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  1. #1
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    To be a support, is to accept that the game is not going to be fun long-term, or your enjoyment is highly dependent on external factors.
    If you mean in FFXIV (in its current state), I agree. If you mean a support/healer role in any MMO, I could not disagree more. The responsibility and the sense of accomplishment from preventing a wipe or saving a critical situation can be very rewarding. And, being always alert during an engagement, to be able to react to unexpected damage spikes makes it engaging. Combine that with resource management (mana/energy and cooldowns), strategy (using the right spell, making sure to not overheal), a little bit of creativity (fixing problems "on the spot"), and you will have a lot of fun
    Quote Originally Posted by OdinelStarrei View Post
    You made the mistake of playing the jobs that are not fun inherently.
    Well, some of the engaged dedicated healers, as this thread shows, fixed that mistake.
    Quote Originally Posted by OdinelStarrei View Post
    And when I drop down to dungeons, I've had longer than usual queue times on tanks (only have GNB to level now), and probably some of the worst healers I've ever seen in this game since I started in HW.
    Don't worry, my gut tells me that the majority of them will get bored soon and will stop queueing.
    (9)
    Last edited by Kozmakis; 07-10-2024 at 10:03 AM.

  2. #2
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Striker44 View Post
    From my last post on this thread:



    I also earlier suggested potentially focusing on lowering the max ilvl that various roulette content utilizes. We're noticing the need for more healing in current content, and also pointing out how it's because we're actually at the intended gear levels for it, but SE puts the ceiling so high that the challenge soon disappears. Consider how Alliance Raids end up skipping mechanics over time. So no, I wouldn't dismiss ideas completely out of hand just because.

    Also, nothing in my comment was in any way even pretending to be "for the betterment of the strike"; I was responding to someone and pointing out the underlying flaw.



    This...umm...was exactly my point...when you get so many different "problems" being claimed, and so many of those "problems" directly contradict each other, the only logical conclusion becomes that no matter what you do, some people will be dissatisfied. There's "seemingly no proposed solution" because in that scenario, the "solution" is to change nothing. For a "strike" to succeed, it needs very clear, very specific, actionable goals. Not a hodge-podge of conflicting desires with a sizable portion denying there's even a desire to change anything in the first place.
    Shouldn’t you subject yourself to the same standard if you are to point out the issue?

    One moment healers on the forum got accused of filthy elitists who do not sympathize the obstacles causal players have been experiencing, by people like you. One moment people like spreadsheet guy say strike supporters are casuals who have zero understanding about how healers should be played in high end content.

    One moment we have the voice of silent majority claiming people on the forum are vocal minority and thus healer strike will have zero impact on queues. One moment we have people getting so mad at this movement that they threw ad hominem insults at supporters for being disruptive and harmful to the innocent player base.

    So, as the voice and the representative of the silent majority in game, what’s your unified opinion? You don’t seem to have one. If I may be so bold, please consult with millions of players in game and only get back to us until you are in harmonious agreement.

    By the way, SE never needs unanimous feedback to implement changes.

    People complaining Viper being too busy are minority, yet SE deigned it necessary to change it anyway
    People complaining AST being RNG do not represent the silent majority, yet SE deigned it necessary to change it anyway
    People do not have unified opinion about MNK rework, yet SE deigned it necessary to change it anyway
    People so mad at Kaiten removal that stunned Yoshida for 15 minutes straight with their negative comments during live letter stream, yet SE deigned it necessary to change it anyway


    Unless… you’re trying to say SE is so incompetent that they can never take a step forward until the players as whole manage to unify every single one of them under the same flag, which never happens and never will.
    (24)
    Last edited by Aword3213; 07-10-2024 at 10:23 AM.

  3. #3
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by sindriiisgaming View Post
    Bevause(sic) healers damage isn't an issue so there's no need to fix it. What a healer should do is heal. Not dps.
    What a tank should do is tank, not DPS or heal. So delete all self-sustain from tanks and cut all damage buttons except for one spammable attack and one DoT. Cut GNB's rotation back to just Keen Edge, over and over and over. If tanks are allowed to have DPS rotations beyond just pressing 1111111, then they might fail and forget to mitigate a tankbuster, and it would make tanks too complex and all the lil' babby casuals would abandon the role, and nobody would ever clear content ever again, ever. Tanks must be made piss-easy to play, because what a tank should do is tank, not DPS or heal.

