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  1. #6151
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,310
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Adding more attacks to the healers and more ways to meaningfully spend Job gauges. That is generally what I want.
    And for AST, making all the cards actually good... While they were bland as just DPS buffs, they were all alzways usable in any situation. Now, only 1 of the 3 you get with a draw is a DPS buff, and on both Draws it's the only one that's guaranteed to be useful. And of the minor arcanas, Lady of the Crowns is kinda useless in general while Lord of the Crowns is very good.
    (3)

  2. #6152
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tunda View Post
    ...
    Scholar should focus more on pets and Dots
    .....
    I agree mostly though SCH's past gameplay was more on having opportunity costs. If they're going to remake SCH, to alleviate some redundant healing and to focus on opportunity costs and pet management, Aetherflow will have to go and make Lustrate a pet ability. The rest of its oGCDs will work on manipulating the properties of their shield heals or dots.
    (1)

  3. #6153
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aravell View Post
    If I remember correctly, the fight wasn't overtuned so much as it was tuned too perfectly.

    I remember that failing to land even one dragonkiller would cause the entire fight to fail, and everyone just had to wait forever for the dragon to walk all over to the gate to restart the fight.

    I wouldn't say it was a bad fight though, it was just a gimmick fight that was tuned so that you can't make a mistake when using the gimmicks, so I guess in a sense, it was overtuned, because you can't really expect 8 people to coordinate perfectly in a random party.
    SoF really depended on your party. There were some parties that could miss a DK, and still clear because they knew how to DPS, and then there was, well... The rest of the DF. It wasn't pretty, but man, was it paradise on the other side of that wall for a while, because you ended up with players who actually knew what they were doing. I miss that actual wall for skill sometimes.
    (1)

  4. #6154
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by PercibelTheren View Post
    I think the same about DT Ast. I loved the high APM, busy job that it was. Sure, Astrodyne sucked and Lord/Lady being random, too. But now it just feels slow and clunky + the support cards are basically useless.
    SE can’t seem to get a grasp on what AST should be. EW AST design was just a failure and DT is now being considered as one too.

    ShB AST was in a better spot than what it is now, and that’s despite losing card variety.
    (6)

  5. #6155
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tunda View Post
    I really want healers to move a little away from healing..
    I know it is counter productive but let me explain:

    Healers have alot of kit that is situational and not being used on most of the content which other jobs don't have this problem

    Just get rid of it!

    Why healer have this much healing? Give healer kit that standout..
    I wish this could happen
    Astro should focus more on cards buffs
    White mage should focus more into "mage" aspect this job isn't Conjourer anymore.
    Scholar should focus more on pets and Dots
    Sage need a little modification and it is already in a good state
    No, I want healers to have more of a chance to HEAL, they are HEALERS.
    (4)
    #FFXIVHEALERSTRIKE

  6. #6156
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    No, I want healers to have more of a chance to HEAL, they are HEALERS.
    I am not saying that healer won't heal

    I am saying healer shouldnot have 8 buttons do same thing
    2 buttons are fine
    Why there is no uniqueness for all healer?
    They have same abilities with different icons that's it
    (5)

  7. #6157
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tunda View Post
    I am not saying that healer won't heal

    I am saying healer shouldnot have 8 buttons do same thing
    2 buttons are fine
    Why there is no uniqueness for all healer?
    They have same abilities with different icons that's it
    2 buttons are fine you say..
    Don't healers have 2 dps buttons, so shouldn't that be fine? /s
    (1)

  8. #6158
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    2 buttons are fine you say..
    Don't healers have 2 dps buttons, so shouldn't that be fine? /s
    I disagree this boring
    (2)

  9. #6159
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Tunda View Post
    I am not saying that healer won't heal

    I am saying healer shouldnot have 8 buttons do same thing
    2 buttons are fine
    Why there is no uniqueness for all healer?
    They have same abilities with different icons that's it
    basically your talking about the healer abilities and casts in general cause they are technically the same with just 1 small diff which is hollow, is that your point?
    (0)

  10. #6160
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Healers need a variety in both damage and healing.

    We have 4 healers, there's no reason we can't have 4 unique healing styles and 4 unique damage styles. Arguing that "healers only heal" is what got us into the mess that ShB started and going in the opposite direction of "we should just do damage for 90% of the fight because that's what we're doing anyway" makes our presence replaceable by any DPS or tank that has healing attached to their kit.

    Quite frankly, I do agree with getting rid of redundancies in the healing kit; why does WHM need 3 different versions of Cure II? Why does AST have 3 different AoE regens? There are definitely large parts of the kits that could be culled.
    (6)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

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