<< "I've been shot in a main artery. Without aid, I'll bleed out."
>> "Quiet, you. Other people are dying, too, you know."
The thing is, it's far from an "even if". Healing is the tiny minority of your uptime as a healer unless running MiNE Extremes or the like. Dealing damage... is the vast majority. So why don't we have accordant means of engagement therein? It wouldn't take as nearly much as on a DPS, as we still have other considerations and uses of uptime beyond damage dealing, but that damage-dealing certainly should have more available to it than we have now.And even if you don't heal, the additional DPS you provide will help kill things faster.
The promises for the game, such as being able to have fun on each role, doesn't seem rooted in reality in terms of what the game currently achieves, either.I get that it's a protest, but the protest seems rather weak and isn't rooted in reality in terms of what the game is trying to achieve.
You know full well that leaving a dungeon when a tank PKs their healer only to then insist on taking 7 minutes to solo a final boss that'd have been dead in 3 by just resetting has absolutely nothing to do with the healer strike.And frankly, I'm appalled by some of the behavior I've heard and witnessed regarding those participating in the strike who do queue as healer. Being rude, demanding, and straight up just leaving dungeons because oh no, the tank is doing the final boss on their own because you (collective you) and everyone else died?



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