Joy, he is proving the point further.
#FFXIVHEALERSTRIKE


Well I levelled my SCH and I will say that the final trial has mutiple healing checks and a lot of mechanics have pulsing undodgable damage as well as there being a healing check in an expert dungeons trash.
If this continues throughout the expansion then at least encounters have improved for healers, even if the kits are still pretty bad especially astro post rework and Scholar being blantantly OP. Hopefully CBU3 keeps this up so healers don't feel redundant and im praying that scaled ILV won't make these checks invisible in the future.
I'll keep myself at slightly hopeful that healer gameplay will improve encounter wise and hopefully going into 8.0 the healers kits become less homogenised and perhaps different ways of dealing damage.
Still the elephant in the room is Tank sustain. People saying tanks don't need nerfing are literally coping.
Last edited by Ramiee; 07-04-2024 at 08:00 AM.




Expert streamers doing anything is meaningless. Just because something can be done by someone who has min/maxed everything about the game and is a master at playing it doesn't mean it's what your typical player actually does.
There is a difference between being a typical, average gamer and dying "intentionally." Average is also not bad. Average is average. With the way FFXIV is designed, the average tank will need at least average-skilled healing to stay alive.If you're dying, you're doing it intentionally. Blaming the healers for it won't fix bad gameplay.
Not really. I have done plenty of pulls where the healers doesn't have to heal me once. Same with bosses. I am an average tank, what does that say?
#FFXIVHEALERSTRIKE

But below-average tanks are a minority, while below-average healers are a majority at the begining of this expac.Expert streamers doing anything is meaningless. Just because something can be done by someone who has min/maxed everything about the game and is a master at playing it doesn't mean it's what your typical player actually does.
There is a difference between being a typical, average gamer and dying "intentionally." Average is also not bad. Average is average. With the way FFXIV is designed, the average tank will need at least average-skilled healing to stay alive.
Any average warrior can clear a dungeon boss, it happens in the majority of cases.


I am sorry bro but you can master self sustain as a tank in less than a day. I solo'd Lapis final boss when it first came out as WAR and I had maybe 20 hours of WAR in the entirety of EW. Sustain on WAR and PLD is so easy that any middling player can solo a boss if they just read their tooltips. Tanks have been able to solo dungeon bosses since ARR but between ARR-SB it took knowledge of the fight and knowledge of the job, nowdays the jobs are so easy to play and the vuln stacks mean so little that you can survive as a tank throughout a boss you've never done before.Expert streamers doing anything is meaningless. Just because something can be done by someone who has min/maxed everything about the game and is a master at playing it doesn't mean it's what your typical player actually does.
There is a difference between being a typical, average gamer and dying "intentionally." Average is also not bad. Average is average. With the way FFXIV is designed, the average tank will need at least average-skilled healing to stay alive.


It's actually hard to be bad at tanking. You have to put in minimal effort to hit your "take less damage" buttons and any heals, most of them activate automatically anyway. You have to intentionally neglect your defensive tools. Tanks are just DPS with a few damage reduction cooldowns when it comes down to it because of how absurdly simple our defensive kits are. And Xenos may be a very high tier, if not highest tier, tank player we have, but what he did isn't impressive either. If I know a fight and how to avoid vuln stacks, I can do it on PLD and WAR super easily. The point is that this wasn't even hard. He just moved around for a while and used self heals, I mean just watch that video again and look at the absolutely asinine duration of having his defensive skills off cooldown and just not using them for a while. This wasn't a big accomplishment, and therein lies the issue. Not only was a healer not needed, DPS not needed, but also... Didn't even need to use resources off cooldown. Just went and did it no effort required.Expert streamers doing anything is meaningless. Just because something can be done by someone who has min/maxed everything about the game and is a master at playing it doesn't mean it's what your typical player actually does.
There is a difference between being a typical, average gamer and dying "intentionally." Average is also not bad. Average is average. With the way FFXIV is designed, the average tank will need at least average-skilled healing to stay alive.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.


that will last until first set of trails and crafted armor for end game round 1 drops. then the power creep will set and then you are see what the healers are talking about.Well I levelled my SCH and I will say that the final trial has mutiple healing checks and a lot of mechanics have pulsing undodgable damage as well as there being a healing check in an expert dungeons trash.
If this continues throughout the expansion then at least encounters have improved for healers, even if the kits are still pretty bad especially astro post rework and Scholar being blantantly OP. Hopefully CBU3 keeps this up so healers don't feel redundant and im praying that scaled ILV won't make these checks invisible in the future.
I'll keep myself at slightly hopeful that healer gameplay will improve encounter wise and hopefully going into 8.0 the healers kits become less homogenised and perhaps different ways of dealing damage.
Still the elephant in the room is Tank sustain. People saying tanks don't need nerfing are literally coping.


Like I said I think this will probably happen too. If you actually read what I was saying, I'm just hoping powercreep will not ruin the added healing checks. EW and ShB never had anything like this which is why I'm a little surprised.
They really need to tune up the auto-attack/tankbuster damage on bosses so taking vuln stacks actually matters.
You should not be able to get away hitting the cap of 16 vuln stacks on a tank and still being able to survive everything if your healer is paying attention.
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