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  1. #6281
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,023
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    So... people can still see Healers are only 'fun' when their party is very bad but becomes ultra boring when the opposite is true. Great to know people can comprehend that much at the very least! There has been mountainous of feedbacks piled up in healer subforum for 5-8 years now. The strike is to make sure the talking points gets discussed, not swept under the rug every.single.time. and pretends no issue has been around. No, saying "We don't know what to do with <insert Healer>" was not a feasible excuse and that should tell us all the degree of tone deaf/ignorance they've been exhibiting. So much for telling us to leave feedback? :shrug:
    (9)

  2. #6282
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Emitans View Post
    The amount of damage going out in Dawntrail content has actually made healer kind of fun for me. Still wish I could get SCH's old dots back but at least I'm not bored out of my mind (even if I wish I was playing PCT the entire time)
    Quote Originally Posted by Sotaris View Post
    Agree, not sure if its due to gear but it's been pretty busy so far, can still weave in some dps but had to heal more than usual in a MSQ dungeon compared to previous expansions.
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    this is all fine.. but this expansion is less than a week old. the dungeons are new. two new dps classes that people are still learning.

    where will we be in a month? 211111111 and little healing... all over again
    (9)
    #FFXIVHEALERSTRIKE

  3. #6283
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    So... people can still see Healers are only 'fun' when their party is very bad but becomes ultra boring when the opposite is true. Great to know people can comprehend that much at the very least! There has been mountainous of feedbacks piled up in healer subforum for 5-8 years now. The strike is to make sure the talking points gets discussed, not swept under the rug every.single.time. and pretends no issue has been around. No, saying "We don't know what to do with <insert Healer>" was not a feasible excuse and that should tell us all the degree of tone deaf/ignorance they've been exhibiting. So much for telling us to leave feedback? :shrug:
    Exactly, every single expansion starts off as hard to heal. Everyone is new, undergeared and learning new mechanics, of course more damage is coming out. There's this tendency to want to sweep healer issues away and it's been this way for YEARS. It's so exhausting, it feels like you're shouting at the wall. How can an entire role be so bad and be left like this to the point that addressing issues needs an entire expansion of preparation?
    (12)

  4. #6284
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Exactly, every single expansion starts off as hard to heal. Everyone is new, undergeared and learning new mechanics, of course more damage is coming out. There's this tendency to want to sweep healer issues away and it's been this way for YEARS. It's so exhausting, it feels like you're shouting at the wall. How can an entire role be so bad and be left like this to the point that addressing issues needs an entire expansion of preparation?
    there could be a good reason why they do not seem to address healer issues. metrics.

    "Oh look, healer engagement is down again. what should we do? we need more healers! well, it bumped up last time we dumbed it down so lets do that again..."

    wash, rinse and repeat.

    unfortunately I do not have much faith in their ability to change that cycle any more.
    (1)
    #FFXIVHEALERSTRIKE

  5. #6285
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    People need to stop acting like this is a step in the right direction. Its not right now the foot has been lifted off of the floor, constant aoe damage output is good but it doesn't fix the terrible healing kit.
    This only become a step when the healing tools become fun to use to react to this. Sure its nice that the final trial has pulsing damage during mechanics and the expert dungeon has more aoe damage output but still this is easily countered with healer's extremely overpowered oGCD heals (Or PLD/WARs busted group sustain.) So many non-healers dont get the point people don't want more buttons to press they want the buttons they press to have thought behind them.
    People completely miss the point, healers don't want a DPS rotation they just want some brain power to go behind their DPS, its the exact same with their heals. They don't want to react to damage with just using a oGCD heal or one of the stupidly busted group mitigation/regens every single time.
    Even if ILV restrictions come into place more heavily to keep these as strong as they are now it really isn't a fix to the healing situation.

    Quote Originally Posted by Exiled_Tonberry View Post
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.
    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    Though all healers have been suffering it has gotten pretty absurd with WHM.
    All WHM really has is simple to understand healing outside of this WHM has NOTHING, SGE is basically a more useful WHM (its just as easy.), AST though weaker now still has damage buffs going out every minute and SCH is just completely broken with the best mitigation and now with Seraphism the best pure healing every 3 minutes. We basically repeated ShB SMN but for SCH a million different buttons and higher skill floor but objectively the best at their role in the game. Healers damage kit aren't the only thing that needs reworking, the entire healing kit and strengths of each individual healer needs to be reapproached. We can't just have SCH being the best healer while WHM is the worst in every single aspect (Besides I guess MP regen but that really means nothing anymore.)
    (4)
    Last edited by Ramiee; 07-04-2024 at 10:53 PM.

  6. #6286
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    this is all fine.. but this expansion is less than a week old. the dungeons are new. two new dps classes that people are still learning.

    where will we be in a month? 211111111 and little healing... all over again
    Which is why I added, if it's due to gear or requires more healing in these MSQ dungeons. Did you not read what I said? Feels like you overlooked my whole post.
    (0)

  7. #6287
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Well the real problem here is WHM being disgustingly undertuned and it being ignored for FAR too long.

    Their heal potencies and CD times are ancient, why is Benediction on a 3 minute timer and Asylum on 90s when all healers have an aoe benediction (except WHM lmao) and similar aoe regens on 60s? Why is both their healing and mitigation and every tool in their toolkit weaker than every other healers? Why is their DSP far and away the lowest when they offer no rDPS?

    This is the result of sweeping WHM issues under the rug since HW.
    I agree up to a point. In my opinion a reasonable difference for optimal ogcd healing output between heals from a tank or a healer, should be > 2x (in healer favor) even when looking at the most favorable situation for tank heals. That means ogcd+lilly heals from WHM would need to be more then doubled when looking at bossfights. And when looking at fights against a group of 8 targets, WHM target ogcd+lilly heals would need to be 12 times as strong as they are currently. And that keeps scaling up the bigger the groups of enemies.

    While I do think WHM healing could do with some improvements, that might be a bit excessive. So yes, WHM healing could do with some improvements. But also WAR (and PLD to a lesser degree) healing needs to be toned down a bit.
    (1)

  8. #6288
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    The impact of this "strike" was already very limited, but now with the endgame dungeons I feel like it shouldn't be relevant anymore, healers actually have things to do in the high level trials and dungeons.

    What do max level healers doing the strike think of current endgame? do you all not feel busier than previous expacs? or is it about having more buttons to press?
    Previous expansions still count !
    They represent 90% of the game, plus they are what new players see first !
    (9)
    Retired healer

  9. #6289
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    they want the buttons they press to have thought behind them. They don't want to react to damage with just using a oGCD heal or one of the stupidly busted group mitigation/regens every single time.
    Thank you this is the part that interests me, can you give me an example of a kit that would be more interesting/fun? You can pick any healer, I wanna just really understand that's going on

    Quote Originally Posted by Grann-Goro View Post
    Previous expansions still count !
    They represent 90% of the game, plus they are what new players see first !
    So basically, y'all want a complete rework, but in which direction?
    (0)

  10. #6290
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by EponaTBHSMH View Post
    Thank you this is the part that interests me, can you give me an example of a kit that would be more interesting/fun? You can pick any healer, I wanna just really understand that's going on

    So basically, y'all want a complete rework, but in which direction?
    Rather than offer up specific kit ideas in this post I want to state my goal more clearly

    I think it needs to be fun at 30 at a minimum no matter what job or role you play and ideally untie actions from level sync slightly as I've detailed here

    https://forum.square-enix.com/ffxiv/...ion-level-sync
    (5)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

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