    It's the exact same logic, yet none of you Sylphies have any answer for it when it's pointed out.

    Also, refuted previously here.

    Quote Originally Posted by sindriiisgaming View Post
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    Tanks are Blue DPS already, but I don't see you complaining that this made "savage and ex too hard" or that "99% of casuals will quit the role." Your join date is 2023. So you clearly missed the ARR and HW era of healers having more complex DPS kits, and far fewer healing tools, than they do now, and yet, "99% of casuals" did not quit the role. They did just fine and things got cleared.

    It's utterly hilarious watching you anti-strikers trying to gaslight us into believing that we didn't actually experience the things we experienced a decade ago. I healed in ARR and HW, and yes, as a casual healer who never set foot in anything beyond EXs. Did you?

    Quote Originally Posted by sindriiisgaming View Post
    The dps heals? Rangers and casters don't have that tho. Only melee and bloodbath.
    Really? Because I'm a DNC main now, and I'm reasonably certain that I have Curing Waltz, Improvisation, and Second Wind on my hotbars. I also have Shield Samba if we want to get into mitigation tools. And also, potions are a thing.

    There's also this job called RDM, maybe you've heard of it? Spammable Vercure? The best rezzer in the game because of Dualcast?

    Quote Originally Posted by Dimenital View Post
    no they dont have the right to have as much fun as anyone else if all theyre going to do is throw a tantrum
    Translated: "Stop being so uppity and get back to the cotton fields healer queues!"
    (21)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  4. #4
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Punslinger View Post
    "snip"
    Just ignore sindriiisgaming they have proven they don't want to listen to the issues of healers.
    (8)
    Last edited by BunnyQueen; 07-10-2024 at 12:02 PM.
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You heard it here first folks, anytime the healer has to leave mid dungeon it’s instantly the fault of the healer strike

    The lengths people will go to to do anything besides actually engage with our arguments is impressive at this point
    (19)

  6. #6
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I had a tank collect 5 vuln stacks, die, then leave in an expert roulette earlier. Clearly all tanks are evil and they deserve to be nerfed.
    (7)

  7. #7
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,090
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    It's unfortunate there arent something like 4 different healer jobs within the role that all could work differently, accommodating different prefered playstyles.
    (6)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #8
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I want both more to heal and a better DPS kit, the two aren't mutually exclusive.

    There's only so much extra damage you can add to a fight before it becomes stressful rather than enjoyable, couple that with gear making that damage less lethal over time and you open up plenty of opportunities where you just don't need to heal, and as such the non-healing parts of the kit need to be engaging too. It's less there being 2 fronts and more just a spectrum of what someone prefers out of the two.
    (21)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  9. #9
    Player
    Blixie's Avatar
    Join Date
    May 2022
    Posts
    10
    Character
    Sotto Voce
    World
    Siren
    Main Class
    White Mage Lv 81
    Thank goodness Wuk Lamat has arrived to help us all learn valuable lessons about acceptance....

    Seriously folks, in over 650 pages, I've yet to see a reasonable argument or even discussion about why this is not worth trying. It's almost as if the people who are speaking against this effort have no genuine reason to be posting in this thread....
    (24)
    WHM
    AST
    BLM

    ...let's all just go play WAR, shall we?

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    My personal wish is very simple:

    Stop the overfocus on encounter complexity and return job complexity, at the end of the road to overfocusing on encounters lies TOP, all body checks and debuff vomit.

    Bring back a 60:40 focus on job complexity vs encounter complexity.

    Contrary to popular belief, you can have jobs with decent depth without having encounters that are designed like the first 7 minutes of P7S.

    Jobs are our way of interacting with content itself, there is absolutely ZERO reason why any job should lack optional depth. As long as things aren't designed so that 100% output is required to clear, then that depth will remain optional and people who hate depth won't have to engage with it whatsoever.
    (14)

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