 400p. Medica 2 is 250p, plus 5 ticks of 150p. This means that, after a single tick, Medica 2 is equal to Medica 1.
So, we could lower the duration of Medica 2 by 3s (one tick), and add that 150p tick to the base cast.
That way, Medica 2 becomes '400p, plus 4 ticks of 150p', which totals the same 1000p as before. Spamming Medica 2 would then be 'equal' to spamming Medica 1 in 'upfront potency'.
To incentivise not spamming Medica 2, I would add a trait that simply says 'when Medica 2's Regen is active on the WHM, Cure 3's MP cost is halved (from 1500MP down to 750MP).
Hopefully, that simple trait would teach newer players not to spam Medica, and gives them a more efficient 'spammable action'.
That's it for 'healing action removal', just two common-sense consolidations, and as my previous post in response to yours illustrated, I would only need to add two buttons, Water and Blessing of the Elementals (the Barrier Lily spenders can be left out if needed). And BOTE is a healing action, so I'd actually be adding more healing actions too, not just replacing healing actions with damage actions.


Honestly, after the A-Hole comments, I'm not sure why anyone would continue to engage this person rather than block them and move on with their lives. They're not arguing in good faith and just dismissing anyone that has actually made suggestions per his request. There's nothing to discuss with him.
Edit: Not you Aword but the guy you're quoting as I have them blocked



We are talking about controllers, not keyboards. You are shifting the goalpost. Keyboard hotbar optimisation work completely differently, esp. since you also have a mouse.
Based on the keyboard setups I have seen I'd say if you play on keyboard you can use your screen space a lot more efficiently (because bars are easier to place than our controller crossbar) so you can place set 4/5/6 on your screen where it doesn't bother you and literally just click on your mount with your mouse. (You can even set up your keyboard hotbars as squares or smaller rectangles for some advanced tetris.)
Example
(The topic of the vid is unrelated. I just think the hotbars on his screen are a good example. Though I do think it's also a good example of how convenient operating your keyboard-based UI is with a mouse and how you can optimise it.)
Sorry but hard agree to disagree. This is again your subjective perception that you are turning into an objective statement. I don't consider it a headach at all. So from my perspective I could also say claiming that "LB+x" is a massive headache blows the whole issue completely out of proportion. You'd probably think that's quite dismissive, after all it bothers you and who am I to dictate what bothers you and what doesn't. But the thing is, it works both ways. You are not to dictate what bothers other controller players and what is "objectively" a massive headache. So at least acknowledge the subjectivity in your statement, just as I acknowledge that it not bothering me in the slightest is my own subjective experience.
Such a good faith argument. Such a display of your willingness to engage in a constructive conversation.
Please try to come up with a more creative strawman next time.
Last edited by Loggos; 07-12-2024 at 12:58 AM.

I am sorry to say that, but you are sorely mistaken here. It is literally said in the very first post of this thread (and several other times in the past almost 700 pages) that one of the issues is that healers are just bland/boring in casual content. And I can confirm that, as a casual player who barely finished anything harder than Expert Dungeons in the past 3 expansions (I still haven't had the time to finish the 2 "optional" i.e. non-MSQ Dawntrail Expert Dungeons yet, as I would level up my DPS instead after finishing the MSQ)
I understand why you would assume this to be true - in most cases, the highly engaged players who spend more time in the game are the ones playing the most difficult content. They also are the people, who are most likely to write in the forums, they are way more invested in the game than casuals like me, who play for at most a few hours a week. I can assure you that this is not just "toxic raiders" who support this.
Last edited by Kozmakis; 07-12-2024 at 12:56 AM.

Every single job fits on 2 hot bars with the WXHB. Get that every single one. Setting up a third option is there with the buttons not on show then 7 more hot bars worth of buttons.
Yes jobs should work on the WXHB but that doesn’t mean the WXHB should limit job design. We have had healers designed better in this very game. With DPS and healing options.
In a game designed around every job doing damage - encounter design heavily encourages this with damage coming out so few and far between - jobs DPS rotations should be fun.
If they’re intent on taking healing responsibilities away from healers with non healing roles having more and more healing/shielding then healers in turn should be given more and more DPS options.
Healers have been relegated to being unnecessary for too long.
The game is no longer balanced around them so 1 of 2 things needs to happen.
Either - remove all healing from non healing roles
Or
Add a meaningful DPS rotation to the healers so we feel like we’re actually contributing.
It’s that simple.
Btw I play controller. Have done for the decade I’ve played this game. I’ve also healed for 8 years and this is the first expansion where I’m actively choosing to play dps instead because healing has become so boring. The fixes could be easily implemented.
Also you’re talking about high end raiders being elitist. Here’s the points you’re missing though.
1 - the game cannot be designed around either the best or worst players. It should be fun for everyone.
2 - a roles responsibility impacts that role more than anything. Having that diminished to the point you don’t NEED that role in the majority of content even with average level players is a major design flaw that needs to be addressed.




After multiple futile attempts to have a civil discussion, why bother responding to someone who is seems to be more interested trying to get the thread locked and/or derailed due to their posts.
I don’t recall throwing any fits in this thread. Just pointing out my issues with healer design in this game as respectfully as I can.
WHM is my favorite Job in the game, but it and healer design overall hasn’t received any improvements in the past six years in my eyes.
Yes, WHM got a few good things here and there, the Misery buff in 6.1 and the addition of Divine Caress and Glare IV in DT, but nothing has really changed since the Lily rework in 5.0.
The job has gotten stale. That’s why I haven’t touched the job since 5.55. I’d like to see some actual improvements first before I play it again. And this is coming from someone who thinks WHM is the only healer that had improvements in it’s gameplay rotation in DT, despite how small the improvement is.
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