

Holy priest in wow also has a special effect that if you die you turn into an angel to heal for a while but you can't attack it anything. Probably wouldn't work in XIV but having some sort of death save mechanic would be interesting considering DPS can Res, would make healers the stronger res role at least.
Bro I did lvl whm with some friends (helping dps que) too almost 95 and overlapping 2-3 aoes on an decent number of bosses and still don’t feel isn’t kind of danger as healer is kinda sad my man. The most fun I have is when they try to kill me or each other or stand in random stuff so I actually have to pay a bit attention when they have some vuln stacks.




"Bro healing is good if everyone intentionally stands in AoEs" is certainly an interesting take.



"A healer dying and causing the party to fail from lack of healing will cause friction between players", ok.It's utterly baffling that they do this, and how they march in absolute lockstep. To a man, the status-quo defense brigade all think that healers should be the FF14 equivalent of letting the slow kid clap the erasers after class so he feels like he's doing something useful. "Can't give healers any complexity, because then people might die. Can't make healers necessary, because then people might die. Only DPSers and tanks can be trusted to clear, so they need to do the healer's job for them, because otherwise people might die."
But apparently a tank refusing to wipe in new content and forcing everyone to watch them solo the boss from 80% despite being asked to wipe and let the new people learn......doesn't cause friction between players?




While I’m 99.9% playing PCT and refusing to queue as a healer I did relent once and helped my friend who had been sitting in the queue for Sphene for like 4 hours and just wanted to finish the story"A healer dying and causing the party to fail from lack of healing will cause friction between players", ok.
But apparently a tank refusing to wipe in new content and forcing everyone to watch them solo the boss from 80% despite being asked to wipe and let the new people learn......doesn't cause friction between players?
Everyone besides me and the 2 tanks died during her “clusterfuck” phase and from there the tank wasted the LB3 then both were actively trying to get me killed from then on till I could get the rest of the party up
At this point the tanks are actively trying to solo the boss without the rest of the party
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I have noticed tanks doing this as well, it's really pathetic. Please do everyone a favor and go play an actual competitive game or at least the competitive mode in the game. It's not our fault you play a boring easy mode job.While I’m 99.9% playing PCT and refusing to queue as a healer I did relent once and helped my friend who had been sitting in the queue for Sphene for like 4 hours and just wanted to finish the story
Everyone besides me and the 2 tanks died during her “clusterfuck” phase and from there the tank wasted the LB3 then both were actively trying to get me killed from then on till I could get the rest of the party up
At this point the tanks are actively trying to solo the boss without the rest of the party
And I only say that because you must be super bored to think about griefing people in encounters. Its one thing if my friends do it, but we shouldn't see this behavior just anywhere.
Last edited by Turtledeluxe; 07-07-2024 at 04:21 PM.



There's a separate thread about this and it's full of tank mains saying "lol don't die then" and "skill issue" as if they didn't make the same mistakes without dying because they can take more of a hit. They also claim they get praise and commendations for it.I have noticed tanks doing this as well, it's really pathetic. Please do everyone a favor and go play an actual competitive game or at least the competitive mode in the game. It's not our fault you play a boring easy mode job.
And I only say that because you must be super bored to think about griefing people in encounters. Its one thing if my friends do it, but we shouldn't see this behavior just anywhere.
I'm noticing a very concerning uptick in this behavior lately. It's annoying the hell out of me because a good chunk of the people I see in dungeons are doing them for the first time. Some mechanics aren't immediately obvious and healers/DPS in garbage MSQ gear just are going to die, sometimes to a single failed mech.
The majority of tanks will still wipe when asked but the number of those who don't is definitely on the rise. The cherry on top is when they also die when the boss is below 5%, effectively having wasted 5+ minutes of everyone's time.
Player



As some arrogant tank mains would say:While I’m 99.9% playing PCT and refusing to queue as a healer I did relent once and helped my friend who had been sitting in the queue for Sphene for like 4 hours and just wanted to finish the story
Everyone besides me and the 2 tanks died during her “clusterfuck” phase and from there the tank wasted the LB3 then both were actively trying to get me killed from then on till I could get the rest of the party up
At this point the tanks are actively trying to solo the boss without the rest of the party
"Sounds like a skill issue", amirite?![]()
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