

I was furious to see that some domes (Sch/Sag) were giving hots...Yes! I would love if different jobs within the same role had different purposes. Let WHM be the "big instant heals" healer and AST be the "mostly HoT and delayed healer", for example. Not to the point that one of them is not viable in certain content, but to the point that jobs don't constantly step on each other's toes.
Honestly I don't need a more complex rotation, that's not the issue to me. It makes no difference to me if I have to press 1-1-1 or 1-2-3 except that the latter wastes more hotbar space. Instead I want the devs to give me more reasons to heal. More unavoidable incoming damage ESPECIALLY in casual content. More reason for me to stay vigilant and keep my group healthy. I want to have a reason to use GCDs on heals, I don't want to feel comfortable with my whole party at near death for huge chunks of an encounter and I ESPECIALLY don't want to be able to solve all casual content just with oGCD weaving.
I play healers to heal, not to DPS.
What is there to heal? Healers want to heal more, there's just not enough incoming damage to force that when tanks can heal the party by themselves, i.e. Shake it Off by War. So, what are you doing then? Standing there doing nothing while they carry you? You're basically confirming the idea that healers are useless in any content. Healers aren't needed, that's the reality of it, and you might be there just for the faster queues.Honestly I don't need a more complex rotation, that's not the issue to me. It makes no difference to me if I have to press 1-1-1 or 1-2-3 except that the latter wastes more hotbar space. Instead I want the devs to give me more reasons to heal. More unavoidable incoming damage ESPECIALLY in casual content. More reason for me to stay vigilant and keep my group healthy. I want to have a reason to use GCDs on heals, I don't want to feel comfortable with my whole party at near death for huge chunks of an encounter and I ESPECIALLY don't want to be able to solve all casual content just with oGCD weaving.
I play healers to heal, not to DPS.
What is there to heal? Healers want to heal more, there's just not enough incoming damage to force that when tanks can heal the party by themselves, i.e. Shake it Off by War. So, what are you doing then? Standing there doing nothing while they carry you? You're basically confirming the idea that healers are useless in any content. Healers aren't needed, that's the reality of it, and you might be there just for the faster queues.
Yes that's my point, we need much more incoming damage, and not just on the tank.
Yes, I'd love to see that. Sorry if my previous comment seemed rough, I suppose I'm just tired seeing all these non-healer curebot trolls come in here and say it's all fine as it is now.




I dont think anyone wants a standard melee combo on healers.Honestly I don't need a more complex rotation, that's not the issue to me. It makes no difference to me if I have to press 1-1-1 or 1-2-3 except that the latter wastes more hotbar space. Instead I want the devs to give me more reasons to heal. More unavoidable incoming damage ESPECIALLY in casual content. More reason for me to stay vigilant and keep my group healthy. I want to have a reason to use GCDs on heals, I don't want to feel comfortable with my whole party at near death for huge chunks of an encounter and I ESPECIALLY don't want to be able to solve all casual content just with oGCD weaving.
I play healers to heal, not to DPS.




When it comes to players who are content with the current state of healers, my argument is that I don't believe the current healer design is the maximum those players can tolerate. I would actually argue most are probably indifferent either way, but even those who would prefer very little DPS complexity would still be comfortable with a little more--enough to where we could perhaps find a happy medium. But also, like with tanks, healers can approach complexity differently.
White Mage can stand to have more to work with, but can still be relatively simple all things considered--a job with a few more tools to work with, but tools that are straightforward with a lower APM. Meanwhile, allow Sage to develop more complexity and speed to its DPS. Its identity revolves around DPS, so it should lean into that more. Sage really should've been more experimental, pushing the envelope on what one might expect from healer DPS and see how it lands. That doesn't mean every healer job needs to play that way.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

I've made some conjectures that WHM should stay simple, so my basic idea is that WHM's abilities should be become more concentrated and powerful the more they are used consecutively.When it comes to players who are content with the current state of healers, my argument is that I don't believe the current healer design is the maximum those players can tolerate. I would actually argue most are probably indifferent either way, but even those who would prefer very little DPS complexity would still be comfortable with a little more--enough to where we could perhaps find a happy medium. But also, like with tanks, healers can approach complexity differently.
White Mage can stand to have more to work with, but can still be relatively simple all things considered--a job with a few more tools to work with, but tools that are straightforward with a lower APM. Meanwhile, allow Sage to develop more complexity and speed to its DPS. Its identity revolves around DPS, so it should lean into that more. Sage really should've been more experimental, pushing the envelope on what one might expect from healer DPS and see how it lands. That doesn't mean every healer job needs to play that way.
Even though this keeps the attack pattern as 1-1-1, it should in theory incentivise a play style that balances greeding for damage with the need to actually heal...
As healing would interrupt DPS concentration, and DPS would interrupt healing concentration.
SCH should obviously get its DoTs back.
SGE I'd want to experiment with micro-managing its nouliths, something akin to an RTS commander issuing orders exclusively to 4 units.
The basic gameplay loop revolving around deploying the nouliths to attach to something and perform a task (e.g. reinforcing a shield on the tank, healing allies, doing splash damage to enemies).
With a resource or something that allows powerful multi-nouliths moves to make it more attractive for 8-player parties.
Naturally this complexity would result in a simplified kit, but I think the idea has merits and would make for a very distinct play style.
I'm no design expert, but I think it's sad that I can effortlessly come up with such ideas, and yet square's designers play it so safe
We don't even need that many buttons. Just another layer of decision making when it comes to our filler rotation. Maybe a small and simple extra objective to change the moment to moment gameplay of Glarebroil spam.
That's why procs are often suggested. Dia could verywell grant procs of Sacred Sight with the DT iteration of white mage and that be easily enough to break the monotony.
From what I could gather in healer threads what people absolutely despise both in the "I want to heal more" and "I want more dps buttons" side, is the fact that we spend so many GCDs on the same buttons. Over and over and back to back. Being better at healing only makes this repetitiveness worse since you get more space for filler GCDs the more experienced and efficient you get at the healing part.
You, my healer friend, need positionals.
Healer button-1 DPS should do 100% more damage if it's from point blank range right in the mobs face!
I think I'm kidding, but dancing-round-the-tank-SGE that I am, it might be fun too.
And seriously, to many players don't seem to realize that having ranged actions doesn't mean you should be at max range.
Thank you, but please NO. Managing a pet, even a little, is something I didn't enjoy about SCH.
Last edited by Bun_Vivant; 06-12-2024 at 06:16 PM.
